diff options
Diffstat (limited to 'deps/raylib/examples/shaders/resources/shaders/glsl100/base.fs')
-rw-r--r-- | deps/raylib/examples/shaders/resources/shaders/glsl100/base.fs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl100/base.fs b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.fs new file mode 100644 index 0000000..6a8d44e --- /dev/null +++ b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.fs @@ -0,0 +1,23 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + + // NOTE: Implement here your fragment shader code + + gl_FragColor = texelColor*colDiffuse; +}
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