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+/*******************************************************************************************
+*
+* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
+*
+* Example originally created with raylib 1.0, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
+
+ float rotation = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ rotation += 0.2f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
+
+ // Circle shapes and lines
+ DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
+ DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
+ DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
+
+ // Rectangle shapes and lines
+ DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
+ DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
+ DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines
+
+ // Triangle shapes and lines
+ DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f },
+ (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f },
+ (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET);
+
+ DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f },
+ (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f },
+ (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE);
+
+ // Polygon shapes and lines
+ DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN);
+ DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN);
+ DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE);
+
+ // NOTE: We draw all LINES based shapes together to optimize internal drawing,
+ // this way, all LINES are rendered in a single draw pass
+ DrawLine(18, 42, screenWidth - 18, 42, BLACK);
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}