diff options
Diffstat (limited to 'deps/raylib/examples/text/resources/shaders/glsl100')
-rw-r--r-- | deps/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs | 20 | ||||
-rw-r--r-- | deps/raylib/examples/text/resources/shaders/glsl100/sdf.fs | 25 |
2 files changed, 45 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs b/deps/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs new file mode 100644 index 0000000..15aacf5 --- /dev/null +++ b/deps/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + + if (texelColor.a == 0.0) discard; + + gl_FragColor = texelColor*fragColor*colDiffuse; +} diff --git a/deps/raylib/examples/text/resources/shaders/glsl100/sdf.fs b/deps/raylib/examples/text/resources/shaders/glsl100/sdf.fs new file mode 100644 index 0000000..d4878cf --- /dev/null +++ b/deps/raylib/examples/text/resources/shaders/glsl100/sdf.fs @@ -0,0 +1,25 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// NOTE: Add here your custom variables +const float smoothing = 1.0/16.0; + +void main() +{ + // Texel color fetching from texture sampler + // NOTE: Calculate alpha using signed distance field (SDF) + float distance = texture2D(texture0, fragTexCoord).a; + float alpha = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance); + + // Calculate final fragment color + gl_FragColor = vec4(fragColor.rgb, fragColor.a*alpha); +} |