From cdda4c4182c9ee068567529715e4a5c68a8efb58 Mon Sep 17 00:00:00 2001 From: bonmas14 Date: Sat, 20 Sep 2025 22:28:15 +0300 Subject: Init commit v1.0 --- deps/raylib/projects/VSCode/main.c | 108 +++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 deps/raylib/projects/VSCode/main.c (limited to 'deps/raylib/projects/VSCode/main.c') diff --git a/deps/raylib/projects/VSCode/main.c b/deps/raylib/projects/VSCode/main.c new file mode 100644 index 0000000..5a2e342 --- /dev/null +++ b/deps/raylib/projects/VSCode/main.c @@ -0,0 +1,108 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic 3d example +* +* Welcome to raylib! +* +* To compile example, just press F5. +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Local Variables Definition (local to this module) +//---------------------------------------------------------------------------------- +Camera camera = { 0 }; +Vector3 cubePosition = { 0 }; + +//---------------------------------------------------------------------------------- +// Local Functions Declaration +//---------------------------------------------------------------------------------- +static void UpdateDrawFrame(void); // Update and draw one frame + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib"); + + camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 60.0f; + camera.projection = CAMERA_PERSPECTIVE; + + //-------------------------------------------------------------------------------------- + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 60, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Update and draw game frame +static void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + DrawGrid(10, 1.0f); + + EndMode3D(); + + DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} -- cgit v1.2.3-70-g09d2