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+/*******************************************************************************************
+*
+* raylib [shapes] example - easings ball anim
+*
+* Example originally created with raylib 2.5, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "reasings.h" // Required for easing functions
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
+
+ // Ball variable value to be animated with easings
+ int ballPositionX = -100;
+ int ballRadius = 20;
+ float ballAlpha = 0.0f;
+
+ int state = 0;
+ int framesCounter = 0;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (state == 0) // Move ball position X with easing
+ {
+ framesCounter++;
+ ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
+
+ if (framesCounter >= 120)
+ {
+ framesCounter = 0;
+ state = 1;
+ }
+ }
+ else if (state == 1) // Increase ball radius with easing
+ {
+ framesCounter++;
+ ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
+
+ if (framesCounter >= 200)
+ {
+ framesCounter = 0;
+ state = 2;
+ }
+ }
+ else if (state == 2) // Change ball alpha with easing (background color blending)
+ {
+ framesCounter++;
+ ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
+
+ if (framesCounter >= 200)
+ {
+ framesCounter = 0;
+ state = 3;
+ }
+ }
+ else if (state == 3) // Reset state to play again
+ {
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ // Reset required variables to play again
+ ballPositionX = -100;
+ ballRadius = 20;
+ ballAlpha = 0.0f;
+ state = 0;
+ }
+ }
+
+ if (IsKeyPressed(KEY_R)) framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+ DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
+
+ if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file