From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- deps/raylib/examples/text/text_font_spritefont.c | 91 ++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 deps/raylib/examples/text/text_font_spritefont.c (limited to 'deps/raylib/examples/text/text_font_spritefont.c') diff --git a/deps/raylib/examples/text/text_font_spritefont.c b/deps/raylib/examples/text/text_font_spritefont.c new file mode 100644 index 0000000..1b2695c --- /dev/null +++ b/deps/raylib/examples/text/text_font_spritefont.c @@ -0,0 +1,91 @@ +/******************************************************************************************* +* +* raylib [text] example - Sprite font loading +* +* NOTE: Sprite fonts should be generated following this conventions: +* +* - Characters must be ordered starting with character 32 (Space) +* - Every character must be contained within the same Rectangle height +* - Every character and every line must be separated by the same distance (margin/padding) +* - Rectangles must be defined by a MAGENTA color background +* +* Following those constraints, a font can be provided just by an image, +* this is quite handy to avoid additional font descriptor files (like BMFonts use). +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); + + const char msg1[50] = "THIS IS A custom SPRITE FONT..."; + const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; + const char msg3[50] = "...and a THIRD one! GREAT! :D"; + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading + Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading + Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading + + Vector2 fontPosition1 = { screenWidth/2.0f - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2, + screenHeight/2.0f - font1.baseSize/2.0f - 80.0f }; + + Vector2 fontPosition2 = { screenWidth/2.0f - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2.0f).x/2.0f, + screenHeight/2.0f - font2.baseSize/2.0f - 10.0f }; + + Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2.0f).x/2.0f, + screenHeight/2.0f - font3.baseSize/2.0f + 50.0f }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE); + DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE); + DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadFont(font1); // Font unloading + UnloadFont(font2); // Font unloading + UnloadFont(font3); // Font unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3-70-g09d2