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Diffstat (limited to 'deps/raylib/examples/textures/textures_sprite_explosion.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_sprite_explosion.c | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_sprite_explosion.c b/deps/raylib/examples/textures/textures_sprite_explosion.c new file mode 100644 index 0000000..a65426c --- /dev/null +++ b/deps/raylib/examples/textures/textures_sprite_explosion.c @@ -0,0 +1,125 @@ +/******************************************************************************************* +* +* raylib [textures] example - sprite explosion +* +* Example originally created with raylib 2.5, last time updated with raylib 3.5 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2024 Anata and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_FRAMES_PER_LINE 5 +#define NUM_LINES 5 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion"); + + InitAudioDevice(); + + // Load explosion sound + Sound fxBoom = LoadSound("resources/boom.wav"); + + // Load explosion texture + Texture2D explosion = LoadTexture("resources/explosion.png"); + + // Init variables for animation + float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE); // Sprite one frame rectangle width + float frameHeight = (float)(explosion.height/NUM_LINES); // Sprite one frame rectangle height + int currentFrame = 0; + int currentLine = 0; + + Rectangle frameRec = { 0, 0, frameWidth, frameHeight }; + Vector2 position = { 0.0f, 0.0f }; + + bool active = false; + int framesCounter = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Check for mouse button pressed and activate explosion (if not active) + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !active) + { + position = GetMousePosition(); + active = true; + + position.x -= frameWidth/2.0f; + position.y -= frameHeight/2.0f; + + PlaySound(fxBoom); + } + + // Compute explosion animation frames + if (active) + { + framesCounter++; + + if (framesCounter > 2) + { + currentFrame++; + + if (currentFrame >= NUM_FRAMES_PER_LINE) + { + currentFrame = 0; + currentLine++; + + if (currentLine >= NUM_LINES) + { + currentLine = 0; + active = false; + } + } + + framesCounter = 0; + } + } + + frameRec.x = frameWidth*currentFrame; + frameRec.y = frameHeight*currentLine; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw explosion required frame rectangle + if (active) DrawTextureRec(explosion, frameRec, position, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(explosion); // Unload texture + UnloadSound(fxBoom); // Unload sound + + CloseAudioDevice(); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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