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-rw-r--r--deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs26
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs b/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs
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index 0000000..d1a4b6a
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+++ b/deps/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs
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+#version 330
+
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+in vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+// Output fragment color
+out vec4 finalColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // To show overdraw, we just render all the fragments
+ // with a solid color and some transparency
+
+ // NOTE: This is not a postpro render,
+ // it will only render all screen texture in a plain color
+
+ finalColor = vec4(1.0, 0.0, 0.0, 0.2);
+}
+