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Diffstat (limited to 'deps/raylib/examples/audio/audio_module_playing.c')
-rw-r--r-- | deps/raylib/examples/audio/audio_module_playing.c | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/deps/raylib/examples/audio/audio_module_playing.c b/deps/raylib/examples/audio/audio_module_playing.c new file mode 100644 index 0000000..6234f0e --- /dev/null +++ b/deps/raylib/examples/audio/audio_module_playing.c @@ -0,0 +1,160 @@ +/******************************************************************************************* +* +* raylib [audio] example - Module playing (streaming) +* +* Example originally created with raylib 1.5, last time updated with raylib 3.5 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_CIRCLES 64 + +typedef struct { + Vector2 position; + float radius; + float alpha; + float speed; + Color color; +} CircleWave; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, + YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; + + // Creates some circles for visual effect + CircleWave circles[MAX_CIRCLES] = { 0 }; + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + circles[i].alpha = 0.0f; + circles[i].radius = (float)GetRandomValue(10, 40); + circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius)); + circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius)); + circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; + circles[i].color = colors[GetRandomValue(0, 13)]; + } + + Music music = LoadMusicStream("resources/mini1111.xm"); + music.looping = false; + float pitch = 1.0f; + + PlayMusicStream(music); + + float timePlayed = 0.0f; + bool pause = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(music); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(music); + PlayMusicStream(music); + pause = false; + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(music); + else ResumeMusicStream(music); + } + + if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f; + else if (IsKeyDown(KEY_UP)) pitch += 0.01f; + + SetMusicPitch(music, pitch); + + // Get timePlayed scaled to bar dimensions + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40); + + // Color circles animation + for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--) + { + circles[i].alpha += circles[i].speed; + circles[i].radius += circles[i].speed*10.0f; + + if (circles[i].alpha > 1.0f) circles[i].speed *= -1; + + if (circles[i].alpha <= 0.0f) + { + circles[i].alpha = 0.0f; + circles[i].radius = (float)GetRandomValue(10, 40); + circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius)); + circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius)); + circles[i].color = colors[GetRandomValue(0, 13)]; + circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); + } + + // Draw time bar + DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); + DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); + DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); + + // Draw help instructions + DrawRectangle(20, 20, 425, 145, WHITE); + DrawRectangleLines(20, 20, 425, 145, GRAY); + DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK); + DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK); + DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK); + DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(music); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |