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diff --git a/deps/raylib/examples/shapes/shapes_easings_box_anim.c b/deps/raylib/examples/shapes/shapes_easings_box_anim.c
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+/*******************************************************************************************
+*
+* raylib [shapes] example - easings box anim
+*
+* Example originally created with raylib 2.5, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "reasings.h" // Required for easing functions
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
+
+ // Box variables to be animated with easings
+ Rectangle rec = { GetScreenWidth()/2.0f, -100, 100, 100 };
+ float rotation = 0.0f;
+ float alpha = 1.0f;
+
+ int state = 0;
+ int framesCounter = 0;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch (state)
+ {
+ case 0: // Move box down to center of screen
+ {
+ framesCounter++;
+
+ // NOTE: Remember that 3rd parameter of easing function refers to
+ // desired value variation, do not confuse it with expected final value!
+ rec.y = EaseElasticOut((float)framesCounter, -100, GetScreenHeight()/2.0f + 100, 120);
+
+ if (framesCounter >= 120)
+ {
+ framesCounter = 0;
+ state = 1;
+ }
+ } break;
+ case 1: // Scale box to an horizontal bar
+ {
+ framesCounter++;
+ rec.height = EaseBounceOut((float)framesCounter, 100, -90, 120);
+ rec.width = EaseBounceOut((float)framesCounter, 100, (float)GetScreenWidth(), 120);
+
+ if (framesCounter >= 120)
+ {
+ framesCounter = 0;
+ state = 2;
+ }
+ } break;
+ case 2: // Rotate horizontal bar rectangle
+ {
+ framesCounter++;
+ rotation = EaseQuadOut((float)framesCounter, 0.0f, 270.0f, 240);
+
+ if (framesCounter >= 240)
+ {
+ framesCounter = 0;
+ state = 3;
+ }
+ } break;
+ case 3: // Increase bar size to fill all screen
+ {
+ framesCounter++;
+ rec.height = EaseCircOut((float)framesCounter, 10, (float)GetScreenWidth(), 120);
+
+ if (framesCounter >= 120)
+ {
+ framesCounter = 0;
+ state = 4;
+ }
+ } break;
+ case 4: // Fade out animation
+ {
+ framesCounter++;
+ alpha = EaseSineOut((float)framesCounter, 1.0f, -1.0f, 160);
+
+ if (framesCounter >= 160)
+ {
+ framesCounter = 0;
+ state = 5;
+ }
+ } break;
+ default: break;
+ }
+
+ // Reset animation at any moment
+ if (IsKeyPressed(KEY_SPACE))
+ {
+ rec = (Rectangle){ GetScreenWidth()/2.0f, -100, 100, 100 };
+ rotation = 0.0f;
+ alpha = 1.0f;
+ state = 0;
+ framesCounter = 0;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha));
+
+ DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file