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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/Makefile
downloadc_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz
c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip
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+#**************************************************************************************************
+#
+# raylib makefile for multiple platforms
+#
+# This file supports building raylib examples for the following platforms:
+#
+# > PLATFORM_DESKTOP
+# - Defaults to PLATFORM_DESKTOP_GLFW
+# > PLATFORM_DESKTOP_GFLW (GLFW backend):
+# - Windows (Win32, Win64)
+# - Linux (X11/Wayland desktop mode)
+# - macOS/OSX (x64, arm64)
+# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
+# > PLATFORM_DESKTOP_SDL (SDL backend):
+# - Windows (Win32, Win64)
+# - Linux (X11/Wayland desktop mode)
+# - Others (not tested)
+# > PLATFORM_DESKTOP_RGFW (RGFW backend):
+# - Windows (Win32, Win64)
+# - Linux (X11 desktop mode)
+# - macOS/OSX (x64, arm64 (not tested))
+# - Others (not tested)
+# > PLATFORM_WEB:
+# - HTML5 (WebAssembly)
+# > PLATFORM_DRM:
+# - Raspberry Pi 0-5 (DRM/KMS)
+# - Linux DRM subsystem (KMS mode)
+# > PLATFORM_ANDROID:
+# - Android (ARM, ARM64)
+#
+# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+.PHONY: all clean
+
+# Define required environment variables
+#------------------------------------------------------------------------------------------------
+# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM ?= PLATFORM_DESKTOP
+
+ifeq ($(PLATFORM), PLATFORM_DESKTOP)
+ TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
+else
+ TARGET_PLATFORM = $(PLATFORM)
+endif
+
+# Define required raylib variables
+PROJECT_NAME ?= raylib_examples
+RAYLIB_VERSION ?= 5.5.0
+RAYLIB_PATH ?= ..
+
+# Define raylib source code path
+RAYLIB_SRC_PATH ?= ../src
+
+# Locations of raylib.h and libraylib.a/libraylib.so
+# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
+DESTDIR ?= /usr/local
+RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
+RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
+
+# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE ?= RELEASE
+
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
+# WARNING: Library is not included in raylib, it MUST be configured by users
+SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
+SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
+SDL_LIBRARIES ?= -lSDL2 -lSDL2main
+
+
+# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
+# NOTE: This variable is only used for PLATFORM_OS: LINUX
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# PLATFORM_WEB: Default properties
+BUILD_WEB_ASYNCIFY ?= TRUE
+BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
+BUILD_WEB_HEAP_SIZE ?= 134217728
+BUILD_WEB_RESOURCES ?= TRUE
+BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
+
+# Determine PLATFORM_OS when required
+ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB))
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS = WINDOWS
+ else
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS = OSX
+ endif
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+endif
+
+# RAYLIB_PATH adjustment for LINUX platform
+# TODO: Do we really need this?
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_PREFIX ?= ..
+ RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
+ endif
+endif
+
+# Default path for raylib on Raspberry Pi
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Define raylib release directory for compiled library
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Emscripten required variables
+ EMSDK_PATH ?= C:/raylib/emsdk
+ EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
+ CLANG_PATH = $(EMSDK_PATH)/upstream/bin
+ PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
+ NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
+ export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
+ endif
+endif
+
+# Define default C compiler: CC
+#------------------------------------------------------------------------------------------------
+CC = gcc
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),OSX)
+ # OSX default compiler
+ CC = clang
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
+ CC = clang
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ # HTML5 emscripten compiler
+ # WARNING: To compile to HTML5, code must be redesigned
+ # to use emscripten.h and emscripten_set_main_loop()
+ CC = emcc
+endif
+
+# Define default make program: MAKE
+#------------------------------------------------------------------------------------------------
+MAKE ?= make
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ MAKE = mingw32-make
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
+ MAKE = mingw32-make
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ ifeq ($(OS),Windows_NT)
+ MAKE = mingw32-make
+ else
+ EMMAKE != type emmake
+ ifneq (, $(EMMAKE))
+ MAKE = emmake make
+ else
+ MAKE = mingw32-make
+ endif
+ endif
+endif
+
+# Define compiler flags: CFLAGS
+#------------------------------------------------------------------------------------------------
+# -O1 defines optimization level
+# -g include debug information on compilation
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
+
+ifeq ($(BUILD_MODE),DEBUG)
+ CFLAGS += -g -D_DEBUG
+ ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ CFLAGS += -sASSERTIONS=1 --profiling
+ endif
+else
+ ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
+ CFLAGS += -O3
+ else
+ CFLAGS += -Os
+ endif
+ else
+ CFLAGS += -O2
+ endif
+endif
+
+# Additional flags for compiler (if desired)
+# -Wextra enables some extra warning flags that are not enabled by -Wall
+# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
+# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
+# -Werror=implicit-function-declaration catch function calls without prior declaration
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),LINUX)
+ ifeq ($(RAYLIB_LIBTYPE),STATIC)
+ CFLAGS += -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ # Explicitly enable runtime link to libraylib.so
+ CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
+ endif
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ CFLAGS += -std=gnu99 -DEGL_NO_X11
+endif
+
+# Define include paths for required headers: INCLUDE_PATHS
+# NOTE: Some external/extras libraries could be required (stb, easings...)
+#------------------------------------------------------------------------------------------------
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
+# Define additional directories containing required header files
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),BSD)
+ INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
+ INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
+ INCLUDE_PATHS += -I/usr/include/libdrm
+endif
+
+# Include GLFW required for examples/others/rlgl_standalone.c
+ifeq ($(USE_EXTERNAL_GLFW),FALSE)
+all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
+endif
+
+# Define library paths containing required libs: LDFLAGS
+#------------------------------------------------------------------------------------------------
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # NOTE: The resource .rc file contains windows executable icon and properties
+ LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
+ # -Wl,--subsystem,windows hides the console window
+ ifeq ($(BUILD_MODE), RELEASE)
+ LDFLAGS += -Wl,--subsystem,windows
+ endif
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ LDFLAGS += -L$(RAYLIB_LIB_PATH)
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # NOTE: The resource .rc file contains windows executable icon and properties
+ LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
+ # -Wl,--subsystem,windows hides the console window
+ ifeq ($(BUILD_MODE), RELEASE)
+ LDFLAGS += -Wl,--subsystem,windows
+ endif
+ endif
+ LDFLAGS += -L$(SDL_LIBRARY_PATH)
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ # -Os # size optimization
+ # -O2 # optimization level 2, if used, also set --memory-init-file 0
+ # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
+ # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+ # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
+ # -sUSE_PTHREADS=1 # multithreading support
+ # -sWASM=0 # disable Web Assembly, emitted by default
+ # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
+ # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
+ # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+ # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
+ # --profiling # include information for code profiling
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # --preload-file resources # specify a resources folder for data compilation
+ # --source-map-base # allow debugging in browser with source map
+ LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1
+
+ # Build using asyncify
+ ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
+ LDFLAGS += -sASYNCIFY
+ endif
+
+ # Add resources building if required
+ ifeq ($(BUILD_WEB_RESOURCES),TRUE)
+ LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
+ endif
+
+ # Add debug mode flags if required
+ ifeq ($(BUILD_MODE),DEBUG)
+ LDFLAGS += -sASSERTIONS=1 --profiling
+ endif
+
+ # Define a custom shell .html and output extension
+ LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
+ EXT = .html
+
+ # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
+ # we can compile same code for ALL platforms with no change required, but, working on bigger
+ # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
+ # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
+
+endif
+
+# Define libraries required on linking: LDLIBS
+# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
+#------------------------------------------------------------------------------------------------
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ # NOTE: WinMM library required to set high-res timer resolution
+ LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
+
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
+
+ # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+ LDLIBS += -latomic
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # Libraries for OSX 10.9 desktop compiling
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib
+ LDLIBS = -lraylib -lGL -lm -lpthread
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
+
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
+
+ # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+ LDLIBS += -latomic
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ LDFLAGS += -L..\src
+ LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compipling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDFLAGS += -L../src
+ LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
+
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
+
+ # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+ LDLIBS += -latomic
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDFLAGS += -L../src
+ LDLIBS = -lraylib -lm
+ LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ # Libraries for DRM compiling
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ # Libraries for web (HTML5) compiling
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
+endif
+
+# Define source code object files required
+#------------------------------------------------------------------------------------------------
+CORE = \
+ core/core_2d_camera \
+ core/core_2d_camera_mouse_zoom \
+ core/core_2d_camera_platformer \
+ core/core_2d_camera_split_screen \
+ core/core_3d_camera_first_person \
+ core/core_3d_camera_free \
+ core/core_3d_camera_mode \
+ core/core_3d_camera_split_screen \
+ core/core_3d_picking \
+ core/core_automation_events \
+ core/core_basic_screen_manager \
+ core/core_basic_window \
+ core/core_basic_window_web \
+ core/core_custom_frame_control \
+ core/core_custom_logging \
+ core/core_drop_files \
+ core/core_input_gamepad \
+ core/core_input_gamepad_info \
+ core/core_input_gestures \
+ core/core_input_gestures_web \
+ core/core_input_keys \
+ core/core_input_mouse \
+ core/core_input_mouse_wheel \
+ core/core_input_multitouch \
+ core/core_input_virtual_controls \
+ core/core_loading_thread \
+ core/core_random_sequence \
+ core/core_random_values \
+ core/core_scissor_test \
+ core/core_smooth_pixelperfect \
+ core/core_storage_values \
+ core/core_vr_simulator \
+ core/core_window_flags \
+ core/core_window_letterbox \
+ core/core_window_should_close \
+ core/core_world_screen
+
+SHAPES = \
+ shapes/shapes_basic_shapes \
+ shapes/shapes_bouncing_ball \
+ shapes/shapes_collision_area \
+ shapes/shapes_colors_palette \
+ shapes/shapes_draw_circle_sector \
+ shapes/shapes_draw_rectangle_rounded \
+ shapes/shapes_draw_ring \
+ shapes/shapes_easings_ball_anim \
+ shapes/shapes_easings_box_anim \
+ shapes/shapes_easings_rectangle_array \
+ shapes/shapes_following_eyes \
+ shapes/shapes_lines_bezier \
+ shapes/shapes_logo_raylib \
+ shapes/shapes_logo_raylib_anim \
+ shapes/shapes_rectangle_scaling \
+ shapes/shapes_splines_drawing \
+ shapes/shapes_top_down_lights \
+ shapes/shapes_rectangle_advanced
+
+TEXTURES = \
+ textures/textures_background_scrolling \
+ textures/textures_blend_modes \
+ textures/textures_bunnymark \
+ textures/textures_draw_tiled \
+ textures/textures_fog_of_war \
+ textures/textures_gif_player \
+ textures/textures_image_channel \
+ textures/textures_image_drawing \
+ textures/textures_image_generation \
+ textures/textures_image_kernel \
+ textures/textures_image_loading \
+ textures/textures_image_processing \
+ textures/textures_image_rotate \
+ textures/textures_image_text \
+ textures/textures_logo_raylib \
+ textures/textures_mouse_painting \
+ textures/textures_npatch_drawing \
+ textures/textures_particles_blending \
+ textures/textures_polygon \
+ textures/textures_raw_data \
+ textures/textures_sprite_anim \
+ textures/textures_sprite_button \
+ textures/textures_sprite_explosion \
+ textures/textures_srcrec_dstrec \
+ textures/textures_textured_curve \
+ textures/textures_to_image
+
+TEXT = \
+ text/text_codepoints_loading \
+ text/text_draw_3d \
+ text/text_font_filters \
+ text/text_font_loading \
+ text/text_font_sdf \
+ text/text_font_spritefont \
+ text/text_format_text \
+ text/text_input_box \
+ text/text_raylib_fonts \
+ text/text_rectangle_bounds \
+ text/text_unicode \
+ text/text_writing_anim
+
+MODELS = \
+ models/models_animation \
+ models/models_billboard \
+ models/models_bone_socket \
+ models/models_box_collisions \
+ models/models_cubicmap \
+ models/models_draw_cube_texture \
+ models/models_first_person_maze \
+ models/models_geometric_shapes \
+ models/models_heightmap \
+ models/models_loading \
+ models/models_loading_gltf \
+ models/models_loading_m3d \
+ models/models_loading_vox \
+ models/models_mesh_generation \
+ models/models_mesh_picking \
+ models/models_orthographic_projection \
+ models/models_point_rendering \
+ models/models_rlgl_solar_system \
+ models/models_skybox \
+ models/models_waving_cubes \
+ models/models_yaw_pitch_roll \
+ models/models_gpu_skinning
+
+SHADERS = \
+ shaders/shaders_basic_lighting \
+ shaders/shaders_basic_pbr \
+ shaders/shaders_custom_uniform \
+ shaders/shaders_deferred_render \
+ shaders/shaders_eratosthenes \
+ shaders/shaders_fog \
+ shaders/shaders_hot_reloading \
+ shaders/shaders_hybrid_render \
+ shaders/shaders_julia_set \
+ shaders/shaders_lightmap \
+ shaders/shaders_mesh_instancing \
+ shaders/shaders_model_shader \
+ shaders/shaders_multi_sample2d \
+ shaders/shaders_palette_switch \
+ shaders/shaders_postprocessing \
+ shaders/shaders_raymarching \
+ shaders/shaders_shadowmap \
+ shaders/shaders_shapes_textures \
+ shaders/shaders_simple_mask \
+ shaders/shaders_spotlight \
+ shaders/shaders_texture_drawing \
+ shaders/shaders_texture_outline \
+ shaders/shaders_texture_tiling \
+ shaders/shaders_texture_waves \
+ shaders/shaders_write_depth \
+ shaders/shaders_vertex_displacement
+
+AUDIO = \
+ audio/audio_mixed_processor \
+ audio/audio_module_playing \
+ audio/audio_music_stream \
+ audio/audio_raw_stream \
+ audio/audio_sound_loading \
+ audio/audio_sound_multi \
+ audio/audio_stream_effects
+
+OTHERS = \
+ others/easings_testbed \
+ others/embedded_files_loading \
+ others/raylib_opengl_interop \
+ others/raymath_vector_angle \
+ others/rlgl_compute_shader
+
+ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW)
+ OTHERS += others/rlgl_standalone
+endif
+
+
+CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
+
+# Define processes to execute
+#------------------------------------------------------------------------------------------------
+# Default target entry
+all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
+
+core: $(CORE)
+shapes: $(SHAPES)
+textures: $(TEXTURES)
+text: $(TEXT)
+models: $(MODELS)
+shaders: $(SHADERS)
+audio: $(AUDIO)
+others: $(OTHERS)
+
+# Generic compilation pattern
+# NOTE: Examples must be ready for Android compilation!
+%: %.c
+ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
+ $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
+else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ $(MAKE) -f Makefile.Web $@
+else
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
+endif
+
+# Clean everything
+clean:
+ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ del *.o *.exe /s
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ find . -type f -perm -ugo+x -delete
+ rm -fv *.o
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ find . -type f -executable -delete
+ rm -fv *.o
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ endif
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
+ find . -type f -executable -delete
+ rm -fv *.o
+endif
+ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ del *.wasm *.html *.js *.data
+ else
+ rm -f */*.wasm */*.html */*.js */*.data
+ endif
+endif
+ @echo Cleaning done