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Diffstat (limited to 'deps/raylib/examples/shapes/shapes_draw_rectangle_rounded.c')
-rw-r--r-- | deps/raylib/examples/shapes/shapes_draw_rectangle_rounded.c | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/deps/raylib/examples/shapes/shapes_draw_rectangle_rounded.c b/deps/raylib/examples/shapes/shapes_draw_rectangle_rounded.c new file mode 100644 index 0000000..5899188 --- /dev/null +++ b/deps/raylib/examples/shapes/shapes_draw_rectangle_rounded.c @@ -0,0 +1,94 @@ +/******************************************************************************************* +* +* raylib [shapes] example - draw rectangle rounded (with gui options) +* +* Example originally created with raylib 2.5, last time updated with raylib 2.5 +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include <raylib.h> + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded"); + + float roundness = 0.2f; + float width = 200.0f; + float height = 100.0f; + float segments = 0.0f; + float lineThick = 1.0f; + + bool drawRect = false; + bool drawRoundedRect = true; + bool drawRoundedLines = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + Rectangle rec = { ((float)GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2.0f, (float)width, (float)height }; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); + DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); + + if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f)); + if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f)); + if (drawRoundedLines) DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); + + // Draw GUI controls + //------------------------------------------------------------------------------ + GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", TextFormat("%.2f", width), &width, 0, (float)GetScreenWidth() - 300); + GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", TextFormat("%.2f", height), &height, 0, (float)GetScreenHeight() - 50); + GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", TextFormat("%.2f", roundness), &roundness, 0.0f, 1.0f); + GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", TextFormat("%.2f", lineThick), &lineThick, 0, 20); + GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 60); + + GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect); + GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines); + GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect); + //------------------------------------------------------------------------------ + + DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |