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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/shapes/shapes_logo_raylib.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/shapes/shapes_logo_raylib.c')
-rw-r--r-- | deps/raylib/examples/shapes/shapes_logo_raylib.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/deps/raylib/examples/shapes/shapes_logo_raylib.c b/deps/raylib/examples/shapes/shapes_logo_raylib.c new file mode 100644 index 0000000..f637df2 --- /dev/null +++ b/deps/raylib/examples/shapes/shapes_logo_raylib.c @@ -0,0 +1,61 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Draw raylib logo using basic shapes +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); + DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); + DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); + + DrawText("this is NOT a texture!", 350, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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