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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/models/models_box_collisions.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/models/models_box_collisions.c')
-rw-r--r-- | deps/raylib/examples/models/models_box_collisions.c | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/models_box_collisions.c b/deps/raylib/examples/models/models_box_collisions.c new file mode 100644 index 0000000..4d98a77 --- /dev/null +++ b/deps/raylib/examples/models/models_box_collisions.c @@ -0,0 +1,126 @@ +/******************************************************************************************* +* +* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) +* +* Example originally created with raylib 1.3, last time updated with raylib 3.5 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); + + // Define the camera to look into our 3d world + Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + + Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; + Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; + Color playerColor = GREEN; + + Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f }; + Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f }; + + Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f }; + float enemySphereSize = 1.5f; + + bool collision = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Move player + if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f; + else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f; + else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f; + else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f; + + collision = false; + + // Check collisions player vs enemy-box + if (CheckCollisionBoxes( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, + enemyBoxPos.y - enemyBoxSize.y/2, + enemyBoxPos.z - enemyBoxSize.z/2 }, + (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, + enemyBoxPos.y + enemyBoxSize.y/2, + enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true; + + // Check collisions player vs enemy-sphere + if (CheckCollisionBoxSphere( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + enemySpherePos, enemySphereSize)) collision = true; + + if (collision) playerColor = RED; + else playerColor = GREEN; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + // Draw enemy-box + DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY); + DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); + + // Draw enemy-sphere + DrawSphere(enemySpherePos, enemySphereSize, GRAY); + DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); + + // Draw player + DrawCubeV(playerPosition, playerSize, playerColor); + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawText("Move player with arrow keys to collide", 220, 40, 20, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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