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authorbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
committerbonmas14 <bonmas14@gmail.com>2025-09-20 22:28:15 +0300
commitcdda4c4182c9ee068567529715e4a5c68a8efb58 (patch)
tree38a63f62a64018a2d35fc33354f8589fd33b7514 /deps/raylib/src/external/glad_gles2.h
downloadc_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.tar.gz
c_wizard-cdda4c4182c9ee068567529715e4a5c68a8efb58.zip
Init commit v1.0
Diffstat (limited to 'deps/raylib/src/external/glad_gles2.h')
-rw-r--r--deps/raylib/src/external/glad_gles2.h4774
1 files changed, 4774 insertions, 0 deletions
diff --git a/deps/raylib/src/external/glad_gles2.h b/deps/raylib/src/external/glad_gles2.h
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+++ b/deps/raylib/src/external/glad_gles2.h
@@ -0,0 +1,4774 @@
+/**
+ * Loader generated by glad 2.0.2 on Wed Dec 28 13:28:51 2022
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 170
+ *
+ * APIs:
+ * - gles2=2.0
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = True
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c --header-only
+ *
+ * Online:
+ * http://glad.sh/#api=gles2%3D2.0&generator=c&options=HEADER_ONLY
+ *
+ */
+
+#ifndef GLAD_GLES2_H_
+#define GLAD_GLES2_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl2_h_
+ #error OpenGL ES 2 header already included (API: gles2), remove previous include!
+#endif
+#define __gl2_h_ 1
+#ifdef __gles2_gl2_h_
+ #error OpenGL ES 2 header already included (API: gles2), remove previous include!
+#endif
+#define __gles2_gl2_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL ES 3 header already included (API: gles2), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __gles2_gl3_h_
+ #error OpenGL ES 3 header already included (API: gles2), remove previous include!
+#endif
+#define __gles2_gl3_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define GLAD_GLES2
+#define GLAD_OPTION_GLES2_HEADER_ONLY
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.2"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA8_OES 0x803C
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALWAYS 0x0207
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_BACK 0x0405
+#define GL_BGRA8_EXT 0x93A1
+#define GL_BGRA_EXT 0x80E1
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE_BITS 0x0D54
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
+#define GL_BUFFER_KHR 0x82E0
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_CCW 0x0901
+#define GL_CLAMP_TO_BORDER_EXT 0x812D
+#define GL_CLAMP_TO_BORDER_OES 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
+#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_DEPTH_MODE_EXT 0x935D
+#define GL_CLIP_DISTANCE0_EXT 0x3000
+#define GL_CLIP_DISTANCE1_EXT 0x3001
+#define GL_CLIP_DISTANCE2_EXT 0x3002
+#define GL_CLIP_DISTANCE3_EXT 0x3003
+#define GL_CLIP_DISTANCE4_EXT 0x3004
+#define GL_CLIP_DISTANCE5_EXT 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE6_EXT 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_DISTANCE7_EXT 0x3007
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_ORIGIN_EXT 0x935C
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COLORBURN_KHR 0x929A
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_EXT 0x1800
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPLETION_STATUS_KHR 0x91B1
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
+#define GL_CONTEXT_LOST_KHR 0x0507
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
+#define GL_DARKEN_KHR 0x9297
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DECODE_EXT 0x8A49
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP_EXT 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH_EXT 0x1801
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEVICE_LUID_EXT 0x9599
+#define GL_DEVICE_NODE_MASK_EXT 0x959A
+#define GL_DEVICE_UUID_EXT 0x9597
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_DITHER 0x0BD0
+#define GL_DONT_CARE 0x1100
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_DRIVER_UUID_EXT 0x9598
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EQUAL 0x0202
+#define GL_ETC1_RGB8_OES 0x8D64
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_EXCLUSIVE_EXT 0x8F11
+#define GL_EXTENSIONS 0x1F03
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
+#define GL_FIXED 0x140C
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
+#define GL_FRACTIONAL_EVEN_OES 0x8E7C
+#define GL_FRACTIONAL_ODD_EXT 0x8E7B
+#define GL_FRACTIONAL_ODD_OES 0x8E7B
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
+#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
+#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
+#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
+#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
+#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
+#define GL_GEOMETRY_SHADER_OES 0x8DD9
+#define GL_GEQUAL 0x0206
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+#define GL_GREATER 0x0204
+#define GL_GREEN_BITS 0x0D53
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
+#define GL_HALF_FLOAT_OES 0x8D61
+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_BUFFER_OES 0x9051
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_INCLUSIVE_EXT 0x8F10
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
+#define GL_INT 0x1404
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_BUFFER_OES 0x905C
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_ISOLINES_EXT 0x8E7A
+#define GL_ISOLINES_OES 0x8E7A
+#define GL_IS_PER_PATCH_EXT 0x92E7
+#define GL_IS_PER_PATCH_OES 0x92E7
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
+#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
+#define GL_LAYOUT_GENERAL_EXT 0x958D
+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_TILING_EXT 0x9585
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINES_ADJACENCY_OES 0x000A
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINK_STATUS 0x8B82
+#define GL_LOCATION_INDEX_EXT 0x930F
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LOWER_LEFT_EXT 0x8CA1
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_LUID_SIZE_EXT 8
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_MAP_COHERENT_BIT_EXT 0x0080
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
+#define GL_MAX_EXT 0x8008
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
+#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
+#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
+#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
+#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VIEWPORTS_OES 0x825B
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_MIN 0x8007
+#define GL_MIN_EXT 0x8007
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
+#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
+#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E
+#define GL_NUM_TILING_TYPES_EXT 0x9582
+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_OVERLAY_KHR 0x9296
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PATCHES_EXT 0x000E
+#define GL_PATCHES_OES 0x000E
+#define GL_PATCH_VERTICES_EXT 0x8E72
+#define GL_PATCH_VERTICES_OES 0x8E72
+#define GL_POINTS 0x0000
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_PRIMITIVES_GENERATED_OES 0x8C87
+#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
+#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
+#define GL_QUADS_EXT 0x0007
+#define GL_QUADS_OES 0x0007
+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
+#define GL_QUERY_KHR 0x82E3
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_R16F_EXT 0x822D
+#define GL_R16_EXT 0x822A
+#define GL_R16_SNORM_EXT 0x8F98
+#define GL_R32F_EXT 0x822E
+#define GL_R8_EXT 0x8229
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_RED_BITS 0x0D52
+#define GL_RED_EXT 0x1903
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
+#define GL_RG16F_EXT 0x822F
+#define GL_RG16_EXT 0x822C
+#define GL_RG16_SNORM_EXT 0x8F99
+#define GL_RG32F_EXT 0x8230
+#define GL_RG8_EXT 0x822B
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB16F_EXT 0x881B
+#define GL_RGB16_EXT 0x8054
+#define GL_RGB16_SNORM_EXT 0x8F9A
+#define GL_RGB32F_EXT 0x8815
+#define GL_RGB565 0x8D62
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB5_A1 0x8057
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA 0x1908
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGBA16_EXT 0x805B
+#define GL_RGBA16_SNORM_EXT 0x8F9B
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGBA4 0x8056
+#define GL_RGBA4_OES 0x8056
+#define GL_RGBA8_OES 0x8058
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RG_EXT 0x8227
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_BUFFER_OES 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_SHADING_OES 0x8C36
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCREEN_KHR 0x9295
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_KHR 0x82E1
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
+#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6
+#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
+#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7
+#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
+#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA
+#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
+#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8
+#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
+#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9
+#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
+#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD
+#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
+#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB
+#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
+#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC
+#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
+#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE
+#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
+#define GL_SHADING_RATE_EXT 0x96D0
+#define GL_SHORT 0x1402
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
+#define GL_SR8_EXT 0x8FBD
+#define GL_SRC1_ALPHA_EXT 0x8589
+#define GL_SRC1_COLOR_EXT 0x88F9
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRG8_EXT 0x8FBE
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB_EXT 0x8C40
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_EXT 0x1802
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#define GL_STENCIL_INDEX_OES 0x1901
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STREAM_DRAW 0x88E0
+#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
+#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
+#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
+#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
+#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
+#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
+#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
+#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
+#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
+#define GL_SUBGROUP_SIZE_KHR 0x9532
+#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
+#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SURFACE_COMPRESSION_EXT 0x96C0
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
+#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
+#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
+#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
+#define GL_TESS_CONTROL_SHADER_OES 0x8E88
+#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
+#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
+#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
+#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
+#define GL_TESS_GEN_MODE_EXT 0x8E76
+#define GL_TESS_GEN_MODE_OES 0x8E76
+#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
+#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
+#define GL_TESS_GEN_SPACING_EXT 0x8E77
+#define GL_TESS_GEN_SPACING_OES 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
+#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
+#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
+#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_OES 0x8C2A
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
+#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
+#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
+#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
+#define GL_TEXTURE_SPARSE_EXT 0x91A6
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
+#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
+#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TILING_TYPES_EXT 0x9583
+#define GL_TIMESTAMP_EXT 0x8E28
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLES_ADJACENCY_OES 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
+#define GL_TRUE 1
+#define GL_UNDEFINED_VERTEX_EXT 0x8260
+#define GL_UNDEFINED_VERTEX_OES 0x8260
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_UPPER_LEFT_EXT 0x8CA2
+#define GL_UUID_SIZE_EXT 16
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
+#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_ZERO 0
+#define GL_ZERO_TO_ONE 0x935F
+#define GL_ZERO_TO_ONE_EXT 0x935F
+
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_GLAD_API_PTR
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_GLAD_API_PTR
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_GLAD_API_PTR __stdcall
+#else
+# define KHRONOS_GLAD_API_PTR
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_ES_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
+#define GL_EXT_EGL_image_array 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array;
+#define GL_EXT_EGL_image_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage;
+#define GL_EXT_EGL_image_storage_compression 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression;
+#define GL_EXT_YUV_target 1
+GLAD_API_CALL int GLAD_GL_EXT_YUV_target;
+#define GL_EXT_base_instance 1
+GLAD_API_CALL int GLAD_GL_EXT_base_instance;
+#define GL_EXT_blend_func_extended 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended;
+#define GL_EXT_blend_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
+#define GL_EXT_buffer_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_buffer_storage;
+#define GL_EXT_clear_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_clear_texture;
+#define GL_EXT_clip_control 1
+GLAD_API_CALL int GLAD_GL_EXT_clip_control;
+#define GL_EXT_clip_cull_distance 1
+GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance;
+#define GL_EXT_color_buffer_float 1
+GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float;
+#define GL_EXT_color_buffer_half_float 1
+GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float;
+#define GL_EXT_conservative_depth 1
+GLAD_API_CALL int GLAD_GL_EXT_conservative_depth;
+#define GL_EXT_copy_image 1
+GLAD_API_CALL int GLAD_GL_EXT_copy_image;
+#define GL_EXT_debug_label 1
+GLAD_API_CALL int GLAD_GL_EXT_debug_label;
+#define GL_EXT_debug_marker 1
+GLAD_API_CALL int GLAD_GL_EXT_debug_marker;
+#define GL_EXT_depth_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_depth_clamp;
+#define GL_EXT_discard_framebuffer 1
+GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer;
+#define GL_EXT_disjoint_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query;
+#define GL_EXT_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers;
+#define GL_EXT_draw_buffers_indexed 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed;
+#define GL_EXT_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex;
+#define GL_EXT_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
+#define GL_EXT_draw_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback;
+#define GL_EXT_external_buffer 1
+GLAD_API_CALL int GLAD_GL_EXT_external_buffer;
+#define GL_EXT_float_blend 1
+GLAD_API_CALL int GLAD_GL_EXT_float_blend;
+#define GL_EXT_fragment_shading_rate 1
+GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate;
+#define GL_EXT_geometry_point_size 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size;
+#define GL_EXT_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_shader;
+#define GL_EXT_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5;
+#define GL_EXT_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays;
+#define GL_EXT_map_buffer_range 1
+GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range;
+#define GL_EXT_memory_object 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object;
+#define GL_EXT_memory_object_fd 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd;
+#define GL_EXT_memory_object_win32 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32;
+#define GL_EXT_multi_draw_arrays 1
+GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
+#define GL_EXT_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect;
+#define GL_EXT_multisampled_compatibility 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility;
+#define GL_EXT_multisampled_render_to_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture;
+#define GL_EXT_multisampled_render_to_texture2 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2;
+#define GL_EXT_multiview_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers;
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader;
+#define GL_EXT_multiview_texture_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample;
+#define GL_EXT_multiview_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query;
+#define GL_EXT_occlusion_query_boolean 1
+GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean;
+#define GL_EXT_polygon_offset_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
+#define GL_EXT_post_depth_coverage 1
+GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage;
+#define GL_EXT_primitive_bounding_box 1
+GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box;
+#define GL_EXT_protected_textures 1
+GLAD_API_CALL int GLAD_GL_EXT_protected_textures;
+#define GL_EXT_pvrtc_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB;
+#define GL_EXT_raster_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_raster_multisample;
+#define GL_EXT_read_format_bgra 1
+GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra;
+#define GL_EXT_render_snorm 1
+GLAD_API_CALL int GLAD_GL_EXT_render_snorm;
+#define GL_EXT_robustness 1
+GLAD_API_CALL int GLAD_GL_EXT_robustness;
+#define GL_EXT_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_sRGB;
+#define GL_EXT_sRGB_write_control 1
+GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control;
+#define GL_EXT_semaphore 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore;
+#define GL_EXT_semaphore_fd 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd;
+#define GL_EXT_semaphore_win32 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32;
+#define GL_EXT_separate_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil;
+#define GL_EXT_separate_shader_objects 1
+GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects;
+#define GL_EXT_shader_framebuffer_fetch 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch;
+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
+#define GL_EXT_shader_group_vote 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote;
+#define GL_EXT_shader_implicit_conversions 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions;
+#define GL_EXT_shader_integer_mix 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix;
+#define GL_EXT_shader_io_blocks 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks;
+#define GL_EXT_shader_non_constant_global_initializers 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers;
+#define GL_EXT_shader_pixel_local_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage;
+#define GL_EXT_shader_pixel_local_storage2 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2;
+#define GL_EXT_shader_samples_identical 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical;
+#define GL_EXT_shader_texture_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod;
+#define GL_EXT_shadow_samplers 1
+GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers;
+#define GL_EXT_sparse_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_sparse_texture;
+#define GL_EXT_sparse_texture2 1
+GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2;
+#define GL_EXT_tessellation_point_size 1
+GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size;
+#define GL_EXT_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader;
+#define GL_EXT_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp;
+#define GL_EXT_texture_buffer 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_buffer;
+#define GL_EXT_texture_compression_astc_decode_mode 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode;
+#define GL_EXT_texture_compression_bptc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc;
+#define GL_EXT_texture_compression_dxt1 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1;
+#define GL_EXT_texture_compression_rgtc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc;
+#define GL_EXT_texture_compression_s3tc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc;
+#define GL_EXT_texture_compression_s3tc_srgb 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb;
+#define GL_EXT_texture_cube_map_array 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array;
+#define GL_EXT_texture_filter_anisotropic 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
+#define GL_EXT_texture_filter_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax;
+#define GL_EXT_texture_format_BGRA8888 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888;
+#define GL_EXT_texture_format_sRGB_override 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override;
+#define GL_EXT_texture_mirror_clamp_to_edge 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
+#define GL_EXT_texture_norm16 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_norm16;
+#define GL_EXT_texture_query_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod;
+#define GL_EXT_texture_rg 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_rg;
+#define GL_EXT_texture_sRGB_R8 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8;
+#define GL_EXT_texture_sRGB_RG8 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8;
+#define GL_EXT_texture_sRGB_decode 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode;
+#define GL_EXT_texture_shadow_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod;
+#define GL_EXT_texture_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
+#define GL_EXT_texture_storage_compression 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression;
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV;
+#define GL_EXT_texture_view 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_view;
+#define GL_EXT_unpack_subimage 1
+GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage;
+#define GL_EXT_win32_keyed_mutex 1
+GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex;
+#define GL_EXT_window_rectangles 1
+GLAD_API_CALL int GLAD_GL_EXT_window_rectangles;
+#define GL_KHR_blend_equation_advanced 1
+GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced;
+#define GL_KHR_blend_equation_advanced_coherent 1
+GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent;
+#define GL_KHR_context_flush_control 1
+GLAD_API_CALL int GLAD_GL_KHR_context_flush_control;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+#define GL_KHR_no_error 1
+GLAD_API_CALL int GLAD_GL_KHR_no_error;
+#define GL_KHR_parallel_shader_compile 1
+GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile;
+#define GL_KHR_robust_buffer_access_behavior 1
+GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior;
+#define GL_KHR_robustness 1
+GLAD_API_CALL int GLAD_GL_KHR_robustness;
+#define GL_KHR_shader_subgroup 1
+GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup;
+#define GL_KHR_texture_compression_astc_hdr 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr;
+#define GL_KHR_texture_compression_astc_ldr 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+#define GL_OES_EGL_image 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image;
+#define GL_OES_EGL_image_external 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image_external;
+#define GL_OES_EGL_image_external_essl3 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3;
+#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture;
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture;
+#define GL_OES_compressed_paletted_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture;
+#define GL_OES_copy_image 1
+GLAD_API_CALL int GLAD_GL_OES_copy_image;
+#define GL_OES_depth24 1
+GLAD_API_CALL int GLAD_GL_OES_depth24;
+#define GL_OES_depth32 1
+GLAD_API_CALL int GLAD_GL_OES_depth32;
+#define GL_OES_depth_texture 1
+GLAD_API_CALL int GLAD_GL_OES_depth_texture;
+#define GL_OES_draw_buffers_indexed 1
+GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed;
+#define GL_OES_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex;
+#define GL_OES_element_index_uint 1
+GLAD_API_CALL int GLAD_GL_OES_element_index_uint;
+#define GL_OES_fbo_render_mipmap 1
+GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap;
+#define GL_OES_fragment_precision_high 1
+GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high;
+#define GL_OES_geometry_point_size 1
+GLAD_API_CALL int GLAD_GL_OES_geometry_point_size;
+#define GL_OES_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_OES_geometry_shader;
+#define GL_OES_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_OES_get_program_binary;
+#define GL_OES_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_OES_gpu_shader5;
+#define GL_OES_mapbuffer 1
+GLAD_API_CALL int GLAD_GL_OES_mapbuffer;
+#define GL_OES_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil;
+#define GL_OES_primitive_bounding_box 1
+GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box;
+#define GL_OES_required_internalformat 1
+GLAD_API_CALL int GLAD_GL_OES_required_internalformat;
+#define GL_OES_rgb8_rgba8 1
+GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8;
+#define GL_OES_sample_shading 1
+GLAD_API_CALL int GLAD_GL_OES_sample_shading;
+#define GL_OES_sample_variables 1
+GLAD_API_CALL int GLAD_GL_OES_sample_variables;
+#define GL_OES_shader_image_atomic 1
+GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic;
+#define GL_OES_shader_io_blocks 1
+GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks;
+#define GL_OES_shader_multisample_interpolation 1
+GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation;
+#define GL_OES_standard_derivatives 1
+GLAD_API_CALL int GLAD_GL_OES_standard_derivatives;
+#define GL_OES_stencil1 1
+GLAD_API_CALL int GLAD_GL_OES_stencil1;
+#define GL_OES_stencil4 1
+GLAD_API_CALL int GLAD_GL_OES_stencil4;
+#define GL_OES_surfaceless_context 1
+GLAD_API_CALL int GLAD_GL_OES_surfaceless_context;
+#define GL_OES_tessellation_point_size 1
+GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size;
+#define GL_OES_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_OES_tessellation_shader;
+#define GL_OES_texture_3D 1
+GLAD_API_CALL int GLAD_GL_OES_texture_3D;
+#define GL_OES_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp;
+#define GL_OES_texture_buffer 1
+GLAD_API_CALL int GLAD_GL_OES_texture_buffer;
+#define GL_OES_texture_compression_astc 1
+GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc;
+#define GL_OES_texture_cube_map_array 1
+GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array;
+#define GL_OES_texture_float 1
+GLAD_API_CALL int GLAD_GL_OES_texture_float;
+#define GL_OES_texture_float_linear 1
+GLAD_API_CALL int GLAD_GL_OES_texture_float_linear;
+#define GL_OES_texture_half_float 1
+GLAD_API_CALL int GLAD_GL_OES_texture_half_float;
+#define GL_OES_texture_half_float_linear 1
+GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear;
+#define GL_OES_texture_npot 1
+GLAD_API_CALL int GLAD_GL_OES_texture_npot;
+#define GL_OES_texture_stencil8 1
+GLAD_API_CALL int GLAD_GL_OES_texture_stencil8;
+#define GL_OES_texture_storage_multisample_2d_array 1
+GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array;
+#define GL_OES_texture_view 1
+GLAD_API_CALL int GLAD_GL_OES_texture_view;
+#define GL_OES_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_array_object;
+#define GL_OES_vertex_half_float 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_half_float;
+#define GL_OES_vertex_type_10_10_10_2 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2;
+#define GL_OES_viewport_array 1
+GLAD_API_CALL int GLAD_GL_OES_viewport_array;
+
+
+typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
+typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data);
+typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name);
+typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
+typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
+typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate);
+typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
+typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box);
+
+GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
+#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
+#define glBeginQueryEXT glad_glBeginQueryEXT
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT;
+#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
+#define glBindVertexArrayOES glad_glBindVertexArrayOES
+GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+#define glBlendBarrierKHR glad_glBlendBarrierKHR
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT;
+#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES;
+#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES
+GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT;
+#define glBlendEquationiEXT glad_glBlendEquationiEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES;
+#define glBlendEquationiOES glad_glBlendEquationiOES
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT;
+#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES;
+#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES
+GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT;
+#define glBlendFunciEXT glad_glBlendFunciEXT
+GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES;
+#define glBlendFunciOES glad_glBlendFunciOES
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT;
+#define glBufferStorageEXT glad_glBufferStorageEXT
+GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
+#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
+GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
+#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT;
+#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT;
+#define glClearTexImageEXT glad_glClearTexImageEXT
+GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT;
+#define glClearTexSubImageEXT glad_glClearTexSubImageEXT
+GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT;
+#define glClipControlEXT glad_glClipControlEXT
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT;
+#define glColorMaskiEXT glad_glColorMaskiEXT
+GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES;
+#define glColorMaskiOES glad_glColorMaskiOES
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES;
+#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES;
+#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT;
+#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES;
+#define glCopyImageSubDataOES glad_glCopyImageSubDataOES
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES;
+#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES
+GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
+#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
+#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
+GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
+#define glDeleteQueriesEXT glad_glDeleteQueriesEXT
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
+#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
+#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES;
+#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES;
+#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES
+GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT;
+#define glDisableiEXT glad_glDisableiEXT
+GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES;
+#define glDisableiOES glad_glDisableiOES
+GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT;
+#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT;
+#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
+GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
+#define glDrawBuffersEXT glad_glDrawBuffersEXT
+GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT;
+#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT;
+#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES;
+#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT;
+#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
+#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT;
+#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES;
+#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT;
+#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES;
+#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT;
+#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT;
+#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT
+GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES;
+#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
+#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES;
+#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
+#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT;
+#define glEnableiEXT glad_glEnableiEXT
+GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES;
+#define glEnableiOES glad_glEnableiOES
+GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
+#define glEndQueryEXT glad_glEndQueryEXT
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
+#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
+#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT;
+#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT;
+#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
+#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES;
+#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES;
+#define glFramebufferTextureOES glad_glFramebufferTextureOES
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
+GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
+#define glGenQueriesEXT glad_glGenQueriesEXT
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
+#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
+#define glGenVertexArraysOES glad_glGenVertexArraysOES
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
+#define glGetBufferPointervOES glad_glGetBufferPointervOES
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES;
+#define glGetFloati_vOES glad_glGetFloati_vOES
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT;
+#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT
+GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT;
+#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT;
+#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT;
+#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
+GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT;
+#define glGetInteger64vEXT glad_glGetInteger64vEXT
+GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT;
+#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
+#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
+GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
+GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
+GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+#define glGetPointervKHR glad_glGetPointervKHR
+GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
+#define glGetProgramBinaryOES glad_glGetProgramBinaryOES
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT;
+#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
+#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
+#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT
+GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
+#define glGetQueryivEXT glad_glGetQueryivEXT
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT;
+#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES;
+#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT;
+#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES;
+#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES
+GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
+#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES;
+#define glGetTexParameterIivOES glad_glGetTexParameterIivOES
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES;
+#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
+#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
+GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
+#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT;
+#define glGetnUniformfvEXT glad_glGetnUniformfvEXT
+GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
+GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT;
+#define glGetnUniformivEXT glad_glGetnUniformivEXT
+GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+#define glGetnUniformivKHR glad_glGetnUniformivKHR
+GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
+#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
+GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
+#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
+GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
+#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
+#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
+#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
+#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
+GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT;
+#define glIsEnablediEXT glad_glIsEnablediEXT
+GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES;
+#define glIsEnablediOES glad_glIsEnablediOES
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
+#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
+GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
+#define glIsQueryEXT glad_glIsQueryEXT
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
+#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
+#define glIsVertexArrayOES glad_glIsVertexArrayOES
+GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+#define glLabelObjectEXT glad_glLabelObjectEXT
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
+#define glMapBufferOES glad_glMapBufferOES
+GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
+#define glMapBufferRangeEXT glad_glMapBufferRangeEXT
+GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
+#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
+GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
+#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
+GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES;
+#define glMinSampleShadingOES glad_glMinSampleShadingOES
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT;
+#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT;
+#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT;
+#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
+#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
+#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
+GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+#define glObjectLabelKHR glad_glObjectLabelKHR
+GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
+GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT;
+#define glPatchParameteriEXT glad_glPatchParameteriEXT
+GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES;
+#define glPatchParameteriOES glad_glPatchParameteriOES
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
+GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
+GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT;
+#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES;
+#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES
+GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
+#define glProgramBinaryOES glad_glProgramBinaryOES
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
+GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
+GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
+#define glQueryCounterEXT glad_glQueryCounterEXT
+GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+#define glRasterSamplesEXT glad_glRasterSamplesEXT
+GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT;
+#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT;
+#define glReadnPixelsEXT glad_glReadnPixelsEXT
+GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+#define glReadnPixelsKHR glad_glReadnPixelsKHR
+GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
+#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
+GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT;
+#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES;
+#define glSamplerParameterIivOES glad_glSamplerParameterIivOES
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT;
+#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES;
+#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES;
+#define glScissorArrayvOES glad_glScissorArrayvOES
+GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES;
+#define glScissorIndexedOES glad_glScissorIndexedOES
+GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES;
+#define glScissorIndexedvOES glad_glScissorIndexedvOES
+GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
+#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
+GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT;
+#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT
+GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT;
+#define glShadingRateEXT glad_glShadingRateEXT
+GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
+#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+#define glTexBufferEXT glad_glTexBufferEXT
+GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES;
+#define glTexBufferOES glad_glTexBufferOES
+GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT;
+#define glTexBufferRangeEXT glad_glTexBufferRangeEXT
+GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES;
+#define glTexBufferRangeOES glad_glTexBufferRangeOES
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES;
+#define glTexImage3DOES glad_glTexImage3DOES
+GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT;
+#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+#define glTexParameterIivEXT glad_glTexParameterIivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES;
+#define glTexParameterIivOES glad_glTexParameterIivOES
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES;
+#define glTexParameterIuivOES glad_glTexParameterIuivOES
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
+#define glTexStorage1DEXT glad_glTexStorage1DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
+#define glTexStorage2DEXT glad_glTexStorage2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
+#define glTexStorage3DEXT glad_glTexStorage3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES;
+#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES
+GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT;
+#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT;
+#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
+#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
+#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
+#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
+#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES;
+#define glTexSubImage3DOES glad_glTexSubImage3DOES
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
+#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
+#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
+#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
+#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT;
+#define glTextureViewEXT glad_glTextureViewEXT
+GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES;
+#define glTextureViewOES glad_glTextureViewOES
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
+#define glUnmapBufferOES glad_glUnmapBufferOES
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
+#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES;
+#define glViewportArrayvOES glad_glViewportArrayvOES
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES;
+#define glViewportIndexedfOES glad_glViewportIndexedfOES
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES;
+#define glViewportIndexedfvOES glad_glViewportIndexedfvOES
+GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
+#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
+GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
+#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
+
+
+
+
+
+GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+/* Source */
+#ifdef GLAD_GLES2_IMPLEMENTATION
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_GL_ES_VERSION_2_0 = 0;
+int GLAD_GL_EXT_EGL_image_array = 0;
+int GLAD_GL_EXT_EGL_image_storage = 0;
+int GLAD_GL_EXT_EGL_image_storage_compression = 0;
+int GLAD_GL_EXT_YUV_target = 0;
+int GLAD_GL_EXT_base_instance = 0;
+int GLAD_GL_EXT_blend_func_extended = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_EXT_buffer_storage = 0;
+int GLAD_GL_EXT_clear_texture = 0;
+int GLAD_GL_EXT_clip_control = 0;
+int GLAD_GL_EXT_clip_cull_distance = 0;
+int GLAD_GL_EXT_color_buffer_float = 0;
+int GLAD_GL_EXT_color_buffer_half_float = 0;
+int GLAD_GL_EXT_conservative_depth = 0;
+int GLAD_GL_EXT_copy_image = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_depth_clamp = 0;
+int GLAD_GL_EXT_discard_framebuffer = 0;
+int GLAD_GL_EXT_disjoint_timer_query = 0;
+int GLAD_GL_EXT_draw_buffers = 0;
+int GLAD_GL_EXT_draw_buffers_indexed = 0;
+int GLAD_GL_EXT_draw_elements_base_vertex = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_transform_feedback = 0;
+int GLAD_GL_EXT_external_buffer = 0;
+int GLAD_GL_EXT_float_blend = 0;
+int GLAD_GL_EXT_fragment_shading_rate = 0;
+int GLAD_GL_EXT_geometry_point_size = 0;
+int GLAD_GL_EXT_geometry_shader = 0;
+int GLAD_GL_EXT_gpu_shader5 = 0;
+int GLAD_GL_EXT_instanced_arrays = 0;
+int GLAD_GL_EXT_map_buffer_range = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_multi_draw_indirect = 0;
+int GLAD_GL_EXT_multisampled_compatibility = 0;
+int GLAD_GL_EXT_multisampled_render_to_texture = 0;
+int GLAD_GL_EXT_multisampled_render_to_texture2 = 0;
+int GLAD_GL_EXT_multiview_draw_buffers = 0;
+int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
+int GLAD_GL_EXT_multiview_texture_multisample = 0;
+int GLAD_GL_EXT_multiview_timer_query = 0;
+int GLAD_GL_EXT_occlusion_query_boolean = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_EXT_primitive_bounding_box = 0;
+int GLAD_GL_EXT_protected_textures = 0;
+int GLAD_GL_EXT_pvrtc_sRGB = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_EXT_read_format_bgra = 0;
+int GLAD_GL_EXT_render_snorm = 0;
+int GLAD_GL_EXT_robustness = 0;
+int GLAD_GL_EXT_sRGB = 0;
+int GLAD_GL_EXT_sRGB_write_control = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_EXT_separate_depth_stencil = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_EXT_shader_group_vote = 0;
+int GLAD_GL_EXT_shader_implicit_conversions = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_EXT_shader_io_blocks = 0;
+int GLAD_GL_EXT_shader_non_constant_global_initializers = 0;
+int GLAD_GL_EXT_shader_pixel_local_storage = 0;
+int GLAD_GL_EXT_shader_pixel_local_storage2 = 0;
+int GLAD_GL_EXT_shader_samples_identical = 0;
+int GLAD_GL_EXT_shader_texture_lod = 0;
+int GLAD_GL_EXT_shadow_samplers = 0;
+int GLAD_GL_EXT_sparse_texture = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_tessellation_point_size = 0;
+int GLAD_GL_EXT_tessellation_shader = 0;
+int GLAD_GL_EXT_texture_border_clamp = 0;
+int GLAD_GL_EXT_texture_buffer = 0;
+int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0;
+int GLAD_GL_EXT_texture_compression_bptc = 0;
+int GLAD_GL_EXT_texture_compression_dxt1 = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0;
+int GLAD_GL_EXT_texture_cube_map_array = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
+int GLAD_GL_EXT_texture_format_sRGB_override = 0;
+int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_EXT_texture_norm16 = 0;
+int GLAD_GL_EXT_texture_query_lod = 0;
+int GLAD_GL_EXT_texture_rg = 0;
+int GLAD_GL_EXT_texture_sRGB_R8 = 0;
+int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
+int GLAD_GL_EXT_texture_sRGB_decode = 0;
+int GLAD_GL_EXT_texture_shadow_lod = 0;
+int GLAD_GL_EXT_texture_storage = 0;
+int GLAD_GL_EXT_texture_storage_compression = 0;
+int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0;
+int GLAD_GL_EXT_texture_view = 0;
+int GLAD_GL_EXT_unpack_subimage = 0;
+int GLAD_GL_EXT_win32_keyed_mutex = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_KHR_shader_subgroup = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_OES_EGL_image = 0;
+int GLAD_GL_OES_EGL_image_external = 0;
+int GLAD_GL_OES_EGL_image_external_essl3 = 0;
+int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0;
+int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
+int GLAD_GL_OES_copy_image = 0;
+int GLAD_GL_OES_depth24 = 0;
+int GLAD_GL_OES_depth32 = 0;
+int GLAD_GL_OES_depth_texture = 0;
+int GLAD_GL_OES_draw_buffers_indexed = 0;
+int GLAD_GL_OES_draw_elements_base_vertex = 0;
+int GLAD_GL_OES_element_index_uint = 0;
+int GLAD_GL_OES_fbo_render_mipmap = 0;
+int GLAD_GL_OES_fragment_precision_high = 0;
+int GLAD_GL_OES_geometry_point_size = 0;
+int GLAD_GL_OES_geometry_shader = 0;
+int GLAD_GL_OES_get_program_binary = 0;
+int GLAD_GL_OES_gpu_shader5 = 0;
+int GLAD_GL_OES_mapbuffer = 0;
+int GLAD_GL_OES_packed_depth_stencil = 0;
+int GLAD_GL_OES_primitive_bounding_box = 0;
+int GLAD_GL_OES_required_internalformat = 0;
+int GLAD_GL_OES_rgb8_rgba8 = 0;
+int GLAD_GL_OES_sample_shading = 0;
+int GLAD_GL_OES_sample_variables = 0;
+int GLAD_GL_OES_shader_image_atomic = 0;
+int GLAD_GL_OES_shader_io_blocks = 0;
+int GLAD_GL_OES_shader_multisample_interpolation = 0;
+int GLAD_GL_OES_standard_derivatives = 0;
+int GLAD_GL_OES_stencil1 = 0;
+int GLAD_GL_OES_stencil4 = 0;
+int GLAD_GL_OES_surfaceless_context = 0;
+int GLAD_GL_OES_tessellation_point_size = 0;
+int GLAD_GL_OES_tessellation_shader = 0;
+int GLAD_GL_OES_texture_3D = 0;
+int GLAD_GL_OES_texture_border_clamp = 0;
+int GLAD_GL_OES_texture_buffer = 0;
+int GLAD_GL_OES_texture_compression_astc = 0;
+int GLAD_GL_OES_texture_cube_map_array = 0;
+int GLAD_GL_OES_texture_float = 0;
+int GLAD_GL_OES_texture_float_linear = 0;
+int GLAD_GL_OES_texture_half_float = 0;
+int GLAD_GL_OES_texture_half_float_linear = 0;
+int GLAD_GL_OES_texture_npot = 0;
+int GLAD_GL_OES_texture_stencil8 = 0;
+int GLAD_GL_OES_texture_storage_multisample_2d_array = 0;
+int GLAD_GL_OES_texture_view = 0;
+int GLAD_GL_OES_vertex_array_object = 0;
+int GLAD_GL_OES_vertex_half_float = 0;
+int GLAD_GL_OES_vertex_type_10_10_10_2 = 0;
+int GLAD_GL_OES_viewport_array = 0;
+
+
+
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL;
+PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL;
+PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL;
+PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL;
+PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL;
+PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL;
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
+PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
+PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
+PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL;
+PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL;
+PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL;
+PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL;
+PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
+PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
+PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL;
+PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
+PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
+PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
+PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL;
+PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
+PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
+PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
+PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL;
+PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
+PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
+PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
+PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL;
+PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL;
+PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
+PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL;
+PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
+PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
+PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
+PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
+PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
+PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
+PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL;
+PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
+PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
+PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
+PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
+PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL;
+PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL;
+PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
+PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
+PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL;
+PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
+PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL;
+PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
+PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
+PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL;
+PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL;
+PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
+PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL;
+PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL;
+PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL;
+PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL;
+PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL;
+PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
+PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL;
+PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
+PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
+PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
+PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
+PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
+
+
+static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ES_VERSION_2_0) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_EGL_image_storage) return;
+ glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT");
+ glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT");
+}
+static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_base_instance) return;
+ glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT");
+ glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT");
+ glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT");
+}
+static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_func_extended) return;
+ glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
+ glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT");
+ glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT");
+ glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT");
+}
+static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_buffer_storage) return;
+ glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT");
+}
+static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_clear_texture) return;
+ glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT");
+ glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT");
+}
+static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_clip_control) return;
+ glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT");
+}
+static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_copy_image) return;
+ glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT");
+}
+static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_debug_label) return;
+ glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT");
+ glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT");
+}
+static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_debug_marker) return;
+ glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT");
+ glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT");
+ glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT");
+}
+static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_discard_framebuffer) return;
+ glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT");
+}
+static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_disjoint_timer_query) return;
+ glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
+ glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
+ glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
+ glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
+ glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT");
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
+ glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT");
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
+ glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
+ glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
+ glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
+ glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers) return;
+ glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers_indexed) return;
+ glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT");
+ glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT");
+ glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT");
+ glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT");
+ glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT");
+ glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT");
+ glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT");
+ glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT");
+}
+static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT");
+ glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT");
+ glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT");
+ glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
+}
+static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_instanced) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
+}
+static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_transform_feedback) return;
+ glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT");
+ glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT");
+}
+static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_external_buffer) return;
+ glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT");
+ glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT");
+}
+static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_fragment_shading_rate) return;
+ glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT");
+ glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT");
+ glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT");
+ glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT");
+}
+static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_geometry_shader) return;
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+}
+static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_instanced_arrays) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
+ glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT");
+}
+static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_map_buffer_range) return;
+ glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT");
+ glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object) return;
+ glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT");
+ glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT");
+ glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT");
+ glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
+ glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT");
+ glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT");
+ glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT");
+ glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT");
+ glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT");
+ glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT");
+ glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT");
+ glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT");
+ glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT");
+ glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT");
+ glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object_fd) return;
+ glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object_win32) return;
+ glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT");
+ glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT");
+}
+static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multi_draw_arrays) return;
+ glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
+ glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
+}
+static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT");
+ glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT");
+}
+static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
+ glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT");
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multiview_draw_buffers) return;
+ glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT");
+ glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT");
+ glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT");
+}
+static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_occlusion_query_boolean) return;
+ glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
+ glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
+ glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
+ glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
+ glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
+ glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
+ glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
+}
+static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
+}
+static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_primitive_bounding_box) return;
+ glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT");
+}
+static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_raster_multisample) return;
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
+}
+static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_robustness) return;
+ glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT");
+ glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT");
+ glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT");
+ glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore) return;
+ glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT");
+ glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT");
+ glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
+ glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT");
+ glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT");
+ glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT");
+ glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore_fd) return;
+ glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore_win32) return;
+ glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT");
+ glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT");
+}
+static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_separate_shader_objects) return;
+ glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT");
+ glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT");
+ glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT");
+ glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT");
+ glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT");
+ glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT");
+ glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT");
+ glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT");
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
+ glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT");
+ glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT");
+}
+static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
+ glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT");
+}
+static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_pixel_local_storage2) return;
+ glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT");
+ glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT");
+ glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT");
+}
+static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_sparse_texture) return;
+ glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT");
+}
+static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_tessellation_shader) return;
+ glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT");
+}
+static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_border_clamp) return;
+ glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT");
+ glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT");
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
+ glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT");
+ glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT");
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
+}
+static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_buffer) return;
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
+ glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT");
+}
+static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_storage) return;
+ glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
+ glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
+ glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_storage_compression) return;
+ glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT");
+ glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_view) return;
+ glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT");
+}
+static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_win32_keyed_mutex) return;
+ glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT");
+ glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT");
+}
+static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_window_rectangles) return;
+ glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT");
+}
+static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_blend_equation_advanced) return;
+ glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR");
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR");
+ glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR");
+ glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR");
+ glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR");
+ glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR");
+ glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR");
+ glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR");
+ glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR");
+ glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR");
+ glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR");
+ glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR");
+}
+static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_parallel_shader_compile) return;
+ glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR");
+}
+static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_robustness) return;
+ glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR");
+ glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR");
+ glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR");
+ glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR");
+ glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR");
+}
+static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_EGL_image) return;
+ glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES");
+ glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES");
+}
+static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_copy_image) return;
+ glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES");
+}
+static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_draw_buffers_indexed) return;
+ glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES");
+ glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES");
+ glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES");
+ glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES");
+ glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES");
+ glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
+ glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
+ glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
+}
+static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES");
+ glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES");
+ glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES");
+ glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
+}
+static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_geometry_shader) return;
+ glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES");
+}
+static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_get_program_binary) return;
+ glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES");
+ glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES");
+}
+static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_mapbuffer) return;
+ glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES");
+ glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES");
+ glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES");
+}
+static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_primitive_bounding_box) return;
+ glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES");
+}
+static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_sample_shading) return;
+ glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES");
+}
+static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_tessellation_shader) return;
+ glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES");
+}
+static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_3D) return;
+ glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES");
+ glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES");
+ glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES");
+ glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES");
+ glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES");
+ glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES");
+}
+static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_border_clamp) return;
+ glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES");
+ glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES");
+ glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES");
+ glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES");
+ glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES");
+ glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES");
+ glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES");
+ glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES");
+}
+static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_buffer) return;
+ glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES");
+ glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES");
+}
+static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return;
+ glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES");
+}
+static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_view) return;
+ glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES");
+}
+static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_vertex_array_object) return;
+ glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES");
+ glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES");
+ glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES");
+ glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES");
+}
+static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_viewport_array) return;
+ glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES");
+ glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES");
+ glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
+ glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
+ glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES");
+ glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
+ glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES");
+ glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES");
+ glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES");
+ glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES");
+ glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES");
+ glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES");
+}
+
+
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ GLAD_UNUSED(version);
+ GLAD_UNUSED(out_num_exts_i);
+ GLAD_UNUSED(out_exts_i);
+#endif
+ if (glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
+ return 0;
+ }
+ glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gles2( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array");
+ GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage");
+ GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression");
+ GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target");
+ GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance");
+ GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended");
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage");
+ GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture");
+ GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control");
+ GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance");
+ GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float");
+ GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float");
+ GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth");
+ GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image");
+ GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label");
+ GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker");
+ GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp");
+ GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer");
+ GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query");
+ GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers");
+ GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed");
+ GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex");
+ GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
+ GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback");
+ GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer");
+ GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend");
+ GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fragment_shading_rate");
+ GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size");
+ GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader");
+ GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5");
+ GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays");
+ GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range");
+ GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object");
+ GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd");
+ GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32");
+ GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
+ GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect");
+ GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility");
+ GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture");
+ GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture2");
+ GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers");
+ GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
+ GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample");
+ GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query");
+ GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean");
+ GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
+ GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage");
+ GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box");
+ GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures");
+ GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB");
+ GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample");
+ GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra");
+ GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm");
+ GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness");
+ GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
+ GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control");
+ GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore");
+ GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd");
+ GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32");
+ GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_depth_stencil");
+ GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects");
+ GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch");
+ GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
+ GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote");
+ GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions");
+ GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix");
+ GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_io_blocks");
+ GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_non_constant_global_initializers");
+ GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage");
+ GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage2");
+ GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical");
+ GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_texture_lod");
+ GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_samplers");
+ GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture");
+ GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2");
+ GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size");
+ GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_shader");
+ GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp");
+ GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer");
+ GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_astc_decode_mode");
+ GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_bptc");
+ GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1");
+ GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc");
+ GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
+ GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc_srgb");
+ GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map_array");
+ GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic");
+ GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax");
+ GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888");
+ GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_sRGB_override");
+ GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp_to_edge");
+ GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_norm16");
+ GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_query_lod");
+ GLAD_GL_EXT_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_rg");
+ GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8");
+ GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8");
+ GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode");
+ GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod");
+ GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage");
+ GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage_compression");
+ GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV");
+ GLAD_GL_EXT_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_view");
+ GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_unpack_subimage");
+ GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex");
+ GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles");
+ GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced");
+ GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent");
+ GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error");
+ GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile");
+ GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior");
+ GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
+ GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup");
+ GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr");
+ GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr");
+ GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
+ GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image");
+ GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external");
+ GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external_essl3");
+ GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture");
+ GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture");
+ GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture");
+ GLAD_GL_OES_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_copy_image");
+ GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
+ GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
+ GLAD_GL_OES_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth_texture");
+ GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed");
+ GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex");
+ GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint");
+ GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap");
+ GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high");
+ GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size");
+ GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader");
+ GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary");
+ GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5");
+ GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer");
+ GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil");
+ GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box");
+ GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat");
+ GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8");
+ GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading");
+ GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables");
+ GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic");
+ GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks");
+ GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation");
+ GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
+ GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1");
+ GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4");
+ GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context");
+ GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size");
+ GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader");
+ GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D");
+ GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp");
+ GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer");
+ GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc");
+ GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array");
+ GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float");
+ GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear");
+ GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float");
+ GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear");
+ GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
+ GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8");
+ GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array");
+ GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view");
+ GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object");
+ GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float");
+ GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2");
+ GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gles2(void) {
+ int i;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ "OpenGL SC ",
+ NULL
+ };
+ int major = 0;
+ int minor = 0;
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ if(glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gles2();
+
+ glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
+
+ if (!glad_gl_find_extensions_gles2(version)) return 0;
+ glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
+ glad_gl_load_GL_EXT_base_instance(load, userptr);
+ glad_gl_load_GL_EXT_blend_func_extended(load, userptr);
+ glad_gl_load_GL_EXT_buffer_storage(load, userptr);
+ glad_gl_load_GL_EXT_clear_texture(load, userptr);
+ glad_gl_load_GL_EXT_clip_control(load, userptr);
+ glad_gl_load_GL_EXT_copy_image(load, userptr);
+ glad_gl_load_GL_EXT_debug_label(load, userptr);
+ glad_gl_load_GL_EXT_debug_marker(load, userptr);
+ glad_gl_load_GL_EXT_discard_framebuffer(load, userptr);
+ glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr);
+ glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_EXT_draw_instanced(load, userptr);
+ glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr);
+ glad_gl_load_GL_EXT_external_buffer(load, userptr);
+ glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr);
+ glad_gl_load_GL_EXT_geometry_shader(load, userptr);
+ glad_gl_load_GL_EXT_instanced_arrays(load, userptr);
+ glad_gl_load_GL_EXT_map_buffer_range(load, userptr);
+ glad_gl_load_GL_EXT_memory_object(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr);
+ glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr);
+ glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr);
+ glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr);
+ glad_gl_load_GL_EXT_raster_multisample(load, userptr);
+ glad_gl_load_GL_EXT_robustness(load, userptr);
+ glad_gl_load_GL_EXT_semaphore(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
+ glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
+ glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr);
+ glad_gl_load_GL_EXT_sparse_texture(load, userptr);
+ glad_gl_load_GL_EXT_tessellation_shader(load, userptr);
+ glad_gl_load_GL_EXT_texture_border_clamp(load, userptr);
+ glad_gl_load_GL_EXT_texture_buffer(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage_compression(load, userptr);
+ glad_gl_load_GL_EXT_texture_view(load, userptr);
+ glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
+ glad_gl_load_GL_EXT_window_rectangles(load, userptr);
+ glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
+ glad_gl_load_GL_KHR_robustness(load, userptr);
+ glad_gl_load_GL_OES_EGL_image(load, userptr);
+ glad_gl_load_GL_OES_copy_image(load, userptr);
+ glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr);
+ glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_OES_geometry_shader(load, userptr);
+ glad_gl_load_GL_OES_get_program_binary(load, userptr);
+ glad_gl_load_GL_OES_mapbuffer(load, userptr);
+ glad_gl_load_GL_OES_primitive_bounding_box(load, userptr);
+ glad_gl_load_GL_OES_sample_shading(load, userptr);
+ glad_gl_load_GL_OES_tessellation_shader(load, userptr);
+ glad_gl_load_GL_OES_texture_3D(load, userptr);
+ glad_gl_load_GL_OES_texture_border_clamp(load, userptr);
+ glad_gl_load_GL_OES_texture_buffer(load, userptr);
+ glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr);
+ glad_gl_load_GL_OES_texture_view(load, userptr);
+ glad_gl_load_GL_OES_vertex_array_object(load, userptr);
+ glad_gl_load_GL_OES_viewport_array(load, userptr);
+
+
+
+ return version;
+}
+
+
+int gladLoadGLES2( GLADloadfunc load) {
+ return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLAD_GLES2_IMPLEMENTATION */
+