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Diffstat (limited to 'deps/raylib/examples/textures/textures_srcrec_dstrec.c')
-rw-r--r-- | deps/raylib/examples/textures/textures_srcrec_dstrec.c | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/deps/raylib/examples/textures/textures_srcrec_dstrec.c b/deps/raylib/examples/textures/textures_srcrec_dstrec.c new file mode 100644 index 0000000..035e303 --- /dev/null +++ b/deps/raylib/examples/textures/textures_srcrec_dstrec.c @@ -0,0 +1,87 @@ +/******************************************************************************************* +* +* raylib [textures] example - Texture source and destination rectangles +* +* Example originally created with raylib 1.3, last time updated with raylib 1.3 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading + + int frameWidth = scarfy.width/6; + int frameHeight = scarfy.height; + + // Source rectangle (part of the texture to use for drawing) + Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight }; + + // Destination rectangle (screen rectangle where drawing part of texture) + Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f }; + + // Origin of the texture (rotation/scale point), it's relative to destination rectangle size + Vector2 origin = { (float)frameWidth, (float)frameHeight }; + + int rotation = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + rotation++; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw + // sourceRec defines the part of the texture we use for drawing + // destRec defines the rectangle where our texture part will fit (scaling it to fit) + // origin defines the point of the texture used as reference for rotation and scaling + // rotation defines the texture rotation (using origin as rotation point) + DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE); + + DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY); + DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY); + + DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(scarfy); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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