From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- .../examples/textures/textures_blend_modes.c | 101 +++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 deps/raylib/examples/textures/textures_blend_modes.c (limited to 'deps/raylib/examples/textures/textures_blend_modes.c') diff --git a/deps/raylib/examples/textures/textures_blend_modes.c b/deps/raylib/examples/textures/textures_blend_modes.c new file mode 100644 index 0000000..d97432c --- /dev/null +++ b/deps/raylib/examples/textures/textures_blend_modes.c @@ -0,0 +1,101 @@ +/******************************************************************************************* +* +* raylib [textures] example - blend modes +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 3.5, last time updated with raylib 3.5 +* +* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2024 Karlo Licudine (@accidentalrebel) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Image bgImage = LoadImage("resources/cyberpunk_street_background.png"); // Loaded in CPU memory (RAM) + Texture2D bgTexture = LoadTextureFromImage(bgImage); // Image converted to texture, GPU memory (VRAM) + + Image fgImage = LoadImage("resources/cyberpunk_street_foreground.png"); // Loaded in CPU memory (RAM) + Texture2D fgTexture = LoadTextureFromImage(fgImage); // Image converted to texture, GPU memory (VRAM) + + // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + UnloadImage(bgImage); + UnloadImage(fgImage); + + const int blendCountMax = 4; + BlendMode blendMode = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) + { + if (blendMode >= (blendCountMax - 1)) blendMode = 0; + else blendMode++; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(bgTexture, screenWidth/2 - bgTexture.width/2, screenHeight/2 - bgTexture.height/2, WHITE); + + // Apply the blend mode and then draw the foreground texture + BeginBlendMode(blendMode); + DrawTexture(fgTexture, screenWidth/2 - fgTexture.width/2, screenHeight/2 - fgTexture.height/2, WHITE); + EndBlendMode(); + + // Draw the texts + DrawText("Press SPACE to change blend modes.", 310, 350, 10, GRAY); + + switch (blendMode) + { + case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY); break; + case BLEND_ADDITIVE: DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, GRAY); break; + case BLEND_MULTIPLIED: DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, GRAY); break; + case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY); break; + default: break; + } + + DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(fgTexture); // Unload foreground texture + UnloadTexture(bgTexture); // Unload background texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} -- cgit v1.2.3-70-g09d2