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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/text/text_raylib_fonts.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/text/text_raylib_fonts.c')
-rw-r--r-- | deps/raylib/examples/text/text_raylib_fonts.c | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/text_raylib_fonts.c b/deps/raylib/examples/text/text_raylib_fonts.c new file mode 100644 index 0000000..acd18d9 --- /dev/null +++ b/deps/raylib/examples/text/text_raylib_fonts.c @@ -0,0 +1,110 @@ +/******************************************************************************************* +* +* raylib [text] example - raylib fonts loading +* +* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) +* To view details and credits for those fonts, check raylib license file +* +* Example originally created with raylib 1.7, last time updated with raylib 3.7 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_FONTS 8 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Font fonts[MAX_FONTS] = { 0 }; + + fonts[0] = LoadFont("resources/fonts/alagard.png"); + fonts[1] = LoadFont("resources/fonts/pixelplay.png"); + fonts[2] = LoadFont("resources/fonts/mecha.png"); + fonts[3] = LoadFont("resources/fonts/setback.png"); + fonts[4] = LoadFont("resources/fonts/romulus.png"); + fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); + fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); + fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); + + const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", + "PIXELPLAY FONT designed by Aleksander Shevchuk", + "MECHA FONT designed by Captain Falcon", + "SETBACK FONT designed by Brian Kent (AEnigma)", + "ROMULUS FONT designed by Hewett Tsoi", + "PIXANTIQUA FONT designed by Gerhard Grossmann", + "ALPHA_BETA FONT designed by Brian Kent (AEnigma)", + "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; + + const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 }; + + Vector2 positions[MAX_FONTS] = { 0 }; + + for (int i = 0; i < MAX_FONTS; i++) + { + positions[i].x = screenWidth/2.0f - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, (float)spacings[i]).x/2.0f; + positions[i].y = 60.0f + fonts[i].baseSize + 45.0f*i; + } + + // Small Y position corrections + positions[3].y += 8; + positions[4].y += 2; + positions[7].y -= 8; + + Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); + DrawLine(220, 50, 590, 50, DARKGRAY); + + for (int i = 0; i < MAX_FONTS; i++) + { + DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Fonts unloading + for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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