From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- deps/raylib/examples/audio/audio_music_stream.c | 98 +++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 deps/raylib/examples/audio/audio_music_stream.c (limited to 'deps/raylib/examples/audio/audio_music_stream.c') diff --git a/deps/raylib/examples/audio/audio_music_stream.c b/deps/raylib/examples/audio/audio_music_stream.c new file mode 100644 index 0000000..bdf141e --- /dev/null +++ b/deps/raylib/examples/audio/audio_music_stream.c @@ -0,0 +1,98 @@ +/******************************************************************************************* +* +* raylib [audio] example - Music playing (streaming) +* +* Example originally created with raylib 1.3, last time updated with raylib 4.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + Music music = LoadMusicStream("resources/country.mp3"); + + PlayMusicStream(music); + + float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] + bool pause = false; // Music playing paused + + SetTargetFPS(30); // Set our game to run at 30 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(music); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(music); + PlayMusicStream(music); + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(music); + else ResumeMusicStream(music); + } + + // Get normalized time played for current music stream + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); + + if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); + + DrawRectangle(200, 200, 400, 12, LIGHTGRAY); + DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); + DrawRectangleLines(200, 200, 400, 12, GRAY); + + DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); + DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(music); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} -- cgit v1.2.3-70-g09d2