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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs')
-rw-r--r-- | deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs b/deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs new file mode 100644 index 0000000..cf8aec4 --- /dev/null +++ b/deps/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs @@ -0,0 +1,33 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +// NOTE: Render size values must be passed from code +const float renderWidth = 800; +const float renderHeight = 450; + +uniform float pixelWidth = 5.0; +uniform float pixelHeight = 5.0; + +void main() +{ + float dx = pixelWidth*(1.0/renderWidth); + float dy = pixelHeight*(1.0/renderHeight); + + vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy)); + + vec3 tc = texture(texture0, coord).rgb; + + finalColor = vec4(tc, 1.0); +}
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