From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- .../models/resources/shaders/glsl100/skinning.fs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs (limited to 'deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs') diff --git a/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs new file mode 100644 index 0000000..573bbde --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl100/skinning.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + // Fetch color from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + + // Calculate final fragment color + gl_FragColor = texelColor*colDiffuse*fragColor; +} -- cgit v1.2.3-70-g09d2