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Diffstat (limited to 'deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs')
-rw-r--r-- | deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs b/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs new file mode 100644 index 0000000..d1a4b6a --- /dev/null +++ b/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // To show overdraw, we just render all the fragments + // with a solid color and some transparency + + // NOTE: This is not a postpro render, + // it will only render all screen texture in a plain color + + finalColor = vec4(1.0, 0.0, 0.0, 0.2); +} + |