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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/text/text_raylib_fonts.c
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+/*******************************************************************************************
+*
+* raylib [text] example - raylib fonts loading
+*
+* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
+* To view details and credits for those fonts, check raylib license file
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.7
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FONTS 8
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Font fonts[MAX_FONTS] = { 0 };
+
+ fonts[0] = LoadFont("resources/fonts/alagard.png");
+ fonts[1] = LoadFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadFont("resources/fonts/mecha.png");
+ fonts[3] = LoadFont("resources/fonts/setback.png");
+ fonts[4] = LoadFont("resources/fonts/romulus.png");
+ fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
+
+ const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+
+ Vector2 positions[MAX_FONTS] = { 0 };
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ positions[i].x = screenWidth/2.0f - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, (float)spacings[i]).x/2.0f;
+ positions[i].y = 60.0f + fonts[i].baseSize + 45.0f*i;
+ }
+
+ // Small Y position corrections
+ positions[3].y += 8;
+ positions[4].y += 2;
+ positions[7].y -= 8;
+
+ Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Fonts unloading
+ for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file