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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/others/embedded_files_loading.c
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+/*******************************************************************************************
+*
+* raylib [others] example - Embedded files loading (Wave and Image)
+*
+* Example originally created with raylib 3.0, last time updated with raylib 2.5
+*
+* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2020-2024 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode()
+#include "resources/image_data.h" // Image file exported with ExportImageAsCode()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading");
+
+ InitAudioDevice(); // Initialize audio device
+
+ // Loaded in CPU memory (RAM) from header file (audio_data.h)
+ // Same as: Wave wave = LoadWave("sound.wav");
+ Wave wave = {
+ .data = AUDIO_DATA,
+ .frameCount = AUDIO_FRAME_COUNT,
+ .sampleRate = AUDIO_SAMPLE_RATE,
+ .sampleSize = AUDIO_SAMPLE_SIZE,
+ .channels = AUDIO_CHANNELS
+ };
+
+ // Wave converted to Sound to be played
+ Sound sound = LoadSoundFromWave(wave);
+
+ // With a Wave loaded from file, after Sound is loaded, we can unload Wave
+ // but in our case, Wave is embedded in executable, in program .data segment
+ // we can not (and should not) try to free that private memory region
+ //UnloadWave(wave); // Do not unload wave data!
+
+ // Loaded in CPU memory (RAM) from header file (image_data.h)
+ // Same as: Image image = LoadImage("raylib_logo.png");
+ Image image = {
+ .data = IMAGE_DATA,
+ .width = IMAGE_WIDTH,
+ .height = IMAGE_HEIGHT,
+ .format = IMAGE_FORMAT,
+ .mipmaps = 1
+ };
+
+ // Image converted to Texture (VRAM) to be drawn
+ Texture2D texture = LoadTextureFromImage(image);
+
+ // With an Image loaded from file, after Texture is loaded, we can unload Image
+ // but in our case, Image is embedded in executable, in program .data segment
+ // we can not (and should not) try to free that private memory region
+ //UnloadImage(image); // Do not unload image data!
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(sound); // Play sound
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE);
+
+ DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY);
+ DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSound(sound); // Unload sound from VRAM
+ UnloadTexture(texture); // Unload texture from VRAM
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file