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Diffstat (limited to 'deps/raylib/examples/text/resources/shaders/glsl330/sdf.fs')
-rw-r--r-- | deps/raylib/examples/text/resources/shaders/glsl330/sdf.fs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/resources/shaders/glsl330/sdf.fs b/deps/raylib/examples/text/resources/shaders/glsl330/sdf.fs new file mode 100644 index 0000000..545f450 --- /dev/null +++ b/deps/raylib/examples/text/resources/shaders/glsl330/sdf.fs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + // NOTE: Calculate alpha using signed distance field (SDF) + float distanceFromOutline = texture(texture0, fragTexCoord).a - 0.5; + float distanceChangePerFragment = length(vec2(dFdx(distanceFromOutline), dFdy(distanceFromOutline))); + float alpha = smoothstep(-distanceChangePerFragment, distanceChangePerFragment, distanceFromOutline); + + // Calculate final fragment color + finalColor = vec4(fragColor.rgb, fragColor.a*alpha); +} |