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+/*******************************************************************************************
+*
+* raylib [textures] example - Texture source and destination rectangles
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
+
+ int frameWidth = scarfy.width/6;
+ int frameHeight = scarfy.height;
+
+ // Source rectangle (part of the texture to use for drawing)
+ Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
+
+ // Destination rectangle (screen rectangle where drawing part of texture)
+ Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f };
+
+ // Origin of the texture (rotation/scale point), it's relative to destination rectangle size
+ Vector2 origin = { (float)frameWidth, (float)frameHeight };
+
+ int rotation = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ rotation++;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
+ // sourceRec defines the part of the texture we use for drawing
+ // destRec defines the rectangle where our texture part will fit (scaling it to fit)
+ // origin defines the point of the texture used as reference for rotation and scaling
+ // rotation defines the texture rotation (using origin as rotation point)
+ DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
+
+ DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY);
+ DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
+
+ DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(scarfy); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file