diff options
Diffstat (limited to 'deps/raylib/examples/textures/textures_sprite_anim.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_sprite_anim.c | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_sprite_anim.c b/deps/raylib/examples/textures/textures_sprite_anim.c new file mode 100644 index 0000000..deb6821 --- /dev/null +++ b/deps/raylib/examples/textures/textures_sprite_anim.c @@ -0,0 +1,105 @@ +/******************************************************************************************* +* +* raylib [textures] example - Sprite animation +* +* Example originally created with raylib 1.3, last time updated with raylib 1.3 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_FRAME_SPEED 15 +#define MIN_FRAME_SPEED 1 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading + + Vector2 position = { 350.0f, 280.0f }; + Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height }; + int currentFrame = 0; + + int framesCounter = 0; + int framesSpeed = 8; // Number of spritesheet frames shown by second + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + if (framesCounter >= (60/framesSpeed)) + { + framesCounter = 0; + currentFrame++; + + if (currentFrame > 5) currentFrame = 0; + + frameRec.x = (float)currentFrame*(float)scarfy.width/6; + } + + // Control frames speed + if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; + else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; + + if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; + else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(scarfy, 15, 40, WHITE); + DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); + DrawRectangleLines(15 + (int)frameRec.x, 40 + (int)frameRec.y, (int)frameRec.width, (int)frameRec.height, RED); + + DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); + DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); + DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); + + for (int i = 0; i < MAX_FRAME_SPEED; i++) + { + if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); + DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); + } + + DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture + + DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(scarfy); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |