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Diffstat (limited to 'deps/raylib/examples/shapes/shapes_basic_shapes.c')
-rw-r--r-- | deps/raylib/examples/shapes/shapes_basic_shapes.c | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/deps/raylib/examples/shapes/shapes_basic_shapes.c b/deps/raylib/examples/shapes/shapes_basic_shapes.c new file mode 100644 index 0000000..9c0fff7 --- /dev/null +++ b/deps/raylib/examples/shapes/shapes_basic_shapes.c @@ -0,0 +1,86 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) +* +* Example originally created with raylib 1.0, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); + + float rotation = 0.0f; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + rotation += 0.2f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); + + // Circle shapes and lines + DrawCircle(screenWidth/5, 120, 35, DARKBLUE); + DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE); + DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE); + + // Rectangle shapes and lines + DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); + DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines + + // Triangle shapes and lines + DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f }, + (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f }, + (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET); + + DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f }, + (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f }, + (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE); + + // Polygon shapes and lines + DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN); + DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN); + DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE); + + // NOTE: We draw all LINES based shapes together to optimize internal drawing, + // this way, all LINES are rendered in a single draw pass + DrawLine(18, 42, screenWidth - 18, 42, BLACK); + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |