From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- .../models/resources/shaders/glsl330/skybox.fs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs (limited to 'deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs') diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs new file mode 100644 index 0000000..d71fef0 --- /dev/null +++ b/deps/raylib/examples/models/resources/shaders/glsl330/skybox.fs @@ -0,0 +1,30 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; + +// Input uniform values +uniform samplerCube environmentMap; +uniform bool vflipped; +uniform bool doGamma; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Fetch color from texture map + vec3 color = vec3(0.0); + + if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; + else color = texture(environmentMap, fragPosition).rgb; + + if (doGamma)// Apply gamma correction + { + color = color/(color + vec3(1.0)); + color = pow(color, vec3(1.0/2.2)); + } + + // Calculate final fragment color + finalColor = vec4(color, 1.0); +} -- cgit v1.2.3-70-g09d2