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-rw-r--r--deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs26
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs
new file mode 100644
index 0000000..32e8399
--- /dev/null
+++ b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs
@@ -0,0 +1,26 @@
+#version 100
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec3 vertexNormal;
+attribute vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvp;
+
+// Output vertex attributes (to fragment shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
+} \ No newline at end of file