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Diffstat (limited to 'deps/raylib/examples/shapes/shapes_draw_ring.c')
-rw-r--r-- | deps/raylib/examples/shapes/shapes_draw_ring.c | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/deps/raylib/examples/shapes/shapes_draw_ring.c b/deps/raylib/examples/shapes/shapes_draw_ring.c new file mode 100644 index 0000000..8bccdf7 --- /dev/null +++ b/deps/raylib/examples/shapes/shapes_draw_ring.c @@ -0,0 +1,100 @@ +/******************************************************************************************* +* +* raylib [shapes] example - draw ring (with gui options) +* +* Example originally created with raylib 2.5, last time updated with raylib 2.5 +* +* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include <raylib.h> + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring"); + + Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f }; + + float innerRadius = 80.0f; + float outerRadius = 190.0f; + + float startAngle = 0.0f; + float endAngle = 360.0f; + float segments = 0.0f; + + bool drawRing = true; + bool drawRingLines = false; + bool drawCircleLines = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // NOTE: All variables update happens inside GUI control functions + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); + DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); + + if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(MAROON, 0.3f)); + if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f)); + if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, (int)segments, Fade(BLACK, 0.4f)); + + // Draw GUI controls + //------------------------------------------------------------------------------ + GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, -450, 450); + GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, -450, 450); + + GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", TextFormat("%.2f", innerRadius), &innerRadius, 0, 100); + GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200); + + GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", TextFormat("%.2f", segments), &segments, 0, 100); + + GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", &drawRing); + GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", &drawRingLines); + GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", &drawCircleLines); + //------------------------------------------------------------------------------ + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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