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+/*******************************************************************************************
+*
+* raylib [textures] example - Sprite animation
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_SPEED 15
+#define MIN_FRAME_SPEED 1
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
+
+ Vector2 position = { 350.0f, 280.0f };
+ Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
+ int currentFrame = 0;
+
+ int framesCounter = 0;
+ int framesSpeed = 8; // Number of spritesheet frames shown by second
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ framesCounter++;
+
+ if (framesCounter >= (60/framesSpeed))
+ {
+ framesCounter = 0;
+ currentFrame++;
+
+ if (currentFrame > 5) currentFrame = 0;
+
+ frameRec.x = (float)currentFrame*(float)scarfy.width/6;
+ }
+
+ // Control frames speed
+ if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
+ else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
+
+ if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
+ else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(scarfy, 15, 40, WHITE);
+ DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
+ DrawRectangleLines(15 + (int)frameRec.x, 40 + (int)frameRec.y, (int)frameRec.width, (int)frameRec.height, RED);
+
+ DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
+ DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
+ DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
+
+ for (int i = 0; i < MAX_FRAME_SPEED; i++)
+ {
+ if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
+ DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
+ }
+
+ DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
+
+ DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(scarfy); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file