From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- .../models/resources/shaders/glsl330/cubemap.fs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 deps/raylib/examples/models/resources/shaders/glsl330/cubemap.fs (limited to 'deps/raylib/examples/models/resources/shaders/glsl330/cubemap.fs') diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.fs b/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.fs new file mode 100644 index 0000000..f59003f --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.fs @@ -0,0 +1,30 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; + +// Input uniform values +uniform sampler2D equirectangularMap; + +// Output fragment color +out vec4 finalColor; + +vec2 SampleSphericalMap(vec3 v) +{ + vec2 uv = vec2(atan(v.z, v.x), asin(v.y)); + uv *= vec2(0.1591, 0.3183); + uv += 0.5; + return uv; +} + +void main() +{ + // Normalize local position + vec2 uv = SampleSphericalMap(normalize(fragPosition)); + + // Fetch color from texture map + vec3 color = texture(equirectangularMap, uv).rgb; + + // Calculate final fragment color + finalColor = vec4(color, 1.0); +} -- cgit v1.2.3-70-g09d2