aboutsummaryrefslogtreecommitdiff
path: root/deps/raylib/examples/text/text_font_sdf.c
diff options
context:
space:
mode:
Diffstat (limited to 'deps/raylib/examples/text/text_font_sdf.c')
-rw-r--r--deps/raylib/examples/text/text_font_sdf.c146
1 files changed, 146 insertions, 0 deletions
diff --git a/deps/raylib/examples/text/text_font_sdf.c b/deps/raylib/examples/text/text_font_sdf.c
new file mode 100644
index 0000000..9524574
--- /dev/null
+++ b/deps/raylib/examples/text/text_font_sdf.c
@@ -0,0 +1,146 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Font SDF loading
+*
+* Example originally created with raylib 1.3, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_DESKTOP)
+ #define GLSL_VERSION 330
+#else // PLATFORM_ANDROID, PLATFORM_WEB
+ #define GLSL_VERSION 100
+#endif
+
+#include <stdlib.h>
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ const char msg[50] = "Signed Distance Fields";
+
+ // Loading file to memory
+ int fileSize = 0;
+ unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
+
+ // Default font generation from TTF font
+ Font fontDefault = { 0 };
+ fontDefault.baseSize = 16;
+ fontDefault.glyphCount = 95;
+
+ // Loading font data from memory data
+ // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 95 (autogenerate chars array)
+ fontDefault.glyphs = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
+ // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 4 px, pack method: 0 (default)
+ Image atlas = GenImageFontAtlas(fontDefault.glyphs, &fontDefault.recs, 95, 16, 4, 0);
+ fontDefault.texture = LoadTextureFromImage(atlas);
+ UnloadImage(atlas);
+
+ // SDF font generation from TTF font
+ Font fontSDF = { 0 };
+ fontSDF.baseSize = 16;
+ fontSDF.glyphCount = 95;
+ // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 0 (defaults to 95)
+ fontSDF.glyphs = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
+ // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 0 px, pack method: 1 (Skyline algorythm)
+ atlas = GenImageFontAtlas(fontSDF.glyphs, &fontSDF.recs, 95, 16, 0, 1);
+ fontSDF.texture = LoadTextureFromImage(atlas);
+ UnloadImage(atlas);
+
+ UnloadFileData(fileData); // Free memory from loaded file
+
+ // Load SDF required shader (we use default vertex shader)
+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
+ SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font
+
+ Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
+ Vector2 textSize = { 0.0f, 0.0f };
+ float fontSize = 16.0f;
+ int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ fontSize += GetMouseWheelMove()*8.0f;
+
+ if (fontSize < 6) fontSize = 6;
+
+ if (IsKeyDown(KEY_SPACE)) currentFont = 1;
+ else currentFont = 0;
+
+ if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0);
+ else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0);
+
+ fontPosition.x = GetScreenWidth()/2 - textSize.x/2;
+ fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (currentFont == 1)
+ {
+ // NOTE: SDF fonts require a custom SDf shader to compute fragment color
+ BeginShaderMode(shader); // Activate SDF font shader
+ DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK);
+ EndShaderMode(); // Activate our default shader for next drawings
+
+ DrawTexture(fontSDF.texture, 10, 10, BLACK);
+ }
+ else
+ {
+ DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK);
+ DrawTexture(fontDefault.texture, 10, 10, BLACK);
+ }
+
+ if (currentFont == 1) DrawText("SDF!", 320, 20, 80, RED);
+ else DrawText("default font", 315, 40, 30, GRAY);
+
+ DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY);
+ DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
+ DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY);
+
+ DrawText("HOLD SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadFont(fontDefault); // Default font unloading
+ UnloadFont(fontSDF); // SDF font unloading
+
+ UnloadShader(shader); // Unload SDF shader
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file