From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- .../examples/textures/textures_image_kernel.c | 130 +++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 deps/raylib/examples/textures/textures_image_kernel.c (limited to 'deps/raylib/examples/textures/textures_image_kernel.c') diff --git a/deps/raylib/examples/textures/textures_image_kernel.c b/deps/raylib/examples/textures/textures_image_kernel.c new file mode 100644 index 0000000..b850b63 --- /dev/null +++ b/deps/raylib/examples/textures/textures_image_kernel.c @@ -0,0 +1,130 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image loading and texture creation +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 1.3, last time updated with raylib 1.3 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Karim Salem (@kimo-s) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +void NormalizeKernel(float *kernel, int size) +{ + float sum = 0.0f; + for (int i = 0; i < size; i++) sum += kernel[i]; + + if (sum != 0.0f) + { + for (int i = 0; i < size; i++) kernel[i] /= sum; + } +} + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution"); + + Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) + + float gaussiankernel[] = { + 1.0f, 2.0f, 1.0f, + 2.0f, 4.0f, 2.0f, + 1.0f, 2.0f, 1.0f }; + + float sobelkernel[] = { + 1.0f, 0.0f, -1.0f, + 2.0f, 0.0f, -2.0f, + 1.0f, 0.0f, -1.0f }; + + float sharpenkernel[] = { + 0.0f, -1.0f, 0.0f, + -1.0f, 5.0f, -1.0f, + 0.0f, -1.0f, 0.0f }; + + NormalizeKernel(gaussiankernel, 9); + NormalizeKernel(sharpenkernel, 9); + NormalizeKernel(sobelkernel, 9); + + Image catSharpend = ImageCopy(image); + ImageKernelConvolution(&catSharpend, sharpenkernel, 9); + + Image catSobel = ImageCopy(image); + ImageKernelConvolution(&catSobel, sobelkernel, 9); + + Image catGaussian = ImageCopy(image); + + for (int i = 0; i < 6; i++) + { + ImageKernelConvolution(&catGaussian, gaussiankernel, 9); + } + + ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 }); + + // Images converted to texture, GPU memory (VRAM) + Texture2D texture = LoadTextureFromImage(image); + Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend); + Texture2D catSobelTexture = LoadTextureFromImage(catSobel); + Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian); + + // Once images have been converted to texture and uploaded to VRAM, + // they can be unloaded from RAM + UnloadImage(image); + UnloadImage(catGaussian); + UnloadImage(catSobel); + UnloadImage(catSharpend); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(catSharpendTexture, 0, 0, WHITE); + DrawTexture(catSobelTexture, 200, 0, WHITE); + DrawTexture(catGaussianTexture, 400, 0, WHITE); + DrawTexture(texture, 600, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); + UnloadTexture(catGaussianTexture); + UnloadTexture(catSobelTexture); + UnloadTexture(catSharpendTexture); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} -- cgit v1.2.3-70-g09d2