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+/*******************************************************************************************
+*
+* raylib [text] example - Input Box
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_INPUT_CHARS 9
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
+
+ char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for null terminator char '\0'
+ int letterCount = 0;
+
+ Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 };
+ bool mouseOnText = false;
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
+ else mouseOnText = false;
+
+ if (mouseOnText)
+ {
+ // Set the window's cursor to the I-Beam
+ SetMouseCursor(MOUSE_CURSOR_IBEAM);
+
+ // Get char pressed (unicode character) on the queue
+ int key = GetCharPressed();
+
+ // Check if more characters have been pressed on the same frame
+ while (key > 0)
+ {
+ // NOTE: Only allow keys in range [32..125]
+ if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
+ {
+ name[letterCount] = (char)key;
+ name[letterCount+1] = '\0'; // Add null terminator at the end of the string.
+ letterCount++;
+ }
+
+ key = GetCharPressed(); // Check next character in the queue
+ }
+
+ if (IsKeyPressed(KEY_BACKSPACE))
+ {
+ letterCount--;
+ if (letterCount < 0) letterCount = 0;
+ name[letterCount] = '\0';
+ }
+ }
+ else SetMouseCursor(MOUSE_CURSOR_DEFAULT);
+
+ if (mouseOnText) framesCounter++;
+ else framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
+
+ DrawRectangleRec(textBox, LIGHTGRAY);
+ if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
+ else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);
+
+ DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);
+
+ DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
+
+ if (mouseOnText)
+ {
+ if (letterCount < MAX_INPUT_CHARS)
+ {
+ // Draw blinking underscore char
+ if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON);
+ }
+ else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+// Check if any key is pressed
+// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
+bool IsAnyKeyPressed()
+{
+ bool keyPressed = false;
+ int key = GetKeyPressed();
+
+ if ((key >= 32) && (key <= 126)) keyPressed = true;
+
+ return keyPressed;
+}