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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/textures/textures_image_rotate.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/textures/textures_image_rotate.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_image_rotate.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_image_rotate.c b/deps/raylib/examples/textures/textures_image_rotate.c new file mode 100644 index 0000000..94c4203 --- /dev/null +++ b/deps/raylib/examples/textures/textures_image_rotate.c @@ -0,0 +1,83 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image Rotation +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_TEXTURES 3 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Image image45 = LoadImage("resources/raylib_logo.png"); + Image image90 = LoadImage("resources/raylib_logo.png"); + Image imageNeg90 = LoadImage("resources/raylib_logo.png"); + + ImageRotate(&image45, 45); + ImageRotate(&image90, 90); + ImageRotate(&imageNeg90, -90); + + Texture2D textures[NUM_TEXTURES] = { 0 }; + + textures[0] = LoadTextureFromImage(image45); + textures[1] = LoadTextureFromImage(image90); + textures[2] = LoadTextureFromImage(imageNeg90); + + int currentTexture = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT)) + { + currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE); + + DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |