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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/text/text_format_text.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/text/text_format_text.c')
-rw-r--r-- | deps/raylib/examples/text/text_format_text.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/text_format_text.c b/deps/raylib/examples/text/text_format_text.c new file mode 100644 index 0000000..0f53f35 --- /dev/null +++ b/deps/raylib/examples/text/text_format_text.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib [text] example - Text formatting +* +* Example originally created with raylib 1.1, last time updated with raylib 3.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); + + int score = 100020; + int hiscore = 200450; + int lives = 5; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED); + + DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN); + + DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE); + + DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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