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+/*******************************************************************************************
+*
+* raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
+
+ // NOTE: Be careful, background width must be equal or bigger than screen width
+ // if not, texture should be draw more than two times for scrolling effect
+ Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
+ Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
+ Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
+
+ float scrollingBack = 0.0f;
+ float scrollingMid = 0.0f;
+ float scrollingFore = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ scrollingBack -= 0.1f;
+ scrollingMid -= 0.5f;
+ scrollingFore -= 1.0f;
+
+ // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
+ if (scrollingBack <= -background.width*2) scrollingBack = 0;
+ if (scrollingMid <= -midground.width*2) scrollingMid = 0;
+ if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(GetColor(0x052c46ff));
+
+ // Draw background image twice
+ // NOTE: Texture is scaled twice its size
+ DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
+ DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
+
+ // Draw midground image twice
+ DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
+ DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
+
+ // Draw foreground image twice
+ DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
+ DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
+
+ DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
+ DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(background); // Unload background texture
+ UnloadTexture(midground); // Unload midground texture
+ UnloadTexture(foreground); // Unload foreground texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file