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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/CMakeLists.txt | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/CMakeLists.txt')
-rw-r--r-- | deps/raylib/examples/CMakeLists.txt | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/deps/raylib/examples/CMakeLists.txt b/deps/raylib/examples/CMakeLists.txt new file mode 100644 index 0000000..64b6d76 --- /dev/null +++ b/deps/raylib/examples/CMakeLists.txt @@ -0,0 +1,161 @@ +# Setup the project and settings +project(examples) + +# Directories that contain examples +set(example_dirs + audio + core + models + others + shaders + shapes + text + textures + ) + +# Next few lines will check for existence of symbols or header files +# They are needed for the physac example and threads examples +set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) +include(CheckSymbolExists) +check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) +check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) +set(CMAKE_REQUIRED_DEFINITIONS) + +if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC) + set(example_dirs ${example_dirs} physac) +endif () + +include(CheckIncludeFile) +CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) +set(CMAKE_THREAD_PREFER_PTHREAD TRUE) +find_package(Threads) +if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) + add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) + if (THREADS_HAVE_PTHREAD_ARG) + add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) + endif () + if (CMAKE_THREAD_LIBS_INIT) + link_libraries("${CMAKE_THREAD_LIBS_INIT}") + endif () +endif () + +if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") + add_definitions(-DGL_SILENCE_DEPRECATION) + MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") +endif () + +# Collect all source files and resource files +# into a CMake variable +set(example_sources) +set(example_resources) +foreach (example_dir ${example_dirs}) + # Get the .c files + file(GLOB sources ${example_dir}/*.c) + list(APPEND example_sources ${sources}) + + # Any any resources + file(GLOB resources ${example_dir}/resources/*) + list(APPEND example_resources ${resources}) +endforeach () + +if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H) + # Items requiring pthreads + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) +endif () + +if (${PLATFORM} MATCHES "Android") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) + + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) + +elseif (${PLATFORM} MATCHES "Web") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os") + # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") + set(CMAKE_EXECUTABLE_SUFFIX ".html") + + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) + + # Remove the -rdynamic flag because otherwise emscripten + # does not generate HTML+JS+WASM files, only a non-working + # and fat HTML + string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") + +elseif ("${PLATFORM}" STREQUAL "DRM") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) + +elseif (NOT SUPPORT_GESTURES_SYSTEM) + # Items requiring gestures system + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c) + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c) + +endif () + +# The rlgl_standalone example only targets desktop, without shared libraries. +if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + +endif() + +include_directories(BEFORE SYSTEM others/external/include) + +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif () + +# Do each example +foreach (example_source ${example_sources}) + # Create the basename for the example + get_filename_component(example_name ${example_source} NAME) + string(REPLACE ".c" "" example_name ${example_name}) + + # Setup the example + add_executable(${example_name} ${example_source}) + + target_link_libraries(${example_name} raylib) + if (NOT WIN32) + target_link_libraries(${example_name} m) + endif() + + string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) + string(APPEND resources_dir "resources") + + if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) + # The local resources path needs to be mapped to /resources virtual path + string(APPEND resources_dir "@resources") + set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") + endif () +endforeach () + +# Copy all of the resource files to the destination +file(COPY ${example_resources} DESTINATION "resources/") |