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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/text/text_writing_anim.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/text/text_writing_anim.c')
-rw-r--r-- | deps/raylib/examples/text/text_writing_anim.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/text_writing_anim.c b/deps/raylib/examples/text/text_writing_anim.c new file mode 100644 index 0000000..8e2820f --- /dev/null +++ b/deps/raylib/examples/text/text_writing_anim.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib [text] example - Text Writing Animation +* +* Example originally created with raylib 1.4, last time updated with raylib 1.4 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); + + const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; + + int framesCounter = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_SPACE)) framesCounter += 8; + else framesCounter++; + + if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); + + DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); + DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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