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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/ROADMAP.md | |
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diff --git a/deps/raylib/ROADMAP.md b/deps/raylib/ROADMAP.md new file mode 100644 index 0000000..87ca2e1 --- /dev/null +++ b/deps/raylib/ROADMAP.md @@ -0,0 +1,91 @@ +# raylib roadmap + +Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: + + - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. + - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. + - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: + - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) + - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) + +_Current version of raylib is complete and functional but there is always room for improvements._ + +**raylib 5.x** + - [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X + - [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK + - [ ] `rlgl`: Review GLSL shaders naming conventions for consistency + - [ ] `textures`: Improve compressed textures support, loading and saving + - [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf) + - [ ] `raudio`: Implement miniaudio high-level provided features + - [ ] `examples`: Review all examples, add more and better code explanations + - [ ] Software renderer backend? Maybe using `Image` provided API + +**raylib 4.x** + - [x] Split core module into separate platforms? + - [x] Redesign gestures system, improve touch inputs management + - [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507) + - [x] Better documentation and improved examples, reviewed webpage with examples complexity level + - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs) + - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres) + + +**raylib 4.0** + - [x] Improved consistency and coherency in raylib API + - [x] Continuous Deployment using GitHub Actions + - [x] rlgl improvements for standalone usage (avoid raylib coupling) + - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_ + - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_ + - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet). + + **raylib 3.0** + - [x] Custom memory allocators support + - [x] Global variables moved to global context + - [x] Optimize data structures for pass-by-value + - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065)) + - [x] Continuous Integration using GitHub Actions + +**raylib 2.5** + - [x] Support Animated models + - [x] Support glTF models file format + - [x] Unicode support on text drawing + +**raylib 2.0** + - [x] Removed external dependencies (GLFW3 and OpenAL) + - [x] Support TCC compiler (32bit and 64bit) + +**raylib 1.8** + - [x] Improved Materials system with PBR support + - [x] Procedural image generation functions (spot, gradient, noise...) + - [x] Procedural mesh generation functions (cube, sphere...) + - [x] Custom Android APK build pipeline (default Makefile) + +**raylib 1.7** + - [x] Support configuration flags + - [x] Improved build system for Android + - [x] Gamepad support on HTML5 + +**raylib 1.6** + - [x] Lua scripting support (raylib Lua wrapper) + - [x] Redesigned audio module + - [x] Support FLAC file format + +**raylib 1.5** + - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator) + - [x] Redesign Shaders/Textures system -> New Materials system + - [x] Support lighting: Omni, Directional and Spotlights + - [x] Redesign physics module (physac) + - [x] Chiptunes audio modules support + +**raylib 1.4** + - [x] TTF fonts support (using stb_truetype) + - [x] Raycast system for 3D picking (including collisions detection) + - [x] Floyd-Steinberg dithering on 16bit image format conversion + - [x] Basic image manipulation functions (crop, resize, draw...) + - [x] Storage load/save data functionality + - [x] Add Physics module (physac) + - [x] Remove GLEW dependency -> Replaced by GLAD + - [x] Redesign Raspberry PI inputs system + - [x] Redesign gestures module to be multiplatform + - [x] Module raymath as header-only and functions inline + - [x] Add Easings module (easings.h) |