aboutsummaryrefslogtreecommitdiff
path: root/deps/raylib/examples/shapes/shapes_draw_ring.c
diff options
context:
space:
mode:
Diffstat (limited to 'deps/raylib/examples/shapes/shapes_draw_ring.c')
-rw-r--r--deps/raylib/examples/shapes/shapes_draw_ring.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/deps/raylib/examples/shapes/shapes_draw_ring.c b/deps/raylib/examples/shapes/shapes_draw_ring.c
new file mode 100644
index 0000000..8bccdf7
--- /dev/null
+++ b/deps/raylib/examples/shapes/shapes_draw_ring.c
@@ -0,0 +1,100 @@
+/*******************************************************************************************
+*
+* raylib [shapes] example - draw ring (with gui options)
+*
+* Example originally created with raylib 2.5, last time updated with raylib 2.5
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include <raylib.h>
+
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h" // Required for GUI controls
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
+
+ Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };
+
+ float innerRadius = 80.0f;
+ float outerRadius = 190.0f;
+
+ float startAngle = 0.0f;
+ float endAngle = 360.0f;
+ float segments = 0.0f;
+
+ bool drawRing = true;
+ bool drawRingLines = false;
+ bool drawCircleLines = false;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // NOTE: All variables update happens inside GUI control functions
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
+ DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
+
+ if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f));
+ if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f));
+ if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f));
+
+ // Draw GUI controls
+ //------------------------------------------------------------------------------
+ GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, -450, 450);
+ GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, -450, 450);
+
+ GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", TextFormat("%.2f", innerRadius), &innerRadius, 0, 100);
+ GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200);
+
+ GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", TextFormat("%.2f", segments), &segments, 0, 100);
+
+ GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", &drawRing);
+ GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", &drawRingLines);
+ GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", &drawCircleLines);
+ //------------------------------------------------------------------------------
+
+ int minSegments = (int)ceilf((endAngle - startAngle)/90);
+ DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY);
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file