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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/textures/textures_image_text.c
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+/*******************************************************************************************
+*
+* raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
+
+ Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
+
+ // TTF Font loading with custom generation parameters
+ Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
+
+ // Draw over image using custom font
+ ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
+
+ Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
+ UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
+ Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
+
+ bool showFont = false;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) showFont = true;
+ else showFont = false;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (!showFont)
+ {
+ // Draw texture with text already drawn inside
+ DrawTextureV(texture, position, WHITE);
+
+ // Draw text directly using sprite font
+ DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
+ position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
+ }
+ else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
+
+ DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ UnloadFont(font); // Unload custom font
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file