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+/*******************************************************************************************
+*
+* raylib [audio] example - Module playing (streaming)
+*
+* Example originally created with raylib 1.5, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_CIRCLES 64
+
+typedef struct {
+ Vector2 position;
+ float radius;
+ float alpha;
+ float speed;
+ Color color;
+} CircleWave;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
+
+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
+
+ InitAudioDevice(); // Initialize audio device
+
+ Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
+ YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
+
+ // Creates some circles for visual effect
+ CircleWave circles[MAX_CIRCLES] = { 0 };
+
+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
+ {
+ circles[i].alpha = 0.0f;
+ circles[i].radius = (float)GetRandomValue(10, 40);
+ circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
+ circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
+ circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
+ circles[i].color = colors[GetRandomValue(0, 13)];
+ }
+
+ Music music = LoadMusicStream("resources/mini1111.xm");
+ music.looping = false;
+ float pitch = 1.0f;
+
+ PlayMusicStream(music);
+
+ float timePlayed = 0.0f;
+ bool pause = false;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateMusicStream(music); // Update music buffer with new stream data
+
+ // Restart music playing (stop and play)
+ if (IsKeyPressed(KEY_SPACE))
+ {
+ StopMusicStream(music);
+ PlayMusicStream(music);
+ pause = false;
+ }
+
+ // Pause/Resume music playing
+ if (IsKeyPressed(KEY_P))
+ {
+ pause = !pause;
+
+ if (pause) PauseMusicStream(music);
+ else ResumeMusicStream(music);
+ }
+
+ if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
+ else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
+
+ SetMusicPitch(music, pitch);
+
+ // Get timePlayed scaled to bar dimensions
+ timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
+
+ // Color circles animation
+ for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
+ {
+ circles[i].alpha += circles[i].speed;
+ circles[i].radius += circles[i].speed*10.0f;
+
+ if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
+
+ if (circles[i].alpha <= 0.0f)
+ {
+ circles[i].alpha = 0.0f;
+ circles[i].radius = (float)GetRandomValue(10, 40);
+ circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
+ circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
+ circles[i].color = colors[GetRandomValue(0, 13)];
+ circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ for (int i = MAX_CIRCLES - 1; i >= 0; i--)
+ {
+ DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
+ }
+
+ // Draw time bar
+ DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
+ DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
+ DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
+
+ // Draw help instructions
+ DrawRectangle(20, 20, 425, 145, WHITE);
+ DrawRectangleLines(20, 20, 425, 145, GRAY);
+ DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK);
+ DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK);
+ DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK);
+ DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadMusicStream(music); // Unload music stream buffers from RAM
+
+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}