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Diffstat (limited to 'deps/raylib/examples/textures/textures_mouse_painting.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_mouse_painting.c | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_mouse_painting.c b/deps/raylib/examples/textures/textures_mouse_painting.c new file mode 100644 index 0000000..27bbc74 --- /dev/null +++ b/deps/raylib/examples/textures/textures_mouse_painting.c @@ -0,0 +1,226 @@ +/******************************************************************************************* +* +* raylib [textures] example - Mouse painting +* +* Example originally created with raylib 3.0, last time updated with raylib 3.0 +* +* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_COLORS_COUNT 23 // Number of colors available + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting"); + + // Colors to choose from + Color colors[MAX_COLORS_COUNT] = { + RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN, + SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN, + LIGHTGRAY, GRAY, DARKGRAY, BLACK }; + + // Define colorsRecs data (for every rectangle) + Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; + + for (int i = 0; i < MAX_COLORS_COUNT; i++) + { + colorsRecs[i].x = 10 + 30.0f*i + 2*i; + colorsRecs[i].y = 10; + colorsRecs[i].width = 30; + colorsRecs[i].height = 30; + } + + int colorSelected = 0; + int colorSelectedPrev = colorSelected; + int colorMouseHover = 0; + float brushSize = 20.0f; + bool mouseWasPressed = false; + + Rectangle btnSaveRec = { 750, 10, 40, 30 }; + bool btnSaveMouseHover = false; + bool showSaveMessage = false; + int saveMessageCounter = 0; + + // Create a RenderTexture2D to use as a canvas + RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); + + // Clear render texture before entering the game loop + BeginTextureMode(target); + ClearBackground(colors[0]); + EndTextureMode(); + + SetTargetFPS(120); // Set our game to run at 120 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + Vector2 mousePos = GetMousePosition(); + + // Move between colors with keys + if (IsKeyPressed(KEY_RIGHT)) colorSelected++; + else if (IsKeyPressed(KEY_LEFT)) colorSelected--; + + if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1; + else if (colorSelected < 0) colorSelected = 0; + + // Choose color with mouse + for (int i = 0; i < MAX_COLORS_COUNT; i++) + { + if (CheckCollisionPointRec(mousePos, colorsRecs[i])) + { + colorMouseHover = i; + break; + } + else colorMouseHover = -1; + } + + if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) + { + colorSelected = colorMouseHover; + colorSelectedPrev = colorSelected; + } + + // Change brush size + brushSize += GetMouseWheelMove()*5; + if (brushSize < 2) brushSize = 2; + if (brushSize > 50) brushSize = 50; + + if (IsKeyPressed(KEY_C)) + { + // Clear render texture to clear color + BeginTextureMode(target); + ClearBackground(colors[0]); + EndTextureMode(); + } + + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || (GetGestureDetected() == GESTURE_DRAG)) + { + // Paint circle into render texture + // NOTE: To avoid discontinuous circles, we could store + // previous-next mouse points and just draw a line using brush size + BeginTextureMode(target); + if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[colorSelected]); + EndTextureMode(); + } + + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) + { + if (!mouseWasPressed) + { + colorSelectedPrev = colorSelected; + colorSelected = 0; + } + + mouseWasPressed = true; + + // Erase circle from render texture + BeginTextureMode(target); + if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]); + EndTextureMode(); + } + else if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT) && mouseWasPressed) + { + colorSelected = colorSelectedPrev; + mouseWasPressed = false; + } + + // Check mouse hover save button + if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true; + else btnSaveMouseHover = false; + + // Image saving logic + // NOTE: Saving painted texture to a default named image + if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S)) + { + Image image = LoadImageFromTexture(target.texture); + ImageFlipVertical(&image); + ExportImage(image, "my_amazing_texture_painting.png"); + UnloadImage(image); + showSaveMessage = true; + } + + if (showSaveMessage) + { + // On saving, show a full screen message for 2 seconds + saveMessageCounter++; + if (saveMessageCounter > 240) + { + showSaveMessage = false; + saveMessageCounter = 0; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) + DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE); + + // Draw drawing circle for reference + if (mousePos.y > 50) + { + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY); + else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]); + } + + // Draw top panel + DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE); + DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY); + + // Draw color selection rectangles + for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]); + DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY); + + if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f)); + + DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2, + colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK); + + // Draw save image button + DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover ? RED : BLACK); + DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover ? RED : BLACK); + + // Draw save image message + if (showSaveMessage) + { + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f)); + DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK); + DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTexture(target); // Unload render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |