From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- deps/raylib/projects/CodeBlocks/README.md | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 deps/raylib/projects/CodeBlocks/README.md (limited to 'deps/raylib/projects/CodeBlocks/README.md') diff --git a/deps/raylib/projects/CodeBlocks/README.md b/deps/raylib/projects/CodeBlocks/README.md new file mode 100644 index 0000000..49767d7 --- /dev/null +++ b/deps/raylib/projects/CodeBlocks/README.md @@ -0,0 +1,22 @@ +# raylib template for Code::Blocks + +1. Install raylib. + +On Windows you should install the **Windows Installer (with MinGW compiler)** package. +On other platforms you can install however you like following the instructions in the wiki. + + * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe + * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux + * https://github.com/raysan5/raylib/wiki/Working-on-macOS + +2. Install and run Code::Blocks. + +3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. +Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. +There is a screenshot below showing how it should look. Press `OK`. + +4. Select `File` `Open` and open the `core_basic_windows.cbp` file. + +![Compiler Settings](compiler_settings.png) + +For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks \ No newline at end of file -- cgit v1.2.3-70-g09d2