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author | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
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committer | bonmas14 <bonmas14@gmail.com> | 2025-09-20 22:28:15 +0300 |
commit | cdda4c4182c9ee068567529715e4a5c68a8efb58 (patch) | |
tree | 38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/examples/textures/textures_to_image.c | |
download | c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip |
Init commit v1.0
Diffstat (limited to 'deps/raylib/examples/textures/textures_to_image.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_to_image.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_to_image.c b/deps/raylib/examples/textures/textures_to_image.c new file mode 100644 index 0000000..e1d88c4 --- /dev/null +++ b/deps/raylib/examples/textures/textures_to_image.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture() +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 1.3, last time updated with raylib 4.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM) + UnloadImage(image); // Unload image data from CPU memory (RAM) + + image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM) + UnloadTexture(texture); // Unload texture from GPU memory (VRAM) + + texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) + UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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