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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/CMakeLists.txt
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Init commit v1.0
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+# Setup the project and settings
+project(examples)
+
+# Directories that contain examples
+set(example_dirs
+ audio
+ core
+ models
+ others
+ shaders
+ shapes
+ text
+ textures
+ )
+
+# Next few lines will check for existence of symbols or header files
+# They are needed for the physac example and threads examples
+set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
+include(CheckSymbolExists)
+check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
+check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
+set(CMAKE_REQUIRED_DEFINITIONS)
+
+if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
+ set(example_dirs ${example_dirs} physac)
+endif ()
+
+include(CheckIncludeFile)
+CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
+set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
+find_package(Threads)
+if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
+ add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
+ if (THREADS_HAVE_PTHREAD_ARG)
+ add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
+ endif ()
+ if (CMAKE_THREAD_LIBS_INIT)
+ link_libraries("${CMAKE_THREAD_LIBS_INIT}")
+ endif ()
+endif ()
+
+if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
+ add_definitions(-DGL_SILENCE_DEPRECATION)
+ MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
+endif ()
+
+# Collect all source files and resource files
+# into a CMake variable
+set(example_sources)
+set(example_resources)
+foreach (example_dir ${example_dirs})
+ # Get the .c files
+ file(GLOB sources ${example_dir}/*.c)
+ list(APPEND example_sources ${sources})
+
+ # Any any resources
+ file(GLOB resources ${example_dir}/resources/*)
+ list(APPEND example_resources ${resources})
+endforeach ()
+
+if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H)
+ # Items requiring pthreads
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
+endif ()
+
+if (${PLATFORM} MATCHES "Android")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
+
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
+
+elseif (${PLATFORM} MATCHES "Web")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os")
+ # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
+ set(CMAKE_EXECUTABLE_SUFFIX ".html")
+
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
+
+ # Remove the -rdynamic flag because otherwise emscripten
+ # does not generate HTML+JS+WASM files, only a non-working
+ # and fat HTML
+ string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
+
+elseif ("${PLATFORM}" STREQUAL "DRM")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
+
+elseif (NOT SUPPORT_GESTURES_SYSTEM)
+ # Items requiring gestures system
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c)
+
+endif ()
+
+# The rlgl_standalone example only targets desktop, without shared libraries.
+if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop")
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
+
+endif()
+
+include_directories(BEFORE SYSTEM others/external/include)
+
+if (NOT TARGET raylib)
+ find_package(raylib 2.0 REQUIRED)
+endif ()
+
+# Do each example
+foreach (example_source ${example_sources})
+ # Create the basename for the example
+ get_filename_component(example_name ${example_source} NAME)
+ string(REPLACE ".c" "" example_name ${example_name})
+
+ # Setup the example
+ add_executable(${example_name} ${example_source})
+
+ target_link_libraries(${example_name} raylib)
+ if (NOT WIN32)
+ target_link_libraries(${example_name} m)
+ endif()
+
+ string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
+ string(APPEND resources_dir "resources")
+
+ if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
+ # The local resources path needs to be mapped to /resources virtual path
+ string(APPEND resources_dir "@resources")
+ set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
+ endif ()
+endforeach ()
+
+# Copy all of the resource files to the destination
+file(COPY ${example_resources} DESTINATION "resources/")