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-rw-r--r--deps/raylib/examples/models/resources/shaders/glsl330/cubemap.vs20
1 files changed, 20 insertions, 0 deletions
diff --git a/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.vs b/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.vs
new file mode 100644
index 0000000..d71f808
--- /dev/null
+++ b/deps/raylib/examples/models/resources/shaders/glsl330/cubemap.vs
@@ -0,0 +1,20 @@
+#version 330
+
+// Input vertex attributes
+in vec3 vertexPosition;
+
+// Input uniform values
+uniform mat4 matProjection;
+uniform mat4 matView;
+
+// Output vertex attributes (to fragment shader)
+out vec3 fragPosition;
+
+void main()
+{
+ // Calculate fragment position based on model transformations
+ fragPosition = vertexPosition;
+
+ // Calculate final vertex position
+ gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
+}