diff options
Diffstat (limited to 'deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs')
-rw-r--r-- | deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs new file mode 100644 index 0000000..32e8399 --- /dev/null +++ b/deps/raylib/examples/shaders/resources/shaders/glsl100/base.vs @@ -0,0 +1,26 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; + +// Output vertex attributes (to fragment shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +}
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