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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/textures/textures_image_rotate.c
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+/*******************************************************************************************
+*
+* raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Image image45 = LoadImage("resources/raylib_logo.png");
+ Image image90 = LoadImage("resources/raylib_logo.png");
+ Image imageNeg90 = LoadImage("resources/raylib_logo.png");
+
+ ImageRotate(&image45, 45);
+ ImageRotate(&image90, 90);
+ ImageRotate(&imageNeg90, -90);
+
+ Texture2D textures[NUM_TEXTURES] = { 0 };
+
+ textures[0] = LoadTextureFromImage(image45);
+ textures[1] = LoadTextureFromImage(image90);
+ textures[2] = LoadTextureFromImage(imageNeg90);
+
+ int currentTexture = 0;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
+ {
+ currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
+
+ DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}