# Ungrateful C99 standard libraries for game development. # Note: Only core features of C99 were used: - stdint; - normal comments; - no implicit function declarations and int; - long long; - restrict keyword; # TODO: + Memory allocation; + Strings; - compressing algorithms; - Wide strings; - vecs/ivec; - matrix; - splines (qubic); - easing; - Quaternions; - noise; - random; - sorting; - raycasting; - sorting; # Serf - Library loading; - Threading; - non-blocking logging; - Clocks; - File IO; - Configurations; - Internal, compressable filesystem for speeding up IO work;