diff options
Diffstat (limited to 'deps/raylib/parser/output/raylib_api.txt')
-rw-r--r-- | deps/raylib/parser/output/raylib_api.txt | 4670 |
1 files changed, 4670 insertions, 0 deletions
diff --git a/deps/raylib/parser/output/raylib_api.txt b/deps/raylib/parser/output/raylib_api.txt new file mode 100644 index 0000000..a9cfa00 --- /dev/null +++ b/deps/raylib/parser/output/raylib_api.txt @@ -0,0 +1,4670 @@ + +Defines found: 57 + +Define 001: RAYLIB_H + Name: RAYLIB_H + Type: GUARD + Value: + Description: +Define 002: RAYLIB_VERSION_MAJOR + Name: RAYLIB_VERSION_MAJOR + Type: INT + Value: 5 + Description: +Define 003: RAYLIB_VERSION_MINOR + Name: RAYLIB_VERSION_MINOR + Type: INT + Value: 5 + Description: +Define 004: RAYLIB_VERSION_PATCH + Name: RAYLIB_VERSION_PATCH + Type: INT + Value: 0 + Description: +Define 005: RAYLIB_VERSION + Name: RAYLIB_VERSION + Type: STRING + Value: "5.5" + Description: +Define 006: __declspec(x) + Name: __declspec(x) + Type: MACRO + Value: __attribute__((x)) + Description: +Define 007: RLAPI + Name: RLAPI + Type: UNKNOWN + Value: __declspec(dllexport) + Description: We are building the library as a Win32 shared library (.dll) +Define 008: PI + Name: PI + Type: FLOAT + Value: 3.14159265358979323846 + Description: +Define 009: DEG2RAD + Name: DEG2RAD + Type: FLOAT_MATH + Value: (PI/180.0f) + Description: +Define 010: RAD2DEG + Name: RAD2DEG + Type: FLOAT_MATH + Value: (180.0f/PI) + Description: +Define 011: RL_MALLOC(sz) + Name: RL_MALLOC(sz) + Type: MACRO + Value: malloc(sz) + Description: +Define 012: RL_CALLOC(n,sz) + Name: RL_CALLOC(n,sz) + Type: MACRO + Value: calloc(n,sz) + Description: +Define 013: RL_REALLOC(ptr,sz) + Name: RL_REALLOC(ptr,sz) + Type: MACRO + Value: realloc(ptr,sz) + Description: +Define 014: RL_FREE(ptr) + Name: RL_FREE(ptr) + Type: MACRO + Value: free(ptr) + Description: +Define 015: CLITERAL(type) + Name: CLITERAL(type) + Type: MACRO + Value: type + Description: +Define 016: RL_COLOR_TYPE + Name: RL_COLOR_TYPE + Type: GUARD + Value: + Description: +Define 017: RL_RECTANGLE_TYPE + Name: RL_RECTANGLE_TYPE + Type: GUARD + Value: + Description: +Define 018: RL_VECTOR2_TYPE + Name: RL_VECTOR2_TYPE + Type: GUARD + Value: + Description: +Define 019: RL_VECTOR3_TYPE + Name: RL_VECTOR3_TYPE + Type: GUARD + Value: + Description: +Define 020: RL_VECTOR4_TYPE + Name: RL_VECTOR4_TYPE + Type: GUARD + Value: + Description: +Define 021: RL_QUATERNION_TYPE + Name: RL_QUATERNION_TYPE + Type: GUARD + Value: + Description: +Define 022: RL_MATRIX_TYPE + Name: RL_MATRIX_TYPE + Type: GUARD + Value: + Description: +Define 023: LIGHTGRAY + Name: LIGHTGRAY + Type: COLOR + Value: CLITERAL(Color){ 200, 200, 200, 255 } + Description: Light Gray +Define 024: GRAY + Name: GRAY + Type: COLOR + Value: CLITERAL(Color){ 130, 130, 130, 255 } + Description: Gray +Define 025: DARKGRAY + Name: DARKGRAY + Type: COLOR + Value: CLITERAL(Color){ 80, 80, 80, 255 } + Description: Dark Gray +Define 026: YELLOW + Name: YELLOW + Type: COLOR + Value: CLITERAL(Color){ 253, 249, 0, 255 } + Description: Yellow +Define 027: GOLD + Name: GOLD + Type: COLOR + Value: CLITERAL(Color){ 255, 203, 0, 255 } + Description: Gold +Define 028: ORANGE + Name: ORANGE + Type: COLOR + Value: CLITERAL(Color){ 255, 161, 0, 255 } + Description: Orange +Define 029: PINK + Name: PINK + Type: COLOR + Value: CLITERAL(Color){ 255, 109, 194, 255 } + Description: Pink +Define 030: RED + Name: RED + Type: COLOR + Value: CLITERAL(Color){ 230, 41, 55, 255 } + Description: Red +Define 031: MAROON + Name: MAROON + Type: COLOR + Value: CLITERAL(Color){ 190, 33, 55, 255 } + Description: Maroon +Define 032: GREEN + Name: GREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 228, 48, 255 } + Description: Green +Define 033: LIME + Name: LIME + Type: COLOR + Value: CLITERAL(Color){ 0, 158, 47, 255 } + Description: Lime +Define 034: DARKGREEN + Name: DARKGREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 117, 44, 255 } + Description: Dark Green +Define 035: SKYBLUE + Name: SKYBLUE + Type: COLOR + Value: CLITERAL(Color){ 102, 191, 255, 255 } + Description: Sky Blue +Define 036: BLUE + Name: BLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 121, 241, 255 } + Description: Blue +Define 037: DARKBLUE + Name: DARKBLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 82, 172, 255 } + Description: Dark Blue +Define 038: PURPLE + Name: PURPLE + Type: COLOR + Value: CLITERAL(Color){ 200, 122, 255, 255 } + Description: Purple +Define 039: VIOLET + Name: VIOLET + Type: COLOR + Value: CLITERAL(Color){ 135, 60, 190, 255 } + Description: Violet +Define 040: DARKPURPLE + Name: DARKPURPLE + Type: COLOR + Value: CLITERAL(Color){ 112, 31, 126, 255 } + Description: Dark Purple +Define 041: BEIGE + Name: BEIGE + Type: COLOR + Value: CLITERAL(Color){ 211, 176, 131, 255 } + Description: Beige +Define 042: BROWN + Name: BROWN + Type: COLOR + Value: CLITERAL(Color){ 127, 106, 79, 255 } + Description: Brown +Define 043: DARKBROWN + Name: DARKBROWN + Type: COLOR + Value: CLITERAL(Color){ 76, 63, 47, 255 } + Description: Dark Brown +Define 044: WHITE + Name: WHITE + Type: COLOR + Value: CLITERAL(Color){ 255, 255, 255, 255 } + Description: White +Define 045: BLACK + Name: BLACK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 255 } + Description: Black +Define 046: BLANK + Name: BLANK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 0 } + Description: Blank (Transparent) +Define 047: MAGENTA + Name: MAGENTA + Type: COLOR + Value: CLITERAL(Color){ 255, 0, 255, 255 } + Description: Magenta +Define 048: RAYWHITE + Name: RAYWHITE + Type: COLOR + Value: CLITERAL(Color){ 245, 245, 245, 255 } + Description: My own White (raylib logo) +Define 049: RL_BOOL_TYPE + Name: RL_BOOL_TYPE + Type: GUARD + Value: + Description: +Define 050: MOUSE_LEFT_BUTTON + Name: MOUSE_LEFT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_LEFT + Description: +Define 051: MOUSE_RIGHT_BUTTON + Name: MOUSE_RIGHT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_RIGHT + Description: +Define 052: MOUSE_MIDDLE_BUTTON + Name: MOUSE_MIDDLE_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_MIDDLE + Description: +Define 053: MATERIAL_MAP_DIFFUSE + Name: MATERIAL_MAP_DIFFUSE + Type: UNKNOWN + Value: MATERIAL_MAP_ALBEDO + Description: +Define 054: MATERIAL_MAP_SPECULAR + Name: MATERIAL_MAP_SPECULAR + Type: UNKNOWN + Value: MATERIAL_MAP_METALNESS + Description: +Define 055: SHADER_LOC_MAP_DIFFUSE + Name: SHADER_LOC_MAP_DIFFUSE + Type: UNKNOWN + Value: SHADER_LOC_MAP_ALBEDO + Description: +Define 056: SHADER_LOC_MAP_SPECULAR + Name: SHADER_LOC_MAP_SPECULAR + Type: UNKNOWN + Value: SHADER_LOC_MAP_METALNESS + Description: +Define 057: GetMouseRay + Name: GetMouseRay + Type: UNKNOWN + Value: GetScreenToWorldRay + Description: Compatibility hack for previous raylib versions + +Structures found: 34 + +Struct 01: Vector2 (2 fields) + Name: Vector2 + Description: Vector2, 2 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component +Struct 02: Vector3 (3 fields) + Name: Vector3 + Description: Vector3, 3 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component + Field[3]: float z // Vector z component +Struct 03: Vector4 (4 fields) + Name: Vector4 + Description: Vector4, 4 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component + Field[3]: float z // Vector z component + Field[4]: float w // Vector w component +Struct 04: Matrix (16 fields) + Name: Matrix + Description: Matrix, 4x4 components, column major, OpenGL style, right-handed + Field[1]: float m0 // Matrix first row (4 components) + Field[2]: float m4 // Matrix first row (4 components) + Field[3]: float m8 // Matrix first row (4 components) + Field[4]: float m12 // Matrix first row (4 components) + Field[5]: float m1 // Matrix second row (4 components) + Field[6]: float m5 // Matrix second row (4 components) + Field[7]: float m9 // Matrix second row (4 components) + Field[8]: float m13 // Matrix second row (4 components) + Field[9]: float m2 // Matrix third row (4 components) + Field[10]: float m6 // Matrix third row (4 components) + Field[11]: float m10 // Matrix third row (4 components) + Field[12]: float m14 // Matrix third row (4 components) + Field[13]: float m3 // Matrix fourth row (4 components) + Field[14]: float m7 // Matrix fourth row (4 components) + Field[15]: float m11 // Matrix fourth row (4 components) + Field[16]: float m15 // Matrix fourth row (4 components) +Struct 05: Color (4 fields) + Name: Color + Description: Color, 4 components, R8G8B8A8 (32bit) + Field[1]: unsigned char r // Color red value + Field[2]: unsigned char g // Color green value + Field[3]: unsigned char b // Color blue value + Field[4]: unsigned char a // Color alpha value +Struct 06: Rectangle (4 fields) + Name: Rectangle + Description: Rectangle, 4 components + Field[1]: float x // Rectangle top-left corner position x + Field[2]: float y // Rectangle top-left corner position y + Field[3]: float width // Rectangle width + Field[4]: float height // Rectangle height +Struct 07: Image (5 fields) + Name: Image + Description: Image, pixel data stored in CPU memory (RAM) + Field[1]: void * data // Image raw data + Field[2]: int width // Image base width + Field[3]: int height // Image base height + Field[4]: int mipmaps // Mipmap levels, 1 by default + Field[5]: int format // Data format (PixelFormat type) +Struct 08: Texture (5 fields) + Name: Texture + Description: Texture, tex data stored in GPU memory (VRAM) + Field[1]: unsigned int id // OpenGL texture id + Field[2]: int width // Texture base width + Field[3]: int height // Texture base height + Field[4]: int mipmaps // Mipmap levels, 1 by default + Field[5]: int format // Data format (PixelFormat type) +Struct 09: RenderTexture (3 fields) + Name: RenderTexture + Description: RenderTexture, fbo for texture rendering + Field[1]: unsigned int id // OpenGL framebuffer object id + Field[2]: Texture texture // Color buffer attachment texture + Field[3]: Texture depth // Depth buffer attachment texture +Struct 10: NPatchInfo (6 fields) + Name: NPatchInfo + Description: NPatchInfo, n-patch layout info + Field[1]: Rectangle source // Texture source rectangle + Field[2]: int left // Left border offset + Field[3]: int top // Top border offset + Field[4]: int right // Right border offset + Field[5]: int bottom // Bottom border offset + Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1 +Struct 11: GlyphInfo (5 fields) + Name: GlyphInfo + Description: GlyphInfo, font characters glyphs info + Field[1]: int value // Character value (Unicode) + Field[2]: int offsetX // Character offset X when drawing + Field[3]: int offsetY // Character offset Y when drawing + Field[4]: int advanceX // Character advance position X + Field[5]: Image image // Character image data +Struct 12: Font (6 fields) + Name: Font + Description: Font, font texture and GlyphInfo array data + Field[1]: int baseSize // Base size (default chars height) + Field[2]: int glyphCount // Number of glyph characters + Field[3]: int glyphPadding // Padding around the glyph characters + Field[4]: Texture2D texture // Texture atlas containing the glyphs + Field[5]: Rectangle * recs // Rectangles in texture for the glyphs + Field[6]: GlyphInfo * glyphs // Glyphs info data +Struct 13: Camera3D (5 fields) + Name: Camera3D + Description: Camera, defines position/orientation in 3d space + Field[1]: Vector3 position // Camera position + Field[2]: Vector3 target // Camera target it looks-at + Field[3]: Vector3 up // Camera up vector (rotation over its axis) + Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +Struct 14: Camera2D (4 fields) + Name: Camera2D + Description: Camera2D, defines position/orientation in 2d space + Field[1]: Vector2 offset // Camera offset (displacement from target) + Field[2]: Vector2 target // Camera target (rotation and zoom origin) + Field[3]: float rotation // Camera rotation in degrees + Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default +Struct 15: Mesh (17 fields) + Name: Mesh + Description: Mesh, vertex data and vao/vbo + Field[1]: int vertexCount // Number of vertices stored in arrays + Field[2]: int triangleCount // Number of triangles stored (indexed or not) + Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + Field[5]: float * texcoords2 // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed) + Field[10]: float * animVertices // Animated vertex positions (after bones transformations) + Field[11]: float * animNormals // Animated normals (after bones transformations) + Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) + Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Field[14]: Matrix * boneMatrices // Bones animated transformation matrices + Field[15]: int boneCount // Number of bones + Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id + Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) +Struct 16: Shader (2 fields) + Name: Shader + Description: Shader + Field[1]: unsigned int id // Shader program id + Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS) +Struct 17: MaterialMap (3 fields) + Name: MaterialMap + Description: MaterialMap + Field[1]: Texture2D texture // Material map texture + Field[2]: Color color // Material map color + Field[3]: float value // Material map value +Struct 18: Material (3 fields) + Name: Material + Description: Material, includes shader and maps + Field[1]: Shader shader // Material shader + Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS) + Field[3]: float[4] params // Material generic parameters (if required) +Struct 19: Transform (3 fields) + Name: Transform + Description: Transform, vertex transformation data + Field[1]: Vector3 translation // Translation + Field[2]: Quaternion rotation // Rotation + Field[3]: Vector3 scale // Scale +Struct 20: BoneInfo (2 fields) + Name: BoneInfo + Description: Bone, skeletal animation bone + Field[1]: char[32] name // Bone name + Field[2]: int parent // Bone parent +Struct 21: Model (9 fields) + Name: Model + Description: Model, meshes, materials and animation data + Field[1]: Matrix transform // Local transform matrix + Field[2]: int meshCount // Number of meshes + Field[3]: int materialCount // Number of materials + Field[4]: Mesh * meshes // Meshes array + Field[5]: Material * materials // Materials array + Field[6]: int * meshMaterial // Mesh material number + Field[7]: int boneCount // Number of bones + Field[8]: BoneInfo * bones // Bones information (skeleton) + Field[9]: Transform * bindPose // Bones base transformation (pose) +Struct 22: ModelAnimation (5 fields) + Name: ModelAnimation + Description: ModelAnimation + Field[1]: int boneCount // Number of bones + Field[2]: int frameCount // Number of animation frames + Field[3]: BoneInfo * bones // Bones information (skeleton) + Field[4]: Transform ** framePoses // Poses array by frame + Field[5]: char[32] name // Animation name +Struct 23: Ray (2 fields) + Name: Ray + Description: Ray, ray for raycasting + Field[1]: Vector3 position // Ray position (origin) + Field[2]: Vector3 direction // Ray direction (normalized) +Struct 24: RayCollision (4 fields) + Name: RayCollision + Description: RayCollision, ray hit information + Field[1]: bool hit // Did the ray hit something? + Field[2]: float distance // Distance to the nearest hit + Field[3]: Vector3 point // Point of the nearest hit + Field[4]: Vector3 normal // Surface normal of hit +Struct 25: BoundingBox (2 fields) + Name: BoundingBox + Description: BoundingBox + Field[1]: Vector3 min // Minimum vertex box-corner + Field[2]: Vector3 max // Maximum vertex box-corner +Struct 26: Wave (5 fields) + Name: Wave + Description: Wave, audio wave data + Field[1]: unsigned int frameCount // Total number of frames (considering channels) + Field[2]: unsigned int sampleRate // Frequency (samples per second) + Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) + Field[5]: void * data // Buffer data pointer +Struct 27: AudioStream (5 fields) + Name: AudioStream + Description: AudioStream, custom audio stream + Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system + Field[2]: rAudioProcessor * processor // Pointer to internal data processor, useful for audio effects + Field[3]: unsigned int sampleRate // Frequency (samples per second) + Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) +Struct 28: Sound (2 fields) + Name: Sound + Description: Sound + Field[1]: AudioStream stream // Audio stream + Field[2]: unsigned int frameCount // Total number of frames (considering channels) +Struct 29: Music (5 fields) + Name: Music + Description: Music, audio stream, anything longer than ~10 seconds should be streamed + Field[1]: AudioStream stream // Audio stream + Field[2]: unsigned int frameCount // Total number of frames (considering channels) + Field[3]: bool looping // Music looping enable + Field[4]: int ctxType // Type of music context (audio filetype) + Field[5]: void * ctxData // Audio context data, depends on type +Struct 30: VrDeviceInfo (9 fields) + Name: VrDeviceInfo + Description: VrDeviceInfo, Head-Mounted-Display device parameters + Field[1]: int hResolution // Horizontal resolution in pixels + Field[2]: int vResolution // Vertical resolution in pixels + Field[3]: float hScreenSize // Horizontal size in meters + Field[4]: float vScreenSize // Vertical size in meters + Field[5]: float eyeToScreenDistance // Distance between eye and display in meters + Field[6]: float lensSeparationDistance // Lens separation distance in meters + Field[7]: float interpupillaryDistance // IPD (distance between pupils) in meters + Field[8]: float[4] lensDistortionValues // Lens distortion constant parameters + Field[9]: float[4] chromaAbCorrection // Chromatic aberration correction parameters +Struct 31: VrStereoConfig (8 fields) + Name: VrStereoConfig + Description: VrStereoConfig, VR stereo rendering configuration for simulator + Field[1]: Matrix[2] projection // VR projection matrices (per eye) + Field[2]: Matrix[2] viewOffset // VR view offset matrices (per eye) + Field[3]: float[2] leftLensCenter // VR left lens center + Field[4]: float[2] rightLensCenter // VR right lens center + Field[5]: float[2] leftScreenCenter // VR left screen center + Field[6]: float[2] rightScreenCenter // VR right screen center + Field[7]: float[2] scale // VR distortion scale + Field[8]: float[2] scaleIn // VR distortion scale in +Struct 32: FilePathList (3 fields) + Name: FilePathList + Description: File path list + Field[1]: unsigned int capacity // Filepaths max entries + Field[2]: unsigned int count // Filepaths entries count + Field[3]: char ** paths // Filepaths entries +Struct 33: AutomationEvent (3 fields) + Name: AutomationEvent + Description: Automation event + Field[1]: unsigned int frame // Event frame + Field[2]: unsigned int type // Event type (AutomationEventType) + Field[3]: int[4] params // Event parameters (if required) +Struct 34: AutomationEventList (3 fields) + Name: AutomationEventList + Description: Automation event list + Field[1]: unsigned int capacity // Events max entries (MAX_AUTOMATION_EVENTS) + Field[2]: unsigned int count // Events entries count + Field[3]: AutomationEvent * events // Events entries + +Aliases found: 5 + +Alias 001: Quaternion + Type: Vector4 + Name: Quaternion + Description: Quaternion, 4 components (Vector4 alias) +Alias 002: Texture2D + Type: Texture + Name: Texture2D + Description: Texture2D, same as Texture +Alias 003: TextureCubemap + Type: Texture + Name: TextureCubemap + Description: TextureCubemap, same as Texture +Alias 004: RenderTexture2D + Type: RenderTexture + Name: RenderTexture2D + Description: RenderTexture2D, same as RenderTexture +Alias 005: Camera + Type: Camera3D + Name: Camera + Description: Camera type fallback, defaults to Camera3D + +Enums found: 21 + +Enum 01: ConfigFlags (16 values) + Name: ConfigFlags + Description: System/Window config flags + Value[FLAG_VSYNC_HINT]: 64 + Value[FLAG_FULLSCREEN_MODE]: 2 + Value[FLAG_WINDOW_RESIZABLE]: 4 + Value[FLAG_WINDOW_UNDECORATED]: 8 + Value[FLAG_WINDOW_HIDDEN]: 128 + Value[FLAG_WINDOW_MINIMIZED]: 512 + Value[FLAG_WINDOW_MAXIMIZED]: 1024 + Value[FLAG_WINDOW_UNFOCUSED]: 2048 + Value[FLAG_WINDOW_TOPMOST]: 4096 + Value[FLAG_WINDOW_ALWAYS_RUN]: 256 + Value[FLAG_WINDOW_TRANSPARENT]: 16 + Value[FLAG_WINDOW_HIGHDPI]: 8192 + Value[FLAG_WINDOW_MOUSE_PASSTHROUGH]: 16384 + Value[FLAG_BORDERLESS_WINDOWED_MODE]: 32768 + Value[FLAG_MSAA_4X_HINT]: 32 + Value[FLAG_INTERLACED_HINT]: 65536 +Enum 02: TraceLogLevel (8 values) + Name: TraceLogLevel + Description: Trace log level + Value[LOG_ALL]: 0 + Value[LOG_TRACE]: 1 + Value[LOG_DEBUG]: 2 + Value[LOG_INFO]: 3 + Value[LOG_WARNING]: 4 + Value[LOG_ERROR]: 5 + Value[LOG_FATAL]: 6 + Value[LOG_NONE]: 7 +Enum 03: KeyboardKey (110 values) + Name: KeyboardKey + Description: Keyboard keys (US keyboard layout) + Value[KEY_NULL]: 0 + Value[KEY_APOSTROPHE]: 39 + Value[KEY_COMMA]: 44 + Value[KEY_MINUS]: 45 + Value[KEY_PERIOD]: 46 + Value[KEY_SLASH]: 47 + Value[KEY_ZERO]: 48 + Value[KEY_ONE]: 49 + Value[KEY_TWO]: 50 + Value[KEY_THREE]: 51 + Value[KEY_FOUR]: 52 + Value[KEY_FIVE]: 53 + Value[KEY_SIX]: 54 + Value[KEY_SEVEN]: 55 + Value[KEY_EIGHT]: 56 + Value[KEY_NINE]: 57 + Value[KEY_SEMICOLON]: 59 + Value[KEY_EQUAL]: 61 + Value[KEY_A]: 65 + Value[KEY_B]: 66 + Value[KEY_C]: 67 + Value[KEY_D]: 68 + Value[KEY_E]: 69 + Value[KEY_F]: 70 + Value[KEY_G]: 71 + Value[KEY_H]: 72 + Value[KEY_I]: 73 + Value[KEY_J]: 74 + Value[KEY_K]: 75 + Value[KEY_L]: 76 + Value[KEY_M]: 77 + Value[KEY_N]: 78 + Value[KEY_O]: 79 + Value[KEY_P]: 80 + Value[KEY_Q]: 81 + Value[KEY_R]: 82 + Value[KEY_S]: 83 + Value[KEY_T]: 84 + Value[KEY_U]: 85 + Value[KEY_V]: 86 + Value[KEY_W]: 87 + Value[KEY_X]: 88 + Value[KEY_Y]: 89 + Value[KEY_Z]: 90 + Value[KEY_LEFT_BRACKET]: 91 + Value[KEY_BACKSLASH]: 92 + Value[KEY_RIGHT_BRACKET]: 93 + Value[KEY_GRAVE]: 96 + Value[KEY_SPACE]: 32 + Value[KEY_ESCAPE]: 256 + Value[KEY_ENTER]: 257 + Value[KEY_TAB]: 258 + Value[KEY_BACKSPACE]: 259 + Value[KEY_INSERT]: 260 + Value[KEY_DELETE]: 261 + Value[KEY_RIGHT]: 262 + Value[KEY_LEFT]: 263 + Value[KEY_DOWN]: 264 + Value[KEY_UP]: 265 + Value[KEY_PAGE_UP]: 266 + Value[KEY_PAGE_DOWN]: 267 + Value[KEY_HOME]: 268 + Value[KEY_END]: 269 + Value[KEY_CAPS_LOCK]: 280 + Value[KEY_SCROLL_LOCK]: 281 + Value[KEY_NUM_LOCK]: 282 + Value[KEY_PRINT_SCREEN]: 283 + Value[KEY_PAUSE]: 284 + Value[KEY_F1]: 290 + Value[KEY_F2]: 291 + Value[KEY_F3]: 292 + Value[KEY_F4]: 293 + Value[KEY_F5]: 294 + Value[KEY_F6]: 295 + Value[KEY_F7]: 296 + Value[KEY_F8]: 297 + Value[KEY_F9]: 298 + Value[KEY_F10]: 299 + Value[KEY_F11]: 300 + Value[KEY_F12]: 301 + Value[KEY_LEFT_SHIFT]: 340 + Value[KEY_LEFT_CONTROL]: 341 + Value[KEY_LEFT_ALT]: 342 + Value[KEY_LEFT_SUPER]: 343 + Value[KEY_RIGHT_SHIFT]: 344 + Value[KEY_RIGHT_CONTROL]: 345 + Value[KEY_RIGHT_ALT]: 346 + Value[KEY_RIGHT_SUPER]: 347 + Value[KEY_KB_MENU]: 348 + Value[KEY_KP_0]: 320 + Value[KEY_KP_1]: 321 + Value[KEY_KP_2]: 322 + Value[KEY_KP_3]: 323 + Value[KEY_KP_4]: 324 + Value[KEY_KP_5]: 325 + Value[KEY_KP_6]: 326 + Value[KEY_KP_7]: 327 + Value[KEY_KP_8]: 328 + Value[KEY_KP_9]: 329 + Value[KEY_KP_DECIMAL]: 330 + Value[KEY_KP_DIVIDE]: 331 + Value[KEY_KP_MULTIPLY]: 332 + Value[KEY_KP_SUBTRACT]: 333 + Value[KEY_KP_ADD]: 334 + Value[KEY_KP_ENTER]: 335 + Value[KEY_KP_EQUAL]: 336 + Value[KEY_BACK]: 4 + Value[KEY_MENU]: 5 + Value[KEY_VOLUME_UP]: 24 + Value[KEY_VOLUME_DOWN]: 25 +Enum 04: MouseButton (7 values) + Name: MouseButton + Description: Mouse buttons + Value[MOUSE_BUTTON_LEFT]: 0 + Value[MOUSE_BUTTON_RIGHT]: 1 + Value[MOUSE_BUTTON_MIDDLE]: 2 + Value[MOUSE_BUTTON_SIDE]: 3 + Value[MOUSE_BUTTON_EXTRA]: 4 + Value[MOUSE_BUTTON_FORWARD]: 5 + Value[MOUSE_BUTTON_BACK]: 6 +Enum 05: MouseCursor (11 values) + Name: MouseCursor + Description: Mouse cursor + Value[MOUSE_CURSOR_DEFAULT]: 0 + Value[MOUSE_CURSOR_ARROW]: 1 + Value[MOUSE_CURSOR_IBEAM]: 2 + Value[MOUSE_CURSOR_CROSSHAIR]: 3 + Value[MOUSE_CURSOR_POINTING_HAND]: 4 + Value[MOUSE_CURSOR_RESIZE_EW]: 5 + Value[MOUSE_CURSOR_RESIZE_NS]: 6 + Value[MOUSE_CURSOR_RESIZE_NWSE]: 7 + Value[MOUSE_CURSOR_RESIZE_NESW]: 8 + Value[MOUSE_CURSOR_RESIZE_ALL]: 9 + Value[MOUSE_CURSOR_NOT_ALLOWED]: 10 +Enum 06: GamepadButton (18 values) + Name: GamepadButton + Description: Gamepad buttons + Value[GAMEPAD_BUTTON_UNKNOWN]: 0 + Value[GAMEPAD_BUTTON_LEFT_FACE_UP]: 1 + Value[GAMEPAD_BUTTON_LEFT_FACE_RIGHT]: 2 + Value[GAMEPAD_BUTTON_LEFT_FACE_DOWN]: 3 + Value[GAMEPAD_BUTTON_LEFT_FACE_LEFT]: 4 + Value[GAMEPAD_BUTTON_RIGHT_FACE_UP]: 5 + Value[GAMEPAD_BUTTON_RIGHT_FACE_RIGHT]: 6 + Value[GAMEPAD_BUTTON_RIGHT_FACE_DOWN]: 7 + Value[GAMEPAD_BUTTON_RIGHT_FACE_LEFT]: 8 + Value[GAMEPAD_BUTTON_LEFT_TRIGGER_1]: 9 + Value[GAMEPAD_BUTTON_LEFT_TRIGGER_2]: 10 + Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_1]: 11 + Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_2]: 12 + Value[GAMEPAD_BUTTON_MIDDLE_LEFT]: 13 + Value[GAMEPAD_BUTTON_MIDDLE]: 14 + Value[GAMEPAD_BUTTON_MIDDLE_RIGHT]: 15 + Value[GAMEPAD_BUTTON_LEFT_THUMB]: 16 + Value[GAMEPAD_BUTTON_RIGHT_THUMB]: 17 +Enum 07: GamepadAxis (6 values) + Name: GamepadAxis + Description: Gamepad axis + Value[GAMEPAD_AXIS_LEFT_X]: 0 + Value[GAMEPAD_AXIS_LEFT_Y]: 1 + Value[GAMEPAD_AXIS_RIGHT_X]: 2 + Value[GAMEPAD_AXIS_RIGHT_Y]: 3 + Value[GAMEPAD_AXIS_LEFT_TRIGGER]: 4 + Value[GAMEPAD_AXIS_RIGHT_TRIGGER]: 5 +Enum 08: MaterialMapIndex (11 values) + Name: MaterialMapIndex + Description: Material map index + Value[MATERIAL_MAP_ALBEDO]: 0 + Value[MATERIAL_MAP_METALNESS]: 1 + Value[MATERIAL_MAP_NORMAL]: 2 + Value[MATERIAL_MAP_ROUGHNESS]: 3 + Value[MATERIAL_MAP_OCCLUSION]: 4 + Value[MATERIAL_MAP_EMISSION]: 5 + Value[MATERIAL_MAP_HEIGHT]: 6 + Value[MATERIAL_MAP_CUBEMAP]: 7 + Value[MATERIAL_MAP_IRRADIANCE]: 8 + Value[MATERIAL_MAP_PREFILTER]: 9 + Value[MATERIAL_MAP_BRDF]: 10 +Enum 09: ShaderLocationIndex (29 values) + Name: ShaderLocationIndex + Description: Shader location index + Value[SHADER_LOC_VERTEX_POSITION]: 0 + Value[SHADER_LOC_VERTEX_TEXCOORD01]: 1 + Value[SHADER_LOC_VERTEX_TEXCOORD02]: 2 + Value[SHADER_LOC_VERTEX_NORMAL]: 3 + Value[SHADER_LOC_VERTEX_TANGENT]: 4 + Value[SHADER_LOC_VERTEX_COLOR]: 5 + Value[SHADER_LOC_MATRIX_MVP]: 6 + Value[SHADER_LOC_MATRIX_VIEW]: 7 + Value[SHADER_LOC_MATRIX_PROJECTION]: 8 + Value[SHADER_LOC_MATRIX_MODEL]: 9 + Value[SHADER_LOC_MATRIX_NORMAL]: 10 + Value[SHADER_LOC_VECTOR_VIEW]: 11 + Value[SHADER_LOC_COLOR_DIFFUSE]: 12 + Value[SHADER_LOC_COLOR_SPECULAR]: 13 + Value[SHADER_LOC_COLOR_AMBIENT]: 14 + Value[SHADER_LOC_MAP_ALBEDO]: 15 + Value[SHADER_LOC_MAP_METALNESS]: 16 + Value[SHADER_LOC_MAP_NORMAL]: 17 + Value[SHADER_LOC_MAP_ROUGHNESS]: 18 + Value[SHADER_LOC_MAP_OCCLUSION]: 19 + Value[SHADER_LOC_MAP_EMISSION]: 20 + Value[SHADER_LOC_MAP_HEIGHT]: 21 + Value[SHADER_LOC_MAP_CUBEMAP]: 22 + Value[SHADER_LOC_MAP_IRRADIANCE]: 23 + Value[SHADER_LOC_MAP_PREFILTER]: 24 + Value[SHADER_LOC_MAP_BRDF]: 25 + Value[SHADER_LOC_VERTEX_BONEIDS]: 26 + Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27 + Value[SHADER_LOC_BONE_MATRICES]: 28 +Enum 10: ShaderUniformDataType (9 values) + Name: ShaderUniformDataType + Description: Shader uniform data type + Value[SHADER_UNIFORM_FLOAT]: 0 + Value[SHADER_UNIFORM_VEC2]: 1 + Value[SHADER_UNIFORM_VEC3]: 2 + Value[SHADER_UNIFORM_VEC4]: 3 + Value[SHADER_UNIFORM_INT]: 4 + Value[SHADER_UNIFORM_IVEC2]: 5 + Value[SHADER_UNIFORM_IVEC3]: 6 + Value[SHADER_UNIFORM_IVEC4]: 7 + Value[SHADER_UNIFORM_SAMPLER2D]: 8 +Enum 11: ShaderAttributeDataType (4 values) + Name: ShaderAttributeDataType + Description: Shader attribute data types + Value[SHADER_ATTRIB_FLOAT]: 0 + Value[SHADER_ATTRIB_VEC2]: 1 + Value[SHADER_ATTRIB_VEC3]: 2 + Value[SHADER_ATTRIB_VEC4]: 3 +Enum 12: PixelFormat (24 values) + Name: PixelFormat + Description: Pixel formats + Value[PIXELFORMAT_UNCOMPRESSED_GRAYSCALE]: 1 + Value[PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA]: 2 + Value[PIXELFORMAT_UNCOMPRESSED_R5G6B5]: 3 + Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8]: 4 + Value[PIXELFORMAT_UNCOMPRESSED_R5G5B5A1]: 5 + Value[PIXELFORMAT_UNCOMPRESSED_R4G4B4A4]: 6 + Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8A8]: 7 + Value[PIXELFORMAT_UNCOMPRESSED_R32]: 8 + Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32]: 9 + Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32A32]: 10 + Value[PIXELFORMAT_UNCOMPRESSED_R16]: 11 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16]: 12 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16A16]: 13 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGB]: 14 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGBA]: 15 + Value[PIXELFORMAT_COMPRESSED_DXT3_RGBA]: 16 + Value[PIXELFORMAT_COMPRESSED_DXT5_RGBA]: 17 + Value[PIXELFORMAT_COMPRESSED_ETC1_RGB]: 18 + Value[PIXELFORMAT_COMPRESSED_ETC2_RGB]: 19 + Value[PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA]: 20 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGB]: 21 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGBA]: 22 + Value[PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA]: 23 + Value[PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA]: 24 +Enum 13: TextureFilter (6 values) + Name: TextureFilter + Description: Texture parameters: filter mode + Value[TEXTURE_FILTER_POINT]: 0 + Value[TEXTURE_FILTER_BILINEAR]: 1 + Value[TEXTURE_FILTER_TRILINEAR]: 2 + Value[TEXTURE_FILTER_ANISOTROPIC_4X]: 3 + Value[TEXTURE_FILTER_ANISOTROPIC_8X]: 4 + Value[TEXTURE_FILTER_ANISOTROPIC_16X]: 5 +Enum 14: TextureWrap (4 values) + Name: TextureWrap + Description: Texture parameters: wrap mode + Value[TEXTURE_WRAP_REPEAT]: 0 + Value[TEXTURE_WRAP_CLAMP]: 1 + Value[TEXTURE_WRAP_MIRROR_REPEAT]: 2 + Value[TEXTURE_WRAP_MIRROR_CLAMP]: 3 +Enum 15: CubemapLayout (5 values) + Name: CubemapLayout + Description: Cubemap layouts + Value[CUBEMAP_LAYOUT_AUTO_DETECT]: 0 + Value[CUBEMAP_LAYOUT_LINE_VERTICAL]: 1 + Value[CUBEMAP_LAYOUT_LINE_HORIZONTAL]: 2 + Value[CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR]: 3 + Value[CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE]: 4 +Enum 16: FontType (3 values) + Name: FontType + Description: Font type, defines generation method + Value[FONT_DEFAULT]: 0 + Value[FONT_BITMAP]: 1 + Value[FONT_SDF]: 2 +Enum 17: BlendMode (8 values) + Name: BlendMode + Description: Color blending modes (pre-defined) + Value[BLEND_ALPHA]: 0 + Value[BLEND_ADDITIVE]: 1 + Value[BLEND_MULTIPLIED]: 2 + Value[BLEND_ADD_COLORS]: 3 + Value[BLEND_SUBTRACT_COLORS]: 4 + Value[BLEND_ALPHA_PREMULTIPLY]: 5 + Value[BLEND_CUSTOM]: 6 + Value[BLEND_CUSTOM_SEPARATE]: 7 +Enum 18: Gesture (11 values) + Name: Gesture + Description: Gesture + Value[GESTURE_NONE]: 0 + Value[GESTURE_TAP]: 1 + Value[GESTURE_DOUBLETAP]: 2 + Value[GESTURE_HOLD]: 4 + Value[GESTURE_DRAG]: 8 + Value[GESTURE_SWIPE_RIGHT]: 16 + Value[GESTURE_SWIPE_LEFT]: 32 + Value[GESTURE_SWIPE_UP]: 64 + Value[GESTURE_SWIPE_DOWN]: 128 + Value[GESTURE_PINCH_IN]: 256 + Value[GESTURE_PINCH_OUT]: 512 +Enum 19: CameraMode (5 values) + Name: CameraMode + Description: Camera system modes + Value[CAMERA_CUSTOM]: 0 + Value[CAMERA_FREE]: 1 + Value[CAMERA_ORBITAL]: 2 + Value[CAMERA_FIRST_PERSON]: 3 + Value[CAMERA_THIRD_PERSON]: 4 +Enum 20: CameraProjection (2 values) + Name: CameraProjection + Description: Camera projection + Value[CAMERA_PERSPECTIVE]: 0 + Value[CAMERA_ORTHOGRAPHIC]: 1 +Enum 21: NPatchLayout (3 values) + Name: NPatchLayout + Description: N-patch layout + Value[NPATCH_NINE_PATCH]: 0 + Value[NPATCH_THREE_PATCH_VERTICAL]: 1 + Value[NPATCH_THREE_PATCH_HORIZONTAL]: 2 + +Callbacks found: 6 + +Callback 001: TraceLogCallback() (3 input parameters) + Name: TraceLogCallback + Return type: void + Description: Logging: Redirect trace log messages + Param[1]: logLevel (type: int) + Param[2]: text (type: const char *) + Param[3]: args (type: va_list) +Callback 002: LoadFileDataCallback() (2 input parameters) + Name: LoadFileDataCallback + Return type: unsigned char * + Description: FileIO: Load binary data + Param[1]: fileName (type: const char *) + Param[2]: dataSize (type: int *) +Callback 003: SaveFileDataCallback() (3 input parameters) + Name: SaveFileDataCallback + Return type: bool + Description: FileIO: Save binary data + Param[1]: fileName (type: const char *) + Param[2]: data (type: void *) + Param[3]: dataSize (type: int) +Callback 004: LoadFileTextCallback() (1 input parameters) + Name: LoadFileTextCallback + Return type: char * + Description: FileIO: Load text data + Param[1]: fileName (type: const char *) +Callback 005: SaveFileTextCallback() (2 input parameters) + Name: SaveFileTextCallback + Return type: bool + Description: FileIO: Save text data + Param[1]: fileName (type: const char *) + Param[2]: text (type: char *) +Callback 006: AudioCallback() (2 input parameters) + Name: AudioCallback + Return type: void + Description: + Param[1]: bufferData (type: void *) + Param[2]: frames (type: unsigned int) + +Functions found: 581 + +Function 001: InitWindow() (3 input parameters) + Name: InitWindow + Return type: void + Description: Initialize window and OpenGL context + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: title (type: const char *) +Function 002: CloseWindow() (0 input parameters) + Name: CloseWindow + Return type: void + Description: Close window and unload OpenGL context + No input parameters +Function 003: WindowShouldClose() (0 input parameters) + Name: WindowShouldClose + Return type: bool + Description: Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) + No input parameters +Function 004: IsWindowReady() (0 input parameters) + Name: IsWindowReady + Return type: bool + Description: Check if window has been initialized successfully + No input parameters +Function 005: IsWindowFullscreen() (0 input parameters) + Name: IsWindowFullscreen + Return type: bool + Description: Check if window is currently fullscreen + No input parameters +Function 006: IsWindowHidden() (0 input parameters) + Name: IsWindowHidden + Return type: bool + Description: Check if window is currently hidden + No input parameters +Function 007: IsWindowMinimized() (0 input parameters) + Name: IsWindowMinimized + Return type: bool + Description: Check if window is currently minimized + No input parameters +Function 008: IsWindowMaximized() (0 input parameters) + Name: IsWindowMaximized + Return type: bool + Description: Check if window is currently maximized + No input parameters +Function 009: IsWindowFocused() (0 input parameters) + Name: IsWindowFocused + Return type: bool + Description: Check if window is currently focused + No input parameters +Function 010: IsWindowResized() (0 input parameters) + Name: IsWindowResized + Return type: bool + Description: Check if window has been resized last frame + No input parameters +Function 011: IsWindowState() (1 input parameters) + Name: IsWindowState + Return type: bool + Description: Check if one specific window flag is enabled + Param[1]: flag (type: unsigned int) +Function 012: SetWindowState() (1 input parameters) + Name: SetWindowState + Return type: void + Description: Set window configuration state using flags + Param[1]: flags (type: unsigned int) +Function 013: ClearWindowState() (1 input parameters) + Name: ClearWindowState + Return type: void + Description: Clear window configuration state flags + Param[1]: flags (type: unsigned int) +Function 014: ToggleFullscreen() (0 input parameters) + Name: ToggleFullscreen + Return type: void + Description: Toggle window state: fullscreen/windowed, resizes monitor to match window resolution + No input parameters +Function 015: ToggleBorderlessWindowed() (0 input parameters) + Name: ToggleBorderlessWindowed + Return type: void + Description: Toggle window state: borderless windowed, resizes window to match monitor resolution + No input parameters +Function 016: MaximizeWindow() (0 input parameters) + Name: MaximizeWindow + Return type: void + Description: Set window state: maximized, if resizable + No input parameters +Function 017: MinimizeWindow() (0 input parameters) + Name: MinimizeWindow + Return type: void + Description: Set window state: minimized, if resizable + No input parameters +Function 018: RestoreWindow() (0 input parameters) + Name: RestoreWindow + Return type: void + Description: Set window state: not minimized/maximized + No input parameters +Function 019: SetWindowIcon() (1 input parameters) + Name: SetWindowIcon + Return type: void + Description: Set icon for window (single image, RGBA 32bit) + Param[1]: image (type: Image) +Function 020: SetWindowIcons() (2 input parameters) + Name: SetWindowIcons + Return type: void + Description: Set icon for window (multiple images, RGBA 32bit) + Param[1]: images (type: Image *) + Param[2]: count (type: int) +Function 021: SetWindowTitle() (1 input parameters) + Name: SetWindowTitle + Return type: void + Description: Set title for window + Param[1]: title (type: const char *) +Function 022: SetWindowPosition() (2 input parameters) + Name: SetWindowPosition + Return type: void + Description: Set window position on screen + Param[1]: x (type: int) + Param[2]: y (type: int) +Function 023: SetWindowMonitor() (1 input parameters) + Name: SetWindowMonitor + Return type: void + Description: Set monitor for the current window + Param[1]: monitor (type: int) +Function 024: SetWindowMinSize() (2 input parameters) + Name: SetWindowMinSize + Return type: void + Description: Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 025: SetWindowMaxSize() (2 input parameters) + Name: SetWindowMaxSize + Return type: void + Description: Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 026: SetWindowSize() (2 input parameters) + Name: SetWindowSize + Return type: void + Description: Set window dimensions + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 027: SetWindowOpacity() (1 input parameters) + Name: SetWindowOpacity + Return type: void + Description: Set window opacity [0.0f..1.0f] + Param[1]: opacity (type: float) +Function 028: SetWindowFocused() (0 input parameters) + Name: SetWindowFocused + Return type: void + Description: Set window focused + No input parameters +Function 029: GetWindowHandle() (0 input parameters) + Name: GetWindowHandle + Return type: void * + Description: Get native window handle + No input parameters +Function 030: GetScreenWidth() (0 input parameters) + Name: GetScreenWidth + Return type: int + Description: Get current screen width + No input parameters +Function 031: GetScreenHeight() (0 input parameters) + Name: GetScreenHeight + Return type: int + Description: Get current screen height + No input parameters +Function 032: GetRenderWidth() (0 input parameters) + Name: GetRenderWidth + Return type: int + Description: Get current render width (it considers HiDPI) + No input parameters +Function 033: GetRenderHeight() (0 input parameters) + Name: GetRenderHeight + Return type: int + Description: Get current render height (it considers HiDPI) + No input parameters +Function 034: GetMonitorCount() (0 input parameters) + Name: GetMonitorCount + Return type: int + Description: Get number of connected monitors + No input parameters +Function 035: GetCurrentMonitor() (0 input parameters) + Name: GetCurrentMonitor + Return type: int + Description: Get current monitor where window is placed + No input parameters +Function 036: GetMonitorPosition() (1 input parameters) + Name: GetMonitorPosition + Return type: Vector2 + Description: Get specified monitor position + Param[1]: monitor (type: int) +Function 037: GetMonitorWidth() (1 input parameters) + Name: GetMonitorWidth + Return type: int + Description: Get specified monitor width (current video mode used by monitor) + Param[1]: monitor (type: int) +Function 038: GetMonitorHeight() (1 input parameters) + Name: GetMonitorHeight + Return type: int + Description: Get specified monitor height (current video mode used by monitor) + Param[1]: monitor (type: int) +Function 039: GetMonitorPhysicalWidth() (1 input parameters) + Name: GetMonitorPhysicalWidth + Return type: int + Description: Get specified monitor physical width in millimetres + Param[1]: monitor (type: int) +Function 040: GetMonitorPhysicalHeight() (1 input parameters) + Name: GetMonitorPhysicalHeight + Return type: int + Description: Get specified monitor physical height in millimetres + Param[1]: monitor (type: int) +Function 041: GetMonitorRefreshRate() (1 input parameters) + Name: GetMonitorRefreshRate + Return type: int + Description: Get specified monitor refresh rate + Param[1]: monitor (type: int) +Function 042: GetWindowPosition() (0 input parameters) + Name: GetWindowPosition + Return type: Vector2 + Description: Get window position XY on monitor + No input parameters +Function 043: GetWindowScaleDPI() (0 input parameters) + Name: GetWindowScaleDPI + Return type: Vector2 + Description: Get window scale DPI factor + No input parameters +Function 044: GetMonitorName() (1 input parameters) + Name: GetMonitorName + Return type: const char * + Description: Get the human-readable, UTF-8 encoded name of the specified monitor + Param[1]: monitor (type: int) +Function 045: SetClipboardText() (1 input parameters) + Name: SetClipboardText + Return type: void + Description: Set clipboard text content + Param[1]: text (type: const char *) +Function 046: GetClipboardText() (0 input parameters) + Name: GetClipboardText + Return type: const char * + Description: Get clipboard text content + No input parameters +Function 047: GetClipboardImage() (0 input parameters) + Name: GetClipboardImage + Return type: Image + Description: Get clipboard image content + No input parameters +Function 048: EnableEventWaiting() (0 input parameters) + Name: EnableEventWaiting + Return type: void + Description: Enable waiting for events on EndDrawing(), no automatic event polling + No input parameters +Function 049: DisableEventWaiting() (0 input parameters) + Name: DisableEventWaiting + Return type: void + Description: Disable waiting for events on EndDrawing(), automatic events polling + No input parameters +Function 050: ShowCursor() (0 input parameters) + Name: ShowCursor + Return type: void + Description: Shows cursor + No input parameters +Function 051: HideCursor() (0 input parameters) + Name: HideCursor + Return type: void + Description: Hides cursor + No input parameters +Function 052: IsCursorHidden() (0 input parameters) + Name: IsCursorHidden + Return type: bool + Description: Check if cursor is not visible + No input parameters +Function 053: EnableCursor() (0 input parameters) + Name: EnableCursor + Return type: void + Description: Enables cursor (unlock cursor) + No input parameters +Function 054: DisableCursor() (0 input parameters) + Name: DisableCursor + Return type: void + Description: Disables cursor (lock cursor) + No input parameters +Function 055: IsCursorOnScreen() (0 input parameters) + Name: IsCursorOnScreen + Return type: bool + Description: Check if cursor is on the screen + No input parameters +Function 056: ClearBackground() (1 input parameters) + Name: ClearBackground + Return type: void + Description: Set background color (framebuffer clear color) + Param[1]: color (type: Color) +Function 057: BeginDrawing() (0 input parameters) + Name: BeginDrawing + Return type: void + Description: Setup canvas (framebuffer) to start drawing + No input parameters +Function 058: EndDrawing() (0 input parameters) + Name: EndDrawing + Return type: void + Description: End canvas drawing and swap buffers (double buffering) + No input parameters +Function 059: BeginMode2D() (1 input parameters) + Name: BeginMode2D + Return type: void + Description: Begin 2D mode with custom camera (2D) + Param[1]: camera (type: Camera2D) +Function 060: EndMode2D() (0 input parameters) + Name: EndMode2D + Return type: void + Description: Ends 2D mode with custom camera + No input parameters +Function 061: BeginMode3D() (1 input parameters) + Name: BeginMode3D + Return type: void + Description: Begin 3D mode with custom camera (3D) + Param[1]: camera (type: Camera3D) +Function 062: EndMode3D() (0 input parameters) + Name: EndMode3D + Return type: void + Description: Ends 3D mode and returns to default 2D orthographic mode + No input parameters +Function 063: BeginTextureMode() (1 input parameters) + Name: BeginTextureMode + Return type: void + Description: Begin drawing to render texture + Param[1]: target (type: RenderTexture2D) +Function 064: EndTextureMode() (0 input parameters) + Name: EndTextureMode + Return type: void + Description: Ends drawing to render texture + No input parameters +Function 065: BeginShaderMode() (1 input parameters) + Name: BeginShaderMode + Return type: void + Description: Begin custom shader drawing + Param[1]: shader (type: Shader) +Function 066: EndShaderMode() (0 input parameters) + Name: EndShaderMode + Return type: void + Description: End custom shader drawing (use default shader) + No input parameters +Function 067: BeginBlendMode() (1 input parameters) + Name: BeginBlendMode + Return type: void + Description: Begin blending mode (alpha, additive, multiplied, subtract, custom) + Param[1]: mode (type: int) +Function 068: EndBlendMode() (0 input parameters) + Name: EndBlendMode + Return type: void + Description: End blending mode (reset to default: alpha blending) + No input parameters +Function 069: BeginScissorMode() (4 input parameters) + Name: BeginScissorMode + Return type: void + Description: Begin scissor mode (define screen area for following drawing) + Param[1]: x (type: int) + Param[2]: y (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 070: EndScissorMode() (0 input parameters) + Name: EndScissorMode + Return type: void + Description: End scissor mode + No input parameters +Function 071: BeginVrStereoMode() (1 input parameters) + Name: BeginVrStereoMode + Return type: void + Description: Begin stereo rendering (requires VR simulator) + Param[1]: config (type: VrStereoConfig) +Function 072: EndVrStereoMode() (0 input parameters) + Name: EndVrStereoMode + Return type: void + Description: End stereo rendering (requires VR simulator) + No input parameters +Function 073: LoadVrStereoConfig() (1 input parameters) + Name: LoadVrStereoConfig + Return type: VrStereoConfig + Description: Load VR stereo config for VR simulator device parameters + Param[1]: device (type: VrDeviceInfo) +Function 074: UnloadVrStereoConfig() (1 input parameters) + Name: UnloadVrStereoConfig + Return type: void + Description: Unload VR stereo config + Param[1]: config (type: VrStereoConfig) +Function 075: LoadShader() (2 input parameters) + Name: LoadShader + Return type: Shader + Description: Load shader from files and bind default locations + Param[1]: vsFileName (type: const char *) + Param[2]: fsFileName (type: const char *) +Function 076: LoadShaderFromMemory() (2 input parameters) + Name: LoadShaderFromMemory + Return type: Shader + Description: Load shader from code strings and bind default locations + Param[1]: vsCode (type: const char *) + Param[2]: fsCode (type: const char *) +Function 077: IsShaderValid() (1 input parameters) + Name: IsShaderValid + Return type: bool + Description: Check if a shader is valid (loaded on GPU) + Param[1]: shader (type: Shader) +Function 078: GetShaderLocation() (2 input parameters) + Name: GetShaderLocation + Return type: int + Description: Get shader uniform location + Param[1]: shader (type: Shader) + Param[2]: uniformName (type: const char *) +Function 079: GetShaderLocationAttrib() (2 input parameters) + Name: GetShaderLocationAttrib + Return type: int + Description: Get shader attribute location + Param[1]: shader (type: Shader) + Param[2]: attribName (type: const char *) +Function 080: SetShaderValue() (4 input parameters) + Name: SetShaderValue + Return type: void + Description: Set shader uniform value + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: value (type: const void *) + Param[4]: uniformType (type: int) +Function 081: SetShaderValueV() (5 input parameters) + Name: SetShaderValueV + Return type: void + Description: Set shader uniform value vector + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: value (type: const void *) + Param[4]: uniformType (type: int) + Param[5]: count (type: int) +Function 082: SetShaderValueMatrix() (3 input parameters) + Name: SetShaderValueMatrix + Return type: void + Description: Set shader uniform value (matrix 4x4) + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: mat (type: Matrix) +Function 083: SetShaderValueTexture() (3 input parameters) + Name: SetShaderValueTexture + Return type: void + Description: Set shader uniform value for texture (sampler2d) + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: texture (type: Texture2D) +Function 084: UnloadShader() (1 input parameters) + Name: UnloadShader + Return type: void + Description: Unload shader from GPU memory (VRAM) + Param[1]: shader (type: Shader) +Function 085: GetScreenToWorldRay() (2 input parameters) + Name: GetScreenToWorldRay + Return type: Ray + Description: Get a ray trace from screen position (i.e mouse) + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera) +Function 086: GetScreenToWorldRayEx() (4 input parameters) + Name: GetScreenToWorldRayEx + Return type: Ray + Description: Get a ray trace from screen position (i.e mouse) in a viewport + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 087: GetWorldToScreen() (2 input parameters) + Name: GetWorldToScreen + Return type: Vector2 + Description: Get the screen space position for a 3d world space position + Param[1]: position (type: Vector3) + Param[2]: camera (type: Camera) +Function 088: GetWorldToScreenEx() (4 input parameters) + Name: GetWorldToScreenEx + Return type: Vector2 + Description: Get size position for a 3d world space position + Param[1]: position (type: Vector3) + Param[2]: camera (type: Camera) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 089: GetWorldToScreen2D() (2 input parameters) + Name: GetWorldToScreen2D + Return type: Vector2 + Description: Get the screen space position for a 2d camera world space position + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera2D) +Function 090: GetScreenToWorld2D() (2 input parameters) + Name: GetScreenToWorld2D + Return type: Vector2 + Description: Get the world space position for a 2d camera screen space position + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera2D) +Function 091: GetCameraMatrix() (1 input parameters) + Name: GetCameraMatrix + Return type: Matrix + Description: Get camera transform matrix (view matrix) + Param[1]: camera (type: Camera) +Function 092: GetCameraMatrix2D() (1 input parameters) + Name: GetCameraMatrix2D + Return type: Matrix + Description: Get camera 2d transform matrix + Param[1]: camera (type: Camera2D) +Function 093: SetTargetFPS() (1 input parameters) + Name: SetTargetFPS + Return type: void + Description: Set target FPS (maximum) + Param[1]: fps (type: int) +Function 094: GetFrameTime() (0 input parameters) + Name: GetFrameTime + Return type: float + Description: Get time in seconds for last frame drawn (delta time) + No input parameters +Function 095: GetTime() (0 input parameters) + Name: GetTime + Return type: double + Description: Get elapsed time in seconds since InitWindow() + No input parameters +Function 096: GetFPS() (0 input parameters) + Name: GetFPS + Return type: int + Description: Get current FPS + No input parameters +Function 097: SwapScreenBuffer() (0 input parameters) + Name: SwapScreenBuffer + Return type: void + Description: Swap back buffer with front buffer (screen drawing) + No input parameters +Function 098: PollInputEvents() (0 input parameters) + Name: PollInputEvents + Return type: void + Description: Register all input events + No input parameters +Function 099: WaitTime() (1 input parameters) + Name: WaitTime + Return type: void + Description: Wait for some time (halt program execution) + Param[1]: seconds (type: double) +Function 100: SetRandomSeed() (1 input parameters) + Name: SetRandomSeed + Return type: void + Description: Set the seed for the random number generator + Param[1]: seed (type: unsigned int) +Function 101: GetRandomValue() (2 input parameters) + Name: GetRandomValue + Return type: int + Description: Get a random value between min and max (both included) + Param[1]: min (type: int) + Param[2]: max (type: int) +Function 102: LoadRandomSequence() (3 input parameters) + Name: LoadRandomSequence + Return type: int * + Description: Load random values sequence, no values repeated + Param[1]: count (type: unsigned int) + Param[2]: min (type: int) + Param[3]: max (type: int) +Function 103: UnloadRandomSequence() (1 input parameters) + Name: UnloadRandomSequence + Return type: void + Description: Unload random values sequence + Param[1]: sequence (type: int *) +Function 104: TakeScreenshot() (1 input parameters) + Name: TakeScreenshot + Return type: void + Description: Takes a screenshot of current screen (filename extension defines format) + Param[1]: fileName (type: const char *) +Function 105: SetConfigFlags() (1 input parameters) + Name: SetConfigFlags + Return type: void + Description: Setup init configuration flags (view FLAGS) + Param[1]: flags (type: unsigned int) +Function 106: OpenURL() (1 input parameters) + Name: OpenURL + Return type: void + Description: Open URL with default system browser (if available) + Param[1]: url (type: const char *) +Function 107: TraceLog() (3 input parameters) + Name: TraceLog + Return type: void + Description: Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) + Param[1]: logLevel (type: int) + Param[2]: text (type: const char *) + Param[3]: args (type: ...) +Function 108: SetTraceLogLevel() (1 input parameters) + Name: SetTraceLogLevel + Return type: void + Description: Set the current threshold (minimum) log level + Param[1]: logLevel (type: int) +Function 109: MemAlloc() (1 input parameters) + Name: MemAlloc + Return type: void * + Description: Internal memory allocator + Param[1]: size (type: unsigned int) +Function 110: MemRealloc() (2 input parameters) + Name: MemRealloc + Return type: void * + Description: Internal memory reallocator + Param[1]: ptr (type: void *) + Param[2]: size (type: unsigned int) +Function 111: MemFree() (1 input parameters) + Name: MemFree + Return type: void + Description: Internal memory free + Param[1]: ptr (type: void *) +Function 112: SetTraceLogCallback() (1 input parameters) + Name: SetTraceLogCallback + Return type: void + Description: Set custom trace log + Param[1]: callback (type: TraceLogCallback) +Function 113: SetLoadFileDataCallback() (1 input parameters) + Name: SetLoadFileDataCallback + Return type: void + Description: Set custom file binary data loader + Param[1]: callback (type: LoadFileDataCallback) +Function 114: SetSaveFileDataCallback() (1 input parameters) + Name: SetSaveFileDataCallback + Return type: void + Description: Set custom file binary data saver + Param[1]: callback (type: SaveFileDataCallback) +Function 115: SetLoadFileTextCallback() (1 input parameters) + Name: SetLoadFileTextCallback + Return type: void + Description: Set custom file text data loader + Param[1]: callback (type: LoadFileTextCallback) +Function 116: SetSaveFileTextCallback() (1 input parameters) + Name: SetSaveFileTextCallback + Return type: void + Description: Set custom file text data saver + Param[1]: callback (type: SaveFileTextCallback) +Function 117: LoadFileData() (2 input parameters) + Name: LoadFileData + Return type: unsigned char * + Description: Load file data as byte array (read) + Param[1]: fileName (type: const char *) + Param[2]: dataSize (type: int *) +Function 118: UnloadFileData() (1 input parameters) + Name: UnloadFileData + Return type: void + Description: Unload file data allocated by LoadFileData() + Param[1]: data (type: unsigned char *) +Function 119: SaveFileData() (3 input parameters) + Name: SaveFileData + Return type: bool + Description: Save data to file from byte array (write), returns true on success + Param[1]: fileName (type: const char *) + Param[2]: data (type: void *) + Param[3]: dataSize (type: int) +Function 120: ExportDataAsCode() (3 input parameters) + Name: ExportDataAsCode + Return type: bool + Description: Export data to code (.h), returns true on success + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: fileName (type: const char *) +Function 121: LoadFileText() (1 input parameters) + Name: LoadFileText + Return type: char * + Description: Load text data from file (read), returns a '\0' terminated string + Param[1]: fileName (type: const char *) +Function 122: UnloadFileText() (1 input parameters) + Name: UnloadFileText + Return type: void + Description: Unload file text data allocated by LoadFileText() + Param[1]: text (type: char *) +Function 123: SaveFileText() (2 input parameters) + Name: SaveFileText + Return type: bool + Description: Save text data to file (write), string must be '\0' terminated, returns true on success + Param[1]: fileName (type: const char *) + Param[2]: text (type: char *) +Function 124: FileExists() (1 input parameters) + Name: FileExists + Return type: bool + Description: Check if file exists + Param[1]: fileName (type: const char *) +Function 125: DirectoryExists() (1 input parameters) + Name: DirectoryExists + Return type: bool + Description: Check if a directory path exists + Param[1]: dirPath (type: const char *) +Function 126: IsFileExtension() (2 input parameters) + Name: IsFileExtension + Return type: bool + Description: Check file extension (including point: .png, .wav) + Param[1]: fileName (type: const char *) + Param[2]: ext (type: const char *) +Function 127: GetFileLength() (1 input parameters) + Name: GetFileLength + Return type: int + Description: Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) + Param[1]: fileName (type: const char *) +Function 128: GetFileExtension() (1 input parameters) + Name: GetFileExtension + Return type: const char * + Description: Get pointer to extension for a filename string (includes dot: '.png') + Param[1]: fileName (type: const char *) +Function 129: GetFileName() (1 input parameters) + Name: GetFileName + Return type: const char * + Description: Get pointer to filename for a path string + Param[1]: filePath (type: const char *) +Function 130: GetFileNameWithoutExt() (1 input parameters) + Name: GetFileNameWithoutExt + Return type: const char * + Description: Get filename string without extension (uses static string) + Param[1]: filePath (type: const char *) +Function 131: GetDirectoryPath() (1 input parameters) + Name: GetDirectoryPath + Return type: const char * + Description: Get full path for a given fileName with path (uses static string) + Param[1]: filePath (type: const char *) +Function 132: GetPrevDirectoryPath() (1 input parameters) + Name: GetPrevDirectoryPath + Return type: const char * + Description: Get previous directory path for a given path (uses static string) + Param[1]: dirPath (type: const char *) +Function 133: GetWorkingDirectory() (0 input parameters) + Name: GetWorkingDirectory + Return type: const char * + Description: Get current working directory (uses static string) + No input parameters +Function 134: GetApplicationDirectory() (0 input parameters) + Name: GetApplicationDirectory + Return type: const char * + Description: Get the directory of the running application (uses static string) + No input parameters +Function 135: MakeDirectory() (1 input parameters) + Name: MakeDirectory + Return type: int + Description: Create directories (including full path requested), returns 0 on success + Param[1]: dirPath (type: const char *) +Function 136: ChangeDirectory() (1 input parameters) + Name: ChangeDirectory + Return type: bool + Description: Change working directory, return true on success + Param[1]: dir (type: const char *) +Function 137: IsPathFile() (1 input parameters) + Name: IsPathFile + Return type: bool + Description: Check if a given path is a file or a directory + Param[1]: path (type: const char *) +Function 138: IsFileNameValid() (1 input parameters) + Name: IsFileNameValid + Return type: bool + Description: Check if fileName is valid for the platform/OS + Param[1]: fileName (type: const char *) +Function 139: LoadDirectoryFiles() (1 input parameters) + Name: LoadDirectoryFiles + Return type: FilePathList + Description: Load directory filepaths + Param[1]: dirPath (type: const char *) +Function 140: LoadDirectoryFilesEx() (3 input parameters) + Name: LoadDirectoryFilesEx + Return type: FilePathList + Description: Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result + Param[1]: basePath (type: const char *) + Param[2]: filter (type: const char *) + Param[3]: scanSubdirs (type: bool) +Function 141: UnloadDirectoryFiles() (1 input parameters) + Name: UnloadDirectoryFiles + Return type: void + Description: Unload filepaths + Param[1]: files (type: FilePathList) +Function 142: IsFileDropped() (0 input parameters) + Name: IsFileDropped + Return type: bool + Description: Check if a file has been dropped into window + No input parameters +Function 143: LoadDroppedFiles() (0 input parameters) + Name: LoadDroppedFiles + Return type: FilePathList + Description: Load dropped filepaths + No input parameters +Function 144: UnloadDroppedFiles() (1 input parameters) + Name: UnloadDroppedFiles + Return type: void + Description: Unload dropped filepaths + Param[1]: files (type: FilePathList) +Function 145: GetFileModTime() (1 input parameters) + Name: GetFileModTime + Return type: long + Description: Get file modification time (last write time) + Param[1]: fileName (type: const char *) +Function 146: CompressData() (3 input parameters) + Name: CompressData + Return type: unsigned char * + Description: Compress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: compDataSize (type: int *) +Function 147: DecompressData() (3 input parameters) + Name: DecompressData + Return type: unsigned char * + Description: Decompress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: compData (type: const unsigned char *) + Param[2]: compDataSize (type: int) + Param[3]: dataSize (type: int *) +Function 148: EncodeDataBase64() (3 input parameters) + Name: EncodeDataBase64 + Return type: char * + Description: Encode data to Base64 string, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: outputSize (type: int *) +Function 149: DecodeDataBase64() (2 input parameters) + Name: DecodeDataBase64 + Return type: unsigned char * + Description: Decode Base64 string data, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: outputSize (type: int *) +Function 150: ComputeCRC32() (2 input parameters) + Name: ComputeCRC32 + Return type: unsigned int + Description: Compute CRC32 hash code + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 151: ComputeMD5() (2 input parameters) + Name: ComputeMD5 + Return type: unsigned int * + Description: Compute MD5 hash code, returns static int[4] (16 bytes) + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 152: ComputeSHA1() (2 input parameters) + Name: ComputeSHA1 + Return type: unsigned int * + Description: Compute SHA1 hash code, returns static int[5] (20 bytes) + Param[1]: data (type: unsigned char *) + Param[2]: dataSize (type: int) +Function 153: LoadAutomationEventList() (1 input parameters) + Name: LoadAutomationEventList + Return type: AutomationEventList + Description: Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS + Param[1]: fileName (type: const char *) +Function 154: UnloadAutomationEventList() (1 input parameters) + Name: UnloadAutomationEventList + Return type: void + Description: Unload automation events list from file + Param[1]: list (type: AutomationEventList) +Function 155: ExportAutomationEventList() (2 input parameters) + Name: ExportAutomationEventList + Return type: bool + Description: Export automation events list as text file + Param[1]: list (type: AutomationEventList) + Param[2]: fileName (type: const char *) +Function 156: SetAutomationEventList() (1 input parameters) + Name: SetAutomationEventList + Return type: void + Description: Set automation event list to record to + Param[1]: list (type: AutomationEventList *) +Function 157: SetAutomationEventBaseFrame() (1 input parameters) + Name: SetAutomationEventBaseFrame + Return type: void + Description: Set automation event internal base frame to start recording + Param[1]: frame (type: int) +Function 158: StartAutomationEventRecording() (0 input parameters) + Name: StartAutomationEventRecording + Return type: void + Description: Start recording automation events (AutomationEventList must be set) + No input parameters +Function 159: StopAutomationEventRecording() (0 input parameters) + Name: StopAutomationEventRecording + Return type: void + Description: Stop recording automation events + No input parameters +Function 160: PlayAutomationEvent() (1 input parameters) + Name: PlayAutomationEvent + Return type: void + Description: Play a recorded automation event + Param[1]: event (type: AutomationEvent) +Function 161: IsKeyPressed() (1 input parameters) + Name: IsKeyPressed + Return type: bool + Description: Check if a key has been pressed once + Param[1]: key (type: int) +Function 162: IsKeyPressedRepeat() (1 input parameters) + Name: IsKeyPressedRepeat + Return type: bool + Description: Check if a key has been pressed again + Param[1]: key (type: int) +Function 163: IsKeyDown() (1 input parameters) + Name: IsKeyDown + Return type: bool + Description: Check if a key is being pressed + Param[1]: key (type: int) +Function 164: IsKeyReleased() (1 input parameters) + Name: IsKeyReleased + Return type: bool + Description: Check if a key has been released once + Param[1]: key (type: int) +Function 165: IsKeyUp() (1 input parameters) + Name: IsKeyUp + Return type: bool + Description: Check if a key is NOT being pressed + Param[1]: key (type: int) +Function 166: GetKeyPressed() (0 input parameters) + Name: GetKeyPressed + Return type: int + Description: Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty + No input parameters +Function 167: GetCharPressed() (0 input parameters) + Name: GetCharPressed + Return type: int + Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + No input parameters +Function 168: SetExitKey() (1 input parameters) + Name: SetExitKey + Return type: void + Description: Set a custom key to exit program (default is ESC) + Param[1]: key (type: int) +Function 169: IsGamepadAvailable() (1 input parameters) + Name: IsGamepadAvailable + Return type: bool + Description: Check if a gamepad is available + Param[1]: gamepad (type: int) +Function 170: GetGamepadName() (1 input parameters) + Name: GetGamepadName + Return type: const char * + Description: Get gamepad internal name id + Param[1]: gamepad (type: int) +Function 171: IsGamepadButtonPressed() (2 input parameters) + Name: IsGamepadButtonPressed + Return type: bool + Description: Check if a gamepad button has been pressed once + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 172: IsGamepadButtonDown() (2 input parameters) + Name: IsGamepadButtonDown + Return type: bool + Description: Check if a gamepad button is being pressed + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 173: IsGamepadButtonReleased() (2 input parameters) + Name: IsGamepadButtonReleased + Return type: bool + Description: Check if a gamepad button has been released once + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 174: IsGamepadButtonUp() (2 input parameters) + Name: IsGamepadButtonUp + Return type: bool + Description: Check if a gamepad button is NOT being pressed + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 175: GetGamepadButtonPressed() (0 input parameters) + Name: GetGamepadButtonPressed + Return type: int + Description: Get the last gamepad button pressed + No input parameters +Function 176: GetGamepadAxisCount() (1 input parameters) + Name: GetGamepadAxisCount + Return type: int + Description: Get gamepad axis count for a gamepad + Param[1]: gamepad (type: int) +Function 177: GetGamepadAxisMovement() (2 input parameters) + Name: GetGamepadAxisMovement + Return type: float + Description: Get axis movement value for a gamepad axis + Param[1]: gamepad (type: int) + Param[2]: axis (type: int) +Function 178: SetGamepadMappings() (1 input parameters) + Name: SetGamepadMappings + Return type: int + Description: Set internal gamepad mappings (SDL_GameControllerDB) + Param[1]: mappings (type: const char *) +Function 179: SetGamepadVibration() (4 input parameters) + Name: SetGamepadVibration + Return type: void + Description: Set gamepad vibration for both motors (duration in seconds) + Param[1]: gamepad (type: int) + Param[2]: leftMotor (type: float) + Param[3]: rightMotor (type: float) + Param[4]: duration (type: float) +Function 180: IsMouseButtonPressed() (1 input parameters) + Name: IsMouseButtonPressed + Return type: bool + Description: Check if a mouse button has been pressed once + Param[1]: button (type: int) +Function 181: IsMouseButtonDown() (1 input parameters) + Name: IsMouseButtonDown + Return type: bool + Description: Check if a mouse button is being pressed + Param[1]: button (type: int) +Function 182: IsMouseButtonReleased() (1 input parameters) + Name: IsMouseButtonReleased + Return type: bool + Description: Check if a mouse button has been released once + Param[1]: button (type: int) +Function 183: IsMouseButtonUp() (1 input parameters) + Name: IsMouseButtonUp + Return type: bool + Description: Check if a mouse button is NOT being pressed + Param[1]: button (type: int) +Function 184: GetMouseX() (0 input parameters) + Name: GetMouseX + Return type: int + Description: Get mouse position X + No input parameters +Function 185: GetMouseY() (0 input parameters) + Name: GetMouseY + Return type: int + Description: Get mouse position Y + No input parameters +Function 186: GetMousePosition() (0 input parameters) + Name: GetMousePosition + Return type: Vector2 + Description: Get mouse position XY + No input parameters +Function 187: GetMouseDelta() (0 input parameters) + Name: GetMouseDelta + Return type: Vector2 + Description: Get mouse delta between frames + No input parameters +Function 188: SetMousePosition() (2 input parameters) + Name: SetMousePosition + Return type: void + Description: Set mouse position XY + Param[1]: x (type: int) + Param[2]: y (type: int) +Function 189: SetMouseOffset() (2 input parameters) + Name: SetMouseOffset + Return type: void + Description: Set mouse offset + Param[1]: offsetX (type: int) + Param[2]: offsetY (type: int) +Function 190: SetMouseScale() (2 input parameters) + Name: SetMouseScale + Return type: void + Description: Set mouse scaling + Param[1]: scaleX (type: float) + Param[2]: scaleY (type: float) +Function 191: GetMouseWheelMove() (0 input parameters) + Name: GetMouseWheelMove + Return type: float + Description: Get mouse wheel movement for X or Y, whichever is larger + No input parameters +Function 192: GetMouseWheelMoveV() (0 input parameters) + Name: GetMouseWheelMoveV + Return type: Vector2 + Description: Get mouse wheel movement for both X and Y + No input parameters +Function 193: SetMouseCursor() (1 input parameters) + Name: SetMouseCursor + Return type: void + Description: Set mouse cursor + Param[1]: cursor (type: int) +Function 194: GetTouchX() (0 input parameters) + Name: GetTouchX + Return type: int + Description: Get touch position X for touch point 0 (relative to screen size) + No input parameters +Function 195: GetTouchY() (0 input parameters) + Name: GetTouchY + Return type: int + Description: Get touch position Y for touch point 0 (relative to screen size) + No input parameters +Function 196: GetTouchPosition() (1 input parameters) + Name: GetTouchPosition + Return type: Vector2 + Description: Get touch position XY for a touch point index (relative to screen size) + Param[1]: index (type: int) +Function 197: GetTouchPointId() (1 input parameters) + Name: GetTouchPointId + Return type: int + Description: Get touch point identifier for given index + Param[1]: index (type: int) +Function 198: GetTouchPointCount() (0 input parameters) + Name: GetTouchPointCount + Return type: int + Description: Get number of touch points + No input parameters +Function 199: SetGesturesEnabled() (1 input parameters) + Name: SetGesturesEnabled + Return type: void + Description: Enable a set of gestures using flags + Param[1]: flags (type: unsigned int) +Function 200: IsGestureDetected() (1 input parameters) + Name: IsGestureDetected + Return type: bool + Description: Check if a gesture have been detected + Param[1]: gesture (type: unsigned int) +Function 201: GetGestureDetected() (0 input parameters) + Name: GetGestureDetected + Return type: int + Description: Get latest detected gesture + No input parameters +Function 202: GetGestureHoldDuration() (0 input parameters) + Name: GetGestureHoldDuration + Return type: float + Description: Get gesture hold time in seconds + No input parameters +Function 203: GetGestureDragVector() (0 input parameters) + Name: GetGestureDragVector + Return type: Vector2 + Description: Get gesture drag vector + No input parameters +Function 204: GetGestureDragAngle() (0 input parameters) + Name: GetGestureDragAngle + Return type: float + Description: Get gesture drag angle + No input parameters +Function 205: GetGesturePinchVector() (0 input parameters) + Name: GetGesturePinchVector + Return type: Vector2 + Description: Get gesture pinch delta + No input parameters +Function 206: GetGesturePinchAngle() (0 input parameters) + Name: GetGesturePinchAngle + Return type: float + Description: Get gesture pinch angle + No input parameters +Function 207: UpdateCamera() (2 input parameters) + Name: UpdateCamera + Return type: void + Description: Update camera position for selected mode + Param[1]: camera (type: Camera *) + Param[2]: mode (type: int) +Function 208: UpdateCameraPro() (4 input parameters) + Name: UpdateCameraPro + Return type: void + Description: Update camera movement/rotation + Param[1]: camera (type: Camera *) + Param[2]: movement (type: Vector3) + Param[3]: rotation (type: Vector3) + Param[4]: zoom (type: float) +Function 209: SetShapesTexture() (2 input parameters) + Name: SetShapesTexture + Return type: void + Description: Set texture and rectangle to be used on shapes drawing + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) +Function 210: GetShapesTexture() (0 input parameters) + Name: GetShapesTexture + Return type: Texture2D + Description: Get texture that is used for shapes drawing + No input parameters +Function 211: GetShapesTextureRectangle() (0 input parameters) + Name: GetShapesTextureRectangle + Return type: Rectangle + Description: Get texture source rectangle that is used for shapes drawing + No input parameters +Function 212: DrawPixel() (3 input parameters) + Name: DrawPixel + Return type: void + Description: Draw a pixel using geometry [Can be slow, use with care] + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: color (type: Color) +Function 213: DrawPixelV() (2 input parameters) + Name: DrawPixelV + Return type: void + Description: Draw a pixel using geometry (Vector version) [Can be slow, use with care] + Param[1]: position (type: Vector2) + Param[2]: color (type: Color) +Function 214: DrawLine() (5 input parameters) + Name: DrawLine + Return type: void + Description: Draw a line + Param[1]: startPosX (type: int) + Param[2]: startPosY (type: int) + Param[3]: endPosX (type: int) + Param[4]: endPosY (type: int) + Param[5]: color (type: Color) +Function 215: DrawLineV() (3 input parameters) + Name: DrawLineV + Return type: void + Description: Draw a line (using gl lines) + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: color (type: Color) +Function 216: DrawLineEx() (4 input parameters) + Name: DrawLineEx + Return type: void + Description: Draw a line (using triangles/quads) + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 217: DrawLineStrip() (3 input parameters) + Name: DrawLineStrip + Return type: void + Description: Draw lines sequence (using gl lines) + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 218: DrawLineBezier() (4 input parameters) + Name: DrawLineBezier + Return type: void + Description: Draw line segment cubic-bezier in-out interpolation + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 219: DrawCircle() (4 input parameters) + Name: DrawCircle + Return type: void + Description: Draw a color-filled circle + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: color (type: Color) +Function 220: DrawCircleSector() (6 input parameters) + Name: DrawCircleSector + Return type: void + Description: Draw a piece of a circle + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: startAngle (type: float) + Param[4]: endAngle (type: float) + Param[5]: segments (type: int) + Param[6]: color (type: Color) +Function 221: DrawCircleSectorLines() (6 input parameters) + Name: DrawCircleSectorLines + Return type: void + Description: Draw circle sector outline + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: startAngle (type: float) + Param[4]: endAngle (type: float) + Param[5]: segments (type: int) + Param[6]: color (type: Color) +Function 222: DrawCircleGradient() (5 input parameters) + Name: DrawCircleGradient + Return type: void + Description: Draw a gradient-filled circle + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 223: DrawCircleV() (3 input parameters) + Name: DrawCircleV + Return type: void + Description: Draw a color-filled circle (Vector version) + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 224: DrawCircleLines() (4 input parameters) + Name: DrawCircleLines + Return type: void + Description: Draw circle outline + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: color (type: Color) +Function 225: DrawCircleLinesV() (3 input parameters) + Name: DrawCircleLinesV + Return type: void + Description: Draw circle outline (Vector version) + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 226: DrawEllipse() (5 input parameters) + Name: DrawEllipse + Return type: void + Description: Draw ellipse + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radiusH (type: float) + Param[4]: radiusV (type: float) + Param[5]: color (type: Color) +Function 227: DrawEllipseLines() (5 input parameters) + Name: DrawEllipseLines + Return type: void + Description: Draw ellipse outline + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radiusH (type: float) + Param[4]: radiusV (type: float) + Param[5]: color (type: Color) +Function 228: DrawRing() (7 input parameters) + Name: DrawRing + Return type: void + Description: Draw ring + Param[1]: center (type: Vector2) + Param[2]: innerRadius (type: float) + Param[3]: outerRadius (type: float) + Param[4]: startAngle (type: float) + Param[5]: endAngle (type: float) + Param[6]: segments (type: int) + Param[7]: color (type: Color) +Function 229: DrawRingLines() (7 input parameters) + Name: DrawRingLines + Return type: void + Description: Draw ring outline + Param[1]: center (type: Vector2) + Param[2]: innerRadius (type: float) + Param[3]: outerRadius (type: float) + Param[4]: startAngle (type: float) + Param[5]: endAngle (type: float) + Param[6]: segments (type: int) + Param[7]: color (type: Color) +Function 230: DrawRectangle() (5 input parameters) + Name: DrawRectangle + Return type: void + Description: Draw a color-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color (type: Color) +Function 231: DrawRectangleV() (3 input parameters) + Name: DrawRectangleV + Return type: void + Description: Draw a color-filled rectangle (Vector version) + Param[1]: position (type: Vector2) + Param[2]: size (type: Vector2) + Param[3]: color (type: Color) +Function 232: DrawRectangleRec() (2 input parameters) + Name: DrawRectangleRec + Return type: void + Description: Draw a color-filled rectangle + Param[1]: rec (type: Rectangle) + Param[2]: color (type: Color) +Function 233: DrawRectanglePro() (4 input parameters) + Name: DrawRectanglePro + Return type: void + Description: Draw a color-filled rectangle with pro parameters + Param[1]: rec (type: Rectangle) + Param[2]: origin (type: Vector2) + Param[3]: rotation (type: float) + Param[4]: color (type: Color) +Function 234: DrawRectangleGradientV() (6 input parameters) + Name: DrawRectangleGradientV + Return type: void + Description: Draw a vertical-gradient-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: top (type: Color) + Param[6]: bottom (type: Color) +Function 235: DrawRectangleGradientH() (6 input parameters) + Name: DrawRectangleGradientH + Return type: void + Description: Draw a horizontal-gradient-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: left (type: Color) + Param[6]: right (type: Color) +Function 236: DrawRectangleGradientEx() (5 input parameters) + Name: DrawRectangleGradientEx + Return type: void + Description: Draw a gradient-filled rectangle with custom vertex colors + Param[1]: rec (type: Rectangle) + Param[2]: topLeft (type: Color) + Param[3]: bottomLeft (type: Color) + Param[4]: topRight (type: Color) + Param[5]: bottomRight (type: Color) +Function 237: DrawRectangleLines() (5 input parameters) + Name: DrawRectangleLines + Return type: void + Description: Draw rectangle outline + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color (type: Color) +Function 238: DrawRectangleLinesEx() (3 input parameters) + Name: DrawRectangleLinesEx + Return type: void + Description: Draw rectangle outline with extended parameters + Param[1]: rec (type: Rectangle) + Param[2]: lineThick (type: float) + Param[3]: color (type: Color) +Function 239: DrawRectangleRounded() (4 input parameters) + Name: DrawRectangleRounded + Return type: void + Description: Draw rectangle with rounded edges + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: color (type: Color) +Function 240: DrawRectangleRoundedLines() (4 input parameters) + Name: DrawRectangleRoundedLines + Return type: void + Description: Draw rectangle lines with rounded edges + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: color (type: Color) +Function 241: DrawRectangleRoundedLinesEx() (5 input parameters) + Name: DrawRectangleRoundedLinesEx + Return type: void + Description: Draw rectangle with rounded edges outline + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: lineThick (type: float) + Param[5]: color (type: Color) +Function 242: DrawTriangle() (4 input parameters) + Name: DrawTriangle + Return type: void + Description: Draw a color-filled triangle (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector2) + Param[2]: v2 (type: Vector2) + Param[3]: v3 (type: Vector2) + Param[4]: color (type: Color) +Function 243: DrawTriangleLines() (4 input parameters) + Name: DrawTriangleLines + Return type: void + Description: Draw triangle outline (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector2) + Param[2]: v2 (type: Vector2) + Param[3]: v3 (type: Vector2) + Param[4]: color (type: Color) +Function 244: DrawTriangleFan() (3 input parameters) + Name: DrawTriangleFan + Return type: void + Description: Draw a triangle fan defined by points (first vertex is the center) + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 245: DrawTriangleStrip() (3 input parameters) + Name: DrawTriangleStrip + Return type: void + Description: Draw a triangle strip defined by points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 246: DrawPoly() (5 input parameters) + Name: DrawPoly + Return type: void + Description: Draw a regular polygon (Vector version) + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: color (type: Color) +Function 247: DrawPolyLines() (5 input parameters) + Name: DrawPolyLines + Return type: void + Description: Draw a polygon outline of n sides + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: color (type: Color) +Function 248: DrawPolyLinesEx() (6 input parameters) + Name: DrawPolyLinesEx + Return type: void + Description: Draw a polygon outline of n sides with extended parameters + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: lineThick (type: float) + Param[6]: color (type: Color) +Function 249: DrawSplineLinear() (4 input parameters) + Name: DrawSplineLinear + Return type: void + Description: Draw spline: Linear, minimum 2 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 250: DrawSplineBasis() (4 input parameters) + Name: DrawSplineBasis + Return type: void + Description: Draw spline: B-Spline, minimum 4 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 251: DrawSplineCatmullRom() (4 input parameters) + Name: DrawSplineCatmullRom + Return type: void + Description: Draw spline: Catmull-Rom, minimum 4 points + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 252: DrawSplineBezierQuadratic() (4 input parameters) + Name: DrawSplineBezierQuadratic + Return type: void + Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 253: DrawSplineBezierCubic() (4 input parameters) + Name: DrawSplineBezierCubic + Return type: void + Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] + Param[1]: points (type: const Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 254: DrawSplineSegmentLinear() (4 input parameters) + Name: DrawSplineSegmentLinear + Return type: void + Description: Draw spline segment: Linear, 2 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 255: DrawSplineSegmentBasis() (6 input parameters) + Name: DrawSplineSegmentBasis + Return type: void + Description: Draw spline segment: B-Spline, 4 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 256: DrawSplineSegmentCatmullRom() (6 input parameters) + Name: DrawSplineSegmentCatmullRom + Return type: void + Description: Draw spline segment: Catmull-Rom, 4 points + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 257: DrawSplineSegmentBezierQuadratic() (5 input parameters) + Name: DrawSplineSegmentBezierQuadratic + Return type: void + Description: Draw spline segment: Quadratic Bezier, 2 points, 1 control point + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: thick (type: float) + Param[5]: color (type: Color) +Function 258: DrawSplineSegmentBezierCubic() (6 input parameters) + Name: DrawSplineSegmentBezierCubic + Return type: void + Description: Draw spline segment: Cubic Bezier, 2 points, 2 control points + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: c3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 259: GetSplinePointLinear() (3 input parameters) + Name: GetSplinePointLinear + Return type: Vector2 + Description: Get (evaluate) spline point: Linear + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: t (type: float) +Function 260: GetSplinePointBasis() (5 input parameters) + Name: GetSplinePointBasis + Return type: Vector2 + Description: Get (evaluate) spline point: B-Spline + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 261: GetSplinePointCatmullRom() (5 input parameters) + Name: GetSplinePointCatmullRom + Return type: Vector2 + Description: Get (evaluate) spline point: Catmull-Rom + Param[1]: p1 (type: Vector2) + Param[2]: p2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 262: GetSplinePointBezierQuad() (4 input parameters) + Name: GetSplinePointBezierQuad + Return type: Vector2 + Description: Get (evaluate) spline point: Quadratic Bezier + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: p3 (type: Vector2) + Param[4]: t (type: float) +Function 263: GetSplinePointBezierCubic() (5 input parameters) + Name: GetSplinePointBezierCubic + Return type: Vector2 + Description: Get (evaluate) spline point: Cubic Bezier + Param[1]: p1 (type: Vector2) + Param[2]: c2 (type: Vector2) + Param[3]: c3 (type: Vector2) + Param[4]: p4 (type: Vector2) + Param[5]: t (type: float) +Function 264: CheckCollisionRecs() (2 input parameters) + Name: CheckCollisionRecs + Return type: bool + Description: Check collision between two rectangles + Param[1]: rec1 (type: Rectangle) + Param[2]: rec2 (type: Rectangle) +Function 265: CheckCollisionCircles() (4 input parameters) + Name: CheckCollisionCircles + Return type: bool + Description: Check collision between two circles + Param[1]: center1 (type: Vector2) + Param[2]: radius1 (type: float) + Param[3]: center2 (type: Vector2) + Param[4]: radius2 (type: float) +Function 266: CheckCollisionCircleRec() (3 input parameters) + Name: CheckCollisionCircleRec + Return type: bool + Description: Check collision between circle and rectangle + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: rec (type: Rectangle) +Function 267: CheckCollisionCircleLine() (4 input parameters) + Name: CheckCollisionCircleLine + Return type: bool + Description: Check if circle collides with a line created betweeen two points [p1] and [p2] + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: p1 (type: Vector2) + Param[4]: p2 (type: Vector2) +Function 268: CheckCollisionPointRec() (2 input parameters) + Name: CheckCollisionPointRec + Return type: bool + Description: Check if point is inside rectangle + Param[1]: point (type: Vector2) + Param[2]: rec (type: Rectangle) +Function 269: CheckCollisionPointCircle() (3 input parameters) + Name: CheckCollisionPointCircle + Return type: bool + Description: Check if point is inside circle + Param[1]: point (type: Vector2) + Param[2]: center (type: Vector2) + Param[3]: radius (type: float) +Function 270: CheckCollisionPointTriangle() (4 input parameters) + Name: CheckCollisionPointTriangle + Return type: bool + Description: Check if point is inside a triangle + Param[1]: point (type: Vector2) + Param[2]: p1 (type: Vector2) + Param[3]: p2 (type: Vector2) + Param[4]: p3 (type: Vector2) +Function 271: CheckCollisionPointLine() (4 input parameters) + Name: CheckCollisionPointLine + Return type: bool + Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] + Param[1]: point (type: Vector2) + Param[2]: p1 (type: Vector2) + Param[3]: p2 (type: Vector2) + Param[4]: threshold (type: int) +Function 272: CheckCollisionPointPoly() (3 input parameters) + Name: CheckCollisionPointPoly + Return type: bool + Description: Check if point is within a polygon described by array of vertices + Param[1]: point (type: Vector2) + Param[2]: points (type: const Vector2 *) + Param[3]: pointCount (type: int) +Function 273: CheckCollisionLines() (5 input parameters) + Name: CheckCollisionLines + Return type: bool + Description: Check the collision between two lines defined by two points each, returns collision point by reference + Param[1]: startPos1 (type: Vector2) + Param[2]: endPos1 (type: Vector2) + Param[3]: startPos2 (type: Vector2) + Param[4]: endPos2 (type: Vector2) + Param[5]: collisionPoint (type: Vector2 *) +Function 274: GetCollisionRec() (2 input parameters) + Name: GetCollisionRec + Return type: Rectangle + Description: Get collision rectangle for two rectangles collision + Param[1]: rec1 (type: Rectangle) + Param[2]: rec2 (type: Rectangle) +Function 275: LoadImage() (1 input parameters) + Name: LoadImage + Return type: Image + Description: Load image from file into CPU memory (RAM) + Param[1]: fileName (type: const char *) +Function 276: LoadImageRaw() (5 input parameters) + Name: LoadImageRaw + Return type: Image + Description: Load image from RAW file data + Param[1]: fileName (type: const char *) + Param[2]: width (type: int) + Param[3]: height (type: int) + Param[4]: format (type: int) + Param[5]: headerSize (type: int) +Function 277: LoadImageAnim() (2 input parameters) + Name: LoadImageAnim + Return type: Image + Description: Load image sequence from file (frames appended to image.data) + Param[1]: fileName (type: const char *) + Param[2]: frames (type: int *) +Function 278: LoadImageAnimFromMemory() (4 input parameters) + Name: LoadImageAnimFromMemory + Return type: Image + Description: Load image sequence from memory buffer + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) + Param[4]: frames (type: int *) +Function 279: LoadImageFromMemory() (3 input parameters) + Name: LoadImageFromMemory + Return type: Image + Description: Load image from memory buffer, fileType refers to extension: i.e. '.png' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 280: LoadImageFromTexture() (1 input parameters) + Name: LoadImageFromTexture + Return type: Image + Description: Load image from GPU texture data + Param[1]: texture (type: Texture2D) +Function 281: LoadImageFromScreen() (0 input parameters) + Name: LoadImageFromScreen + Return type: Image + Description: Load image from screen buffer and (screenshot) + No input parameters +Function 282: IsImageValid() (1 input parameters) + Name: IsImageValid + Return type: bool + Description: Check if an image is valid (data and parameters) + Param[1]: image (type: Image) +Function 283: UnloadImage() (1 input parameters) + Name: UnloadImage + Return type: void + Description: Unload image from CPU memory (RAM) + Param[1]: image (type: Image) +Function 284: ExportImage() (2 input parameters) + Name: ExportImage + Return type: bool + Description: Export image data to file, returns true on success + Param[1]: image (type: Image) + Param[2]: fileName (type: const char *) +Function 285: ExportImageToMemory() (3 input parameters) + Name: ExportImageToMemory + Return type: unsigned char * + Description: Export image to memory buffer + Param[1]: image (type: Image) + Param[2]: fileType (type: const char *) + Param[3]: fileSize (type: int *) +Function 286: ExportImageAsCode() (2 input parameters) + Name: ExportImageAsCode + Return type: bool + Description: Export image as code file defining an array of bytes, returns true on success + Param[1]: image (type: Image) + Param[2]: fileName (type: const char *) +Function 287: GenImageColor() (3 input parameters) + Name: GenImageColor + Return type: Image + Description: Generate image: plain color + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: color (type: Color) +Function 288: GenImageGradientLinear() (5 input parameters) + Name: GenImageGradientLinear + Return type: Image + Description: Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: direction (type: int) + Param[4]: start (type: Color) + Param[5]: end (type: Color) +Function 289: GenImageGradientRadial() (5 input parameters) + Name: GenImageGradientRadial + Return type: Image + Description: Generate image: radial gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: density (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 290: GenImageGradientSquare() (5 input parameters) + Name: GenImageGradientSquare + Return type: Image + Description: Generate image: square gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: density (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 291: GenImageChecked() (6 input parameters) + Name: GenImageChecked + Return type: Image + Description: Generate image: checked + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: checksX (type: int) + Param[4]: checksY (type: int) + Param[5]: col1 (type: Color) + Param[6]: col2 (type: Color) +Function 292: GenImageWhiteNoise() (3 input parameters) + Name: GenImageWhiteNoise + Return type: Image + Description: Generate image: white noise + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: factor (type: float) +Function 293: GenImagePerlinNoise() (5 input parameters) + Name: GenImagePerlinNoise + Return type: Image + Description: Generate image: perlin noise + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: offsetX (type: int) + Param[4]: offsetY (type: int) + Param[5]: scale (type: float) +Function 294: GenImageCellular() (3 input parameters) + Name: GenImageCellular + Return type: Image + Description: Generate image: cellular algorithm, bigger tileSize means bigger cells + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: tileSize (type: int) +Function 295: GenImageText() (3 input parameters) + Name: GenImageText + Return type: Image + Description: Generate image: grayscale image from text data + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: text (type: const char *) +Function 296: ImageCopy() (1 input parameters) + Name: ImageCopy + Return type: Image + Description: Create an image duplicate (useful for transformations) + Param[1]: image (type: Image) +Function 297: ImageFromImage() (2 input parameters) + Name: ImageFromImage + Return type: Image + Description: Create an image from another image piece + Param[1]: image (type: Image) + Param[2]: rec (type: Rectangle) +Function 298: ImageFromChannel() (2 input parameters) + Name: ImageFromChannel + Return type: Image + Description: Create an image from a selected channel of another image (GRAYSCALE) + Param[1]: image (type: Image) + Param[2]: selectedChannel (type: int) +Function 299: ImageText() (3 input parameters) + Name: ImageText + Return type: Image + Description: Create an image from text (default font) + Param[1]: text (type: const char *) + Param[2]: fontSize (type: int) + Param[3]: color (type: Color) +Function 300: ImageTextEx() (5 input parameters) + Name: ImageTextEx + Return type: Image + Description: Create an image from text (custom sprite font) + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: fontSize (type: float) + Param[4]: spacing (type: float) + Param[5]: tint (type: Color) +Function 301: ImageFormat() (2 input parameters) + Name: ImageFormat + Return type: void + Description: Convert image data to desired format + Param[1]: image (type: Image *) + Param[2]: newFormat (type: int) +Function 302: ImageToPOT() (2 input parameters) + Name: ImageToPOT + Return type: void + Description: Convert image to POT (power-of-two) + Param[1]: image (type: Image *) + Param[2]: fill (type: Color) +Function 303: ImageCrop() (2 input parameters) + Name: ImageCrop + Return type: void + Description: Crop an image to a defined rectangle + Param[1]: image (type: Image *) + Param[2]: crop (type: Rectangle) +Function 304: ImageAlphaCrop() (2 input parameters) + Name: ImageAlphaCrop + Return type: void + Description: Crop image depending on alpha value + Param[1]: image (type: Image *) + Param[2]: threshold (type: float) +Function 305: ImageAlphaClear() (3 input parameters) + Name: ImageAlphaClear + Return type: void + Description: Clear alpha channel to desired color + Param[1]: image (type: Image *) + Param[2]: color (type: Color) + Param[3]: threshold (type: float) +Function 306: ImageAlphaMask() (2 input parameters) + Name: ImageAlphaMask + Return type: void + Description: Apply alpha mask to image + Param[1]: image (type: Image *) + Param[2]: alphaMask (type: Image) +Function 307: ImageAlphaPremultiply() (1 input parameters) + Name: ImageAlphaPremultiply + Return type: void + Description: Premultiply alpha channel + Param[1]: image (type: Image *) +Function 308: ImageBlurGaussian() (2 input parameters) + Name: ImageBlurGaussian + Return type: void + Description: Apply Gaussian blur using a box blur approximation + Param[1]: image (type: Image *) + Param[2]: blurSize (type: int) +Function 309: ImageKernelConvolution() (3 input parameters) + Name: ImageKernelConvolution + Return type: void + Description: Apply custom square convolution kernel to image + Param[1]: image (type: Image *) + Param[2]: kernel (type: const float *) + Param[3]: kernelSize (type: int) +Function 310: ImageResize() (3 input parameters) + Name: ImageResize + Return type: void + Description: Resize image (Bicubic scaling algorithm) + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) +Function 311: ImageResizeNN() (3 input parameters) + Name: ImageResizeNN + Return type: void + Description: Resize image (Nearest-Neighbor scaling algorithm) + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) +Function 312: ImageResizeCanvas() (6 input parameters) + Name: ImageResizeCanvas + Return type: void + Description: Resize canvas and fill with color + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) + Param[4]: offsetX (type: int) + Param[5]: offsetY (type: int) + Param[6]: fill (type: Color) +Function 313: ImageMipmaps() (1 input parameters) + Name: ImageMipmaps + Return type: void + Description: Compute all mipmap levels for a provided image + Param[1]: image (type: Image *) +Function 314: ImageDither() (5 input parameters) + Name: ImageDither + Return type: void + Description: Dither image data to 16bpp or lower (Floyd-Steinberg dithering) + Param[1]: image (type: Image *) + Param[2]: rBpp (type: int) + Param[3]: gBpp (type: int) + Param[4]: bBpp (type: int) + Param[5]: aBpp (type: int) +Function 315: ImageFlipVertical() (1 input parameters) + Name: ImageFlipVertical + Return type: void + Description: Flip image vertically + Param[1]: image (type: Image *) +Function 316: ImageFlipHorizontal() (1 input parameters) + Name: ImageFlipHorizontal + Return type: void + Description: Flip image horizontally + Param[1]: image (type: Image *) +Function 317: ImageRotate() (2 input parameters) + Name: ImageRotate + Return type: void + Description: Rotate image by input angle in degrees (-359 to 359) + Param[1]: image (type: Image *) + Param[2]: degrees (type: int) +Function 318: ImageRotateCW() (1 input parameters) + Name: ImageRotateCW + Return type: void + Description: Rotate image clockwise 90deg + Param[1]: image (type: Image *) +Function 319: ImageRotateCCW() (1 input parameters) + Name: ImageRotateCCW + Return type: void + Description: Rotate image counter-clockwise 90deg + Param[1]: image (type: Image *) +Function 320: ImageColorTint() (2 input parameters) + Name: ImageColorTint + Return type: void + Description: Modify image color: tint + Param[1]: image (type: Image *) + Param[2]: color (type: Color) +Function 321: ImageColorInvert() (1 input parameters) + Name: ImageColorInvert + Return type: void + Description: Modify image color: invert + Param[1]: image (type: Image *) +Function 322: ImageColorGrayscale() (1 input parameters) + Name: ImageColorGrayscale + Return type: void + Description: Modify image color: grayscale + Param[1]: image (type: Image *) +Function 323: ImageColorContrast() (2 input parameters) + Name: ImageColorContrast + Return type: void + Description: Modify image color: contrast (-100 to 100) + Param[1]: image (type: Image *) + Param[2]: contrast (type: float) +Function 324: ImageColorBrightness() (2 input parameters) + Name: ImageColorBrightness + Return type: void + Description: Modify image color: brightness (-255 to 255) + Param[1]: image (type: Image *) + Param[2]: brightness (type: int) +Function 325: ImageColorReplace() (3 input parameters) + Name: ImageColorReplace + Return type: void + Description: Modify image color: replace color + Param[1]: image (type: Image *) + Param[2]: color (type: Color) + Param[3]: replace (type: Color) +Function 326: LoadImageColors() (1 input parameters) + Name: LoadImageColors + Return type: Color * + Description: Load color data from image as a Color array (RGBA - 32bit) + Param[1]: image (type: Image) +Function 327: LoadImagePalette() (3 input parameters) + Name: LoadImagePalette + Return type: Color * + Description: Load colors palette from image as a Color array (RGBA - 32bit) + Param[1]: image (type: Image) + Param[2]: maxPaletteSize (type: int) + Param[3]: colorCount (type: int *) +Function 328: UnloadImageColors() (1 input parameters) + Name: UnloadImageColors + Return type: void + Description: Unload color data loaded with LoadImageColors() + Param[1]: colors (type: Color *) +Function 329: UnloadImagePalette() (1 input parameters) + Name: UnloadImagePalette + Return type: void + Description: Unload colors palette loaded with LoadImagePalette() + Param[1]: colors (type: Color *) +Function 330: GetImageAlphaBorder() (2 input parameters) + Name: GetImageAlphaBorder + Return type: Rectangle + Description: Get image alpha border rectangle + Param[1]: image (type: Image) + Param[2]: threshold (type: float) +Function 331: GetImageColor() (3 input parameters) + Name: GetImageColor + Return type: Color + Description: Get image pixel color at (x, y) position + Param[1]: image (type: Image) + Param[2]: x (type: int) + Param[3]: y (type: int) +Function 332: ImageClearBackground() (2 input parameters) + Name: ImageClearBackground + Return type: void + Description: Clear image background with given color + Param[1]: dst (type: Image *) + Param[2]: color (type: Color) +Function 333: ImageDrawPixel() (4 input parameters) + Name: ImageDrawPixel + Return type: void + Description: Draw pixel within an image + Param[1]: dst (type: Image *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: color (type: Color) +Function 334: ImageDrawPixelV() (3 input parameters) + Name: ImageDrawPixelV + Return type: void + Description: Draw pixel within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: position (type: Vector2) + Param[3]: color (type: Color) +Function 335: ImageDrawLine() (6 input parameters) + Name: ImageDrawLine + Return type: void + Description: Draw line within an image + Param[1]: dst (type: Image *) + Param[2]: startPosX (type: int) + Param[3]: startPosY (type: int) + Param[4]: endPosX (type: int) + Param[5]: endPosY (type: int) + Param[6]: color (type: Color) +Function 336: ImageDrawLineV() (4 input parameters) + Name: ImageDrawLineV + Return type: void + Description: Draw line within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: start (type: Vector2) + Param[3]: end (type: Vector2) + Param[4]: color (type: Color) +Function 337: ImageDrawLineEx() (5 input parameters) + Name: ImageDrawLineEx + Return type: void + Description: Draw a line defining thickness within an image + Param[1]: dst (type: Image *) + Param[2]: start (type: Vector2) + Param[3]: end (type: Vector2) + Param[4]: thick (type: int) + Param[5]: color (type: Color) +Function 338: ImageDrawCircle() (5 input parameters) + Name: ImageDrawCircle + Return type: void + Description: Draw a filled circle within an image + Param[1]: dst (type: Image *) + Param[2]: centerX (type: int) + Param[3]: centerY (type: int) + Param[4]: radius (type: int) + Param[5]: color (type: Color) +Function 339: ImageDrawCircleV() (4 input parameters) + Name: ImageDrawCircleV + Return type: void + Description: Draw a filled circle within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: center (type: Vector2) + Param[3]: radius (type: int) + Param[4]: color (type: Color) +Function 340: ImageDrawCircleLines() (5 input parameters) + Name: ImageDrawCircleLines + Return type: void + Description: Draw circle outline within an image + Param[1]: dst (type: Image *) + Param[2]: centerX (type: int) + Param[3]: centerY (type: int) + Param[4]: radius (type: int) + Param[5]: color (type: Color) +Function 341: ImageDrawCircleLinesV() (4 input parameters) + Name: ImageDrawCircleLinesV + Return type: void + Description: Draw circle outline within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: center (type: Vector2) + Param[3]: radius (type: int) + Param[4]: color (type: Color) +Function 342: ImageDrawRectangle() (6 input parameters) + Name: ImageDrawRectangle + Return type: void + Description: Draw rectangle within an image + Param[1]: dst (type: Image *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: width (type: int) + Param[5]: height (type: int) + Param[6]: color (type: Color) +Function 343: ImageDrawRectangleV() (4 input parameters) + Name: ImageDrawRectangleV + Return type: void + Description: Draw rectangle within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: position (type: Vector2) + Param[3]: size (type: Vector2) + Param[4]: color (type: Color) +Function 344: ImageDrawRectangleRec() (3 input parameters) + Name: ImageDrawRectangleRec + Return type: void + Description: Draw rectangle within an image + Param[1]: dst (type: Image *) + Param[2]: rec (type: Rectangle) + Param[3]: color (type: Color) +Function 345: ImageDrawRectangleLines() (4 input parameters) + Name: ImageDrawRectangleLines + Return type: void + Description: Draw rectangle lines within an image + Param[1]: dst (type: Image *) + Param[2]: rec (type: Rectangle) + Param[3]: thick (type: int) + Param[4]: color (type: Color) +Function 346: ImageDrawTriangle() (5 input parameters) + Name: ImageDrawTriangle + Return type: void + Description: Draw triangle within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: color (type: Color) +Function 347: ImageDrawTriangleEx() (7 input parameters) + Name: ImageDrawTriangleEx + Return type: void + Description: Draw triangle with interpolated colors within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: c1 (type: Color) + Param[6]: c2 (type: Color) + Param[7]: c3 (type: Color) +Function 348: ImageDrawTriangleLines() (5 input parameters) + Name: ImageDrawTriangleLines + Return type: void + Description: Draw triangle outline within an image + Param[1]: dst (type: Image *) + Param[2]: v1 (type: Vector2) + Param[3]: v2 (type: Vector2) + Param[4]: v3 (type: Vector2) + Param[5]: color (type: Color) +Function 349: ImageDrawTriangleFan() (4 input parameters) + Name: ImageDrawTriangleFan + Return type: void + Description: Draw a triangle fan defined by points within an image (first vertex is the center) + Param[1]: dst (type: Image *) + Param[2]: points (type: Vector2 *) + Param[3]: pointCount (type: int) + Param[4]: color (type: Color) +Function 350: ImageDrawTriangleStrip() (4 input parameters) + Name: ImageDrawTriangleStrip + Return type: void + Description: Draw a triangle strip defined by points within an image + Param[1]: dst (type: Image *) + Param[2]: points (type: Vector2 *) + Param[3]: pointCount (type: int) + Param[4]: color (type: Color) +Function 351: ImageDraw() (5 input parameters) + Name: ImageDraw + Return type: void + Description: Draw a source image within a destination image (tint applied to source) + Param[1]: dst (type: Image *) + Param[2]: src (type: Image) + Param[3]: srcRec (type: Rectangle) + Param[4]: dstRec (type: Rectangle) + Param[5]: tint (type: Color) +Function 352: ImageDrawText() (6 input parameters) + Name: ImageDrawText + Return type: void + Description: Draw text (using default font) within an image (destination) + Param[1]: dst (type: Image *) + Param[2]: text (type: const char *) + Param[3]: posX (type: int) + Param[4]: posY (type: int) + Param[5]: fontSize (type: int) + Param[6]: color (type: Color) +Function 353: ImageDrawTextEx() (7 input parameters) + Name: ImageDrawTextEx + Return type: void + Description: Draw text (custom sprite font) within an image (destination) + Param[1]: dst (type: Image *) + Param[2]: font (type: Font) + Param[3]: text (type: const char *) + Param[4]: position (type: Vector2) + Param[5]: fontSize (type: float) + Param[6]: spacing (type: float) + Param[7]: tint (type: Color) +Function 354: LoadTexture() (1 input parameters) + Name: LoadTexture + Return type: Texture2D + Description: Load texture from file into GPU memory (VRAM) + Param[1]: fileName (type: const char *) +Function 355: LoadTextureFromImage() (1 input parameters) + Name: LoadTextureFromImage + Return type: Texture2D + Description: Load texture from image data + Param[1]: image (type: Image) +Function 356: LoadTextureCubemap() (2 input parameters) + Name: LoadTextureCubemap + Return type: TextureCubemap + Description: Load cubemap from image, multiple image cubemap layouts supported + Param[1]: image (type: Image) + Param[2]: layout (type: int) +Function 357: LoadRenderTexture() (2 input parameters) + Name: LoadRenderTexture + Return type: RenderTexture2D + Description: Load texture for rendering (framebuffer) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 358: IsTextureValid() (1 input parameters) + Name: IsTextureValid + Return type: bool + Description: Check if a texture is valid (loaded in GPU) + Param[1]: texture (type: Texture2D) +Function 359: UnloadTexture() (1 input parameters) + Name: UnloadTexture + Return type: void + Description: Unload texture from GPU memory (VRAM) + Param[1]: texture (type: Texture2D) +Function 360: IsRenderTextureValid() (1 input parameters) + Name: IsRenderTextureValid + Return type: bool + Description: Check if a render texture is valid (loaded in GPU) + Param[1]: target (type: RenderTexture2D) +Function 361: UnloadRenderTexture() (1 input parameters) + Name: UnloadRenderTexture + Return type: void + Description: Unload render texture from GPU memory (VRAM) + Param[1]: target (type: RenderTexture2D) +Function 362: UpdateTexture() (2 input parameters) + Name: UpdateTexture + Return type: void + Description: Update GPU texture with new data + Param[1]: texture (type: Texture2D) + Param[2]: pixels (type: const void *) +Function 363: UpdateTextureRec() (3 input parameters) + Name: UpdateTextureRec + Return type: void + Description: Update GPU texture rectangle with new data + Param[1]: texture (type: Texture2D) + Param[2]: rec (type: Rectangle) + Param[3]: pixels (type: const void *) +Function 364: GenTextureMipmaps() (1 input parameters) + Name: GenTextureMipmaps + Return type: void + Description: Generate GPU mipmaps for a texture + Param[1]: texture (type: Texture2D *) +Function 365: SetTextureFilter() (2 input parameters) + Name: SetTextureFilter + Return type: void + Description: Set texture scaling filter mode + Param[1]: texture (type: Texture2D) + Param[2]: filter (type: int) +Function 366: SetTextureWrap() (2 input parameters) + Name: SetTextureWrap + Return type: void + Description: Set texture wrapping mode + Param[1]: texture (type: Texture2D) + Param[2]: wrap (type: int) +Function 367: DrawTexture() (4 input parameters) + Name: DrawTexture + Return type: void + Description: Draw a Texture2D + Param[1]: texture (type: Texture2D) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: tint (type: Color) +Function 368: DrawTextureV() (3 input parameters) + Name: DrawTextureV + Return type: void + Description: Draw a Texture2D with position defined as Vector2 + Param[1]: texture (type: Texture2D) + Param[2]: position (type: Vector2) + Param[3]: tint (type: Color) +Function 369: DrawTextureEx() (5 input parameters) + Name: DrawTextureEx + Return type: void + Description: Draw a Texture2D with extended parameters + Param[1]: texture (type: Texture2D) + Param[2]: position (type: Vector2) + Param[3]: rotation (type: float) + Param[4]: scale (type: float) + Param[5]: tint (type: Color) +Function 370: DrawTextureRec() (4 input parameters) + Name: DrawTextureRec + Return type: void + Description: Draw a part of a texture defined by a rectangle + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) + Param[3]: position (type: Vector2) + Param[4]: tint (type: Color) +Function 371: DrawTexturePro() (6 input parameters) + Name: DrawTexturePro + Return type: void + Description: Draw a part of a texture defined by a rectangle with 'pro' parameters + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) + Param[3]: dest (type: Rectangle) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: tint (type: Color) +Function 372: DrawTextureNPatch() (6 input parameters) + Name: DrawTextureNPatch + Return type: void + Description: Draws a texture (or part of it) that stretches or shrinks nicely + Param[1]: texture (type: Texture2D) + Param[2]: nPatchInfo (type: NPatchInfo) + Param[3]: dest (type: Rectangle) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: tint (type: Color) +Function 373: ColorIsEqual() (2 input parameters) + Name: ColorIsEqual + Return type: bool + Description: Check if two colors are equal + Param[1]: col1 (type: Color) + Param[2]: col2 (type: Color) +Function 374: Fade() (2 input parameters) + Name: Fade + Return type: Color + Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: alpha (type: float) +Function 375: ColorToInt() (1 input parameters) + Name: ColorToInt + Return type: int + Description: Get hexadecimal value for a Color (0xRRGGBBAA) + Param[1]: color (type: Color) +Function 376: ColorNormalize() (1 input parameters) + Name: ColorNormalize + Return type: Vector4 + Description: Get Color normalized as float [0..1] + Param[1]: color (type: Color) +Function 377: ColorFromNormalized() (1 input parameters) + Name: ColorFromNormalized + Return type: Color + Description: Get Color from normalized values [0..1] + Param[1]: normalized (type: Vector4) +Function 378: ColorToHSV() (1 input parameters) + Name: ColorToHSV + Return type: Vector3 + Description: Get HSV values for a Color, hue [0..360], saturation/value [0..1] + Param[1]: color (type: Color) +Function 379: ColorFromHSV() (3 input parameters) + Name: ColorFromHSV + Return type: Color + Description: Get a Color from HSV values, hue [0..360], saturation/value [0..1] + Param[1]: hue (type: float) + Param[2]: saturation (type: float) + Param[3]: value (type: float) +Function 380: ColorTint() (2 input parameters) + Name: ColorTint + Return type: Color + Description: Get color multiplied with another color + Param[1]: color (type: Color) + Param[2]: tint (type: Color) +Function 381: ColorBrightness() (2 input parameters) + Name: ColorBrightness + Return type: Color + Description: Get color with brightness correction, brightness factor goes from -1.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: factor (type: float) +Function 382: ColorContrast() (2 input parameters) + Name: ColorContrast + Return type: Color + Description: Get color with contrast correction, contrast values between -1.0f and 1.0f + Param[1]: color (type: Color) + Param[2]: contrast (type: float) +Function 383: ColorAlpha() (2 input parameters) + Name: ColorAlpha + Return type: Color + Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: alpha (type: float) +Function 384: ColorAlphaBlend() (3 input parameters) + Name: ColorAlphaBlend + Return type: Color + Description: Get src alpha-blended into dst color with tint + Param[1]: dst (type: Color) + Param[2]: src (type: Color) + Param[3]: tint (type: Color) +Function 385: ColorLerp() (3 input parameters) + Name: ColorLerp + Return type: Color + Description: Get color lerp interpolation between two colors, factor [0.0f..1.0f] + Param[1]: color1 (type: Color) + Param[2]: color2 (type: Color) + Param[3]: factor (type: float) +Function 386: GetColor() (1 input parameters) + Name: GetColor + Return type: Color + Description: Get Color structure from hexadecimal value + Param[1]: hexValue (type: unsigned int) +Function 387: GetPixelColor() (2 input parameters) + Name: GetPixelColor + Return type: Color + Description: Get Color from a source pixel pointer of certain format + Param[1]: srcPtr (type: void *) + Param[2]: format (type: int) +Function 388: SetPixelColor() (3 input parameters) + Name: SetPixelColor + Return type: void + Description: Set color formatted into destination pixel pointer + Param[1]: dstPtr (type: void *) + Param[2]: color (type: Color) + Param[3]: format (type: int) +Function 389: GetPixelDataSize() (3 input parameters) + Name: GetPixelDataSize + Return type: int + Description: Get pixel data size in bytes for certain format + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: format (type: int) +Function 390: GetFontDefault() (0 input parameters) + Name: GetFontDefault + Return type: Font + Description: Get the default Font + No input parameters +Function 391: LoadFont() (1 input parameters) + Name: LoadFont + Return type: Font + Description: Load font from file into GPU memory (VRAM) + Param[1]: fileName (type: const char *) +Function 392: LoadFontEx() (4 input parameters) + Name: LoadFontEx + Return type: Font + Description: Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height + Param[1]: fileName (type: const char *) + Param[2]: fontSize (type: int) + Param[3]: codepoints (type: int *) + Param[4]: codepointCount (type: int) +Function 393: LoadFontFromImage() (3 input parameters) + Name: LoadFontFromImage + Return type: Font + Description: Load font from Image (XNA style) + Param[1]: image (type: Image) + Param[2]: key (type: Color) + Param[3]: firstChar (type: int) +Function 394: LoadFontFromMemory() (6 input parameters) + Name: LoadFontFromMemory + Return type: Font + Description: Load font from memory buffer, fileType refers to extension: i.e. '.ttf' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) + Param[4]: fontSize (type: int) + Param[5]: codepoints (type: int *) + Param[6]: codepointCount (type: int) +Function 395: IsFontValid() (1 input parameters) + Name: IsFontValid + Return type: bool + Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked) + Param[1]: font (type: Font) +Function 396: LoadFontData() (6 input parameters) + Name: LoadFontData + Return type: GlyphInfo * + Description: Load font data for further use + Param[1]: fileData (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: fontSize (type: int) + Param[4]: codepoints (type: int *) + Param[5]: codepointCount (type: int) + Param[6]: type (type: int) +Function 397: GenImageFontAtlas() (6 input parameters) + Name: GenImageFontAtlas + Return type: Image + Description: Generate image font atlas using chars info + Param[1]: glyphs (type: const GlyphInfo *) + Param[2]: glyphRecs (type: Rectangle **) + Param[3]: glyphCount (type: int) + Param[4]: fontSize (type: int) + Param[5]: padding (type: int) + Param[6]: packMethod (type: int) +Function 398: UnloadFontData() (2 input parameters) + Name: UnloadFontData + Return type: void + Description: Unload font chars info data (RAM) + Param[1]: glyphs (type: GlyphInfo *) + Param[2]: glyphCount (type: int) +Function 399: UnloadFont() (1 input parameters) + Name: UnloadFont + Return type: void + Description: Unload font from GPU memory (VRAM) + Param[1]: font (type: Font) +Function 400: ExportFontAsCode() (2 input parameters) + Name: ExportFontAsCode + Return type: bool + Description: Export font as code file, returns true on success + Param[1]: font (type: Font) + Param[2]: fileName (type: const char *) +Function 401: DrawFPS() (2 input parameters) + Name: DrawFPS + Return type: void + Description: Draw current FPS + Param[1]: posX (type: int) + Param[2]: posY (type: int) +Function 402: DrawText() (5 input parameters) + Name: DrawText + Return type: void + Description: Draw text (using default font) + Param[1]: text (type: const char *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: fontSize (type: int) + Param[5]: color (type: Color) +Function 403: DrawTextEx() (6 input parameters) + Name: DrawTextEx + Return type: void + Description: Draw text using font and additional parameters + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: position (type: Vector2) + Param[4]: fontSize (type: float) + Param[5]: spacing (type: float) + Param[6]: tint (type: Color) +Function 404: DrawTextPro() (8 input parameters) + Name: DrawTextPro + Return type: void + Description: Draw text using Font and pro parameters (rotation) + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: position (type: Vector2) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: fontSize (type: float) + Param[7]: spacing (type: float) + Param[8]: tint (type: Color) +Function 405: DrawTextCodepoint() (5 input parameters) + Name: DrawTextCodepoint + Return type: void + Description: Draw one character (codepoint) + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) + Param[3]: position (type: Vector2) + Param[4]: fontSize (type: float) + Param[5]: tint (type: Color) +Function 406: DrawTextCodepoints() (7 input parameters) + Name: DrawTextCodepoints + Return type: void + Description: Draw multiple character (codepoint) + Param[1]: font (type: Font) + Param[2]: codepoints (type: const int *) + Param[3]: codepointCount (type: int) + Param[4]: position (type: Vector2) + Param[5]: fontSize (type: float) + Param[6]: spacing (type: float) + Param[7]: tint (type: Color) +Function 407: SetTextLineSpacing() (1 input parameters) + Name: SetTextLineSpacing + Return type: void + Description: Set vertical line spacing when drawing with line-breaks + Param[1]: spacing (type: int) +Function 408: MeasureText() (2 input parameters) + Name: MeasureText + Return type: int + Description: Measure string width for default font + Param[1]: text (type: const char *) + Param[2]: fontSize (type: int) +Function 409: MeasureTextEx() (4 input parameters) + Name: MeasureTextEx + Return type: Vector2 + Description: Measure string size for Font + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: fontSize (type: float) + Param[4]: spacing (type: float) +Function 410: GetGlyphIndex() (2 input parameters) + Name: GetGlyphIndex + Return type: int + Description: Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 411: GetGlyphInfo() (2 input parameters) + Name: GetGlyphInfo + Return type: GlyphInfo + Description: Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 412: GetGlyphAtlasRec() (2 input parameters) + Name: GetGlyphAtlasRec + Return type: Rectangle + Description: Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 413: LoadUTF8() (2 input parameters) + Name: LoadUTF8 + Return type: char * + Description: Load UTF-8 text encoded from codepoints array + Param[1]: codepoints (type: const int *) + Param[2]: length (type: int) +Function 414: UnloadUTF8() (1 input parameters) + Name: UnloadUTF8 + Return type: void + Description: Unload UTF-8 text encoded from codepoints array + Param[1]: text (type: char *) +Function 415: LoadCodepoints() (2 input parameters) + Name: LoadCodepoints + Return type: int * + Description: Load all codepoints from a UTF-8 text string, codepoints count returned by parameter + Param[1]: text (type: const char *) + Param[2]: count (type: int *) +Function 416: UnloadCodepoints() (1 input parameters) + Name: UnloadCodepoints + Return type: void + Description: Unload codepoints data from memory + Param[1]: codepoints (type: int *) +Function 417: GetCodepointCount() (1 input parameters) + Name: GetCodepointCount + Return type: int + Description: Get total number of codepoints in a UTF-8 encoded string + Param[1]: text (type: const char *) +Function 418: GetCodepoint() (2 input parameters) + Name: GetCodepoint + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 419: GetCodepointNext() (2 input parameters) + Name: GetCodepointNext + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 420: GetCodepointPrevious() (2 input parameters) + Name: GetCodepointPrevious + Return type: int + Description: Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 421: CodepointToUTF8() (2 input parameters) + Name: CodepointToUTF8 + Return type: const char * + Description: Encode one codepoint into UTF-8 byte array (array length returned as parameter) + Param[1]: codepoint (type: int) + Param[2]: utf8Size (type: int *) +Function 422: TextCopy() (2 input parameters) + Name: TextCopy + Return type: int + Description: Copy one string to another, returns bytes copied + Param[1]: dst (type: char *) + Param[2]: src (type: const char *) +Function 423: TextIsEqual() (2 input parameters) + Name: TextIsEqual + Return type: bool + Description: Check if two text string are equal + Param[1]: text1 (type: const char *) + Param[2]: text2 (type: const char *) +Function 424: TextLength() (1 input parameters) + Name: TextLength + Return type: unsigned int + Description: Get text length, checks for '\0' ending + Param[1]: text (type: const char *) +Function 425: TextFormat() (2 input parameters) + Name: TextFormat + Return type: const char * + Description: Text formatting with variables (sprintf() style) + Param[1]: text (type: const char *) + Param[2]: args (type: ...) +Function 426: TextSubtext() (3 input parameters) + Name: TextSubtext + Return type: const char * + Description: Get a piece of a text string + Param[1]: text (type: const char *) + Param[2]: position (type: int) + Param[3]: length (type: int) +Function 427: TextReplace() (3 input parameters) + Name: TextReplace + Return type: char * + Description: Replace text string (WARNING: memory must be freed!) + Param[1]: text (type: const char *) + Param[2]: replace (type: const char *) + Param[3]: by (type: const char *) +Function 428: TextInsert() (3 input parameters) + Name: TextInsert + Return type: char * + Description: Insert text in a position (WARNING: memory must be freed!) + Param[1]: text (type: const char *) + Param[2]: insert (type: const char *) + Param[3]: position (type: int) +Function 429: TextJoin() (3 input parameters) + Name: TextJoin + Return type: const char * + Description: Join text strings with delimiter + Param[1]: textList (type: const char **) + Param[2]: count (type: int) + Param[3]: delimiter (type: const char *) +Function 430: TextSplit() (3 input parameters) + Name: TextSplit + Return type: const char ** + Description: Split text into multiple strings + Param[1]: text (type: const char *) + Param[2]: delimiter (type: char) + Param[3]: count (type: int *) +Function 431: TextAppend() (3 input parameters) + Name: TextAppend + Return type: void + Description: Append text at specific position and move cursor! + Param[1]: text (type: char *) + Param[2]: append (type: const char *) + Param[3]: position (type: int *) +Function 432: TextFindIndex() (2 input parameters) + Name: TextFindIndex + Return type: int + Description: Find first text occurrence within a string + Param[1]: text (type: const char *) + Param[2]: find (type: const char *) +Function 433: TextToUpper() (1 input parameters) + Name: TextToUpper + Return type: const char * + Description: Get upper case version of provided string + Param[1]: text (type: const char *) +Function 434: TextToLower() (1 input parameters) + Name: TextToLower + Return type: const char * + Description: Get lower case version of provided string + Param[1]: text (type: const char *) +Function 435: TextToPascal() (1 input parameters) + Name: TextToPascal + Return type: const char * + Description: Get Pascal case notation version of provided string + Param[1]: text (type: const char *) +Function 436: TextToSnake() (1 input parameters) + Name: TextToSnake + Return type: const char * + Description: Get Snake case notation version of provided string + Param[1]: text (type: const char *) +Function 437: TextToCamel() (1 input parameters) + Name: TextToCamel + Return type: const char * + Description: Get Camel case notation version of provided string + Param[1]: text (type: const char *) +Function 438: TextToInteger() (1 input parameters) + Name: TextToInteger + Return type: int + Description: Get integer value from text (negative values not supported) + Param[1]: text (type: const char *) +Function 439: TextToFloat() (1 input parameters) + Name: TextToFloat + Return type: float + Description: Get float value from text (negative values not supported) + Param[1]: text (type: const char *) +Function 440: DrawLine3D() (3 input parameters) + Name: DrawLine3D + Return type: void + Description: Draw a line in 3D world space + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: color (type: Color) +Function 441: DrawPoint3D() (2 input parameters) + Name: DrawPoint3D + Return type: void + Description: Draw a point in 3D space, actually a small line + Param[1]: position (type: Vector3) + Param[2]: color (type: Color) +Function 442: DrawCircle3D() (5 input parameters) + Name: DrawCircle3D + Return type: void + Description: Draw a circle in 3D world space + Param[1]: center (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: color (type: Color) +Function 443: DrawTriangle3D() (4 input parameters) + Name: DrawTriangle3D + Return type: void + Description: Draw a color-filled triangle (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector3) + Param[2]: v2 (type: Vector3) + Param[3]: v3 (type: Vector3) + Param[4]: color (type: Color) +Function 444: DrawTriangleStrip3D() (3 input parameters) + Name: DrawTriangleStrip3D + Return type: void + Description: Draw a triangle strip defined by points + Param[1]: points (type: const Vector3 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 445: DrawCube() (5 input parameters) + Name: DrawCube + Return type: void + Description: Draw cube + Param[1]: position (type: Vector3) + Param[2]: width (type: float) + Param[3]: height (type: float) + Param[4]: length (type: float) + Param[5]: color (type: Color) +Function 446: DrawCubeV() (3 input parameters) + Name: DrawCubeV + Return type: void + Description: Draw cube (Vector version) + Param[1]: position (type: Vector3) + Param[2]: size (type: Vector3) + Param[3]: color (type: Color) +Function 447: DrawCubeWires() (5 input parameters) + Name: DrawCubeWires + Return type: void + Description: Draw cube wires + Param[1]: position (type: Vector3) + Param[2]: width (type: float) + Param[3]: height (type: float) + Param[4]: length (type: float) + Param[5]: color (type: Color) +Function 448: DrawCubeWiresV() (3 input parameters) + Name: DrawCubeWiresV + Return type: void + Description: Draw cube wires (Vector version) + Param[1]: position (type: Vector3) + Param[2]: size (type: Vector3) + Param[3]: color (type: Color) +Function 449: DrawSphere() (3 input parameters) + Name: DrawSphere + Return type: void + Description: Draw sphere + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 450: DrawSphereEx() (5 input parameters) + Name: DrawSphereEx + Return type: void + Description: Draw sphere with extended parameters + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rings (type: int) + Param[4]: slices (type: int) + Param[5]: color (type: Color) +Function 451: DrawSphereWires() (5 input parameters) + Name: DrawSphereWires + Return type: void + Description: Draw sphere wires + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rings (type: int) + Param[4]: slices (type: int) + Param[5]: color (type: Color) +Function 452: DrawCylinder() (6 input parameters) + Name: DrawCylinder + Return type: void + Description: Draw a cylinder/cone + Param[1]: position (type: Vector3) + Param[2]: radiusTop (type: float) + Param[3]: radiusBottom (type: float) + Param[4]: height (type: float) + Param[5]: slices (type: int) + Param[6]: color (type: Color) +Function 453: DrawCylinderEx() (6 input parameters) + Name: DrawCylinderEx + Return type: void + Description: Draw a cylinder with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 454: DrawCylinderWires() (6 input parameters) + Name: DrawCylinderWires + Return type: void + Description: Draw a cylinder/cone wires + Param[1]: position (type: Vector3) + Param[2]: radiusTop (type: float) + Param[3]: radiusBottom (type: float) + Param[4]: height (type: float) + Param[5]: slices (type: int) + Param[6]: color (type: Color) +Function 455: DrawCylinderWiresEx() (6 input parameters) + Name: DrawCylinderWiresEx + Return type: void + Description: Draw a cylinder wires with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 456: DrawCapsule() (6 input parameters) + Name: DrawCapsule + Return type: void + Description: Draw a capsule with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 457: DrawCapsuleWires() (6 input parameters) + Name: DrawCapsuleWires + Return type: void + Description: Draw capsule wireframe with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 458: DrawPlane() (3 input parameters) + Name: DrawPlane + Return type: void + Description: Draw a plane XZ + Param[1]: centerPos (type: Vector3) + Param[2]: size (type: Vector2) + Param[3]: color (type: Color) +Function 459: DrawRay() (2 input parameters) + Name: DrawRay + Return type: void + Description: Draw a ray line + Param[1]: ray (type: Ray) + Param[2]: color (type: Color) +Function 460: DrawGrid() (2 input parameters) + Name: DrawGrid + Return type: void + Description: Draw a grid (centered at (0, 0, 0)) + Param[1]: slices (type: int) + Param[2]: spacing (type: float) +Function 461: LoadModel() (1 input parameters) + Name: LoadModel + Return type: Model + Description: Load model from files (meshes and materials) + Param[1]: fileName (type: const char *) +Function 462: LoadModelFromMesh() (1 input parameters) + Name: LoadModelFromMesh + Return type: Model + Description: Load model from generated mesh (default material) + Param[1]: mesh (type: Mesh) +Function 463: IsModelValid() (1 input parameters) + Name: IsModelValid + Return type: bool + Description: Check if a model is valid (loaded in GPU, VAO/VBOs) + Param[1]: model (type: Model) +Function 464: UnloadModel() (1 input parameters) + Name: UnloadModel + Return type: void + Description: Unload model (including meshes) from memory (RAM and/or VRAM) + Param[1]: model (type: Model) +Function 465: GetModelBoundingBox() (1 input parameters) + Name: GetModelBoundingBox + Return type: BoundingBox + Description: Compute model bounding box limits (considers all meshes) + Param[1]: model (type: Model) +Function 466: DrawModel() (4 input parameters) + Name: DrawModel + Return type: void + Description: Draw a model (with texture if set) + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 467: DrawModelEx() (6 input parameters) + Name: DrawModelEx + Return type: void + Description: Draw a model with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 468: DrawModelWires() (4 input parameters) + Name: DrawModelWires + Return type: void + Description: Draw a model wires (with texture if set) + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 469: DrawModelWiresEx() (6 input parameters) + Name: DrawModelWiresEx + Return type: void + Description: Draw a model wires (with texture if set) with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 470: DrawModelPoints() (4 input parameters) + Name: DrawModelPoints + Return type: void + Description: Draw a model as points + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 471: DrawModelPointsEx() (6 input parameters) + Name: DrawModelPointsEx + Return type: void + Description: Draw a model as points with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 472: DrawBoundingBox() (2 input parameters) + Name: DrawBoundingBox + Return type: void + Description: Draw bounding box (wires) + Param[1]: box (type: BoundingBox) + Param[2]: color (type: Color) +Function 473: DrawBillboard() (5 input parameters) + Name: DrawBillboard + Return type: void + Description: Draw a billboard texture + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: position (type: Vector3) + Param[4]: scale (type: float) + Param[5]: tint (type: Color) +Function 474: DrawBillboardRec() (6 input parameters) + Name: DrawBillboardRec + Return type: void + Description: Draw a billboard texture defined by source + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: source (type: Rectangle) + Param[4]: position (type: Vector3) + Param[5]: size (type: Vector2) + Param[6]: tint (type: Color) +Function 475: DrawBillboardPro() (9 input parameters) + Name: DrawBillboardPro + Return type: void + Description: Draw a billboard texture defined by source and rotation + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: source (type: Rectangle) + Param[4]: position (type: Vector3) + Param[5]: up (type: Vector3) + Param[6]: size (type: Vector2) + Param[7]: origin (type: Vector2) + Param[8]: rotation (type: float) + Param[9]: tint (type: Color) +Function 476: UploadMesh() (2 input parameters) + Name: UploadMesh + Return type: void + Description: Upload mesh vertex data in GPU and provide VAO/VBO ids + Param[1]: mesh (type: Mesh *) + Param[2]: dynamic (type: bool) +Function 477: UpdateMeshBuffer() (5 input parameters) + Name: UpdateMeshBuffer + Return type: void + Description: Update mesh vertex data in GPU for a specific buffer index + Param[1]: mesh (type: Mesh) + Param[2]: index (type: int) + Param[3]: data (type: const void *) + Param[4]: dataSize (type: int) + Param[5]: offset (type: int) +Function 478: UnloadMesh() (1 input parameters) + Name: UnloadMesh + Return type: void + Description: Unload mesh data from CPU and GPU + Param[1]: mesh (type: Mesh) +Function 479: DrawMesh() (3 input parameters) + Name: DrawMesh + Return type: void + Description: Draw a 3d mesh with material and transform + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transform (type: Matrix) +Function 480: DrawMeshInstanced() (4 input parameters) + Name: DrawMeshInstanced + Return type: void + Description: Draw multiple mesh instances with material and different transforms + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transforms (type: const Matrix *) + Param[4]: instances (type: int) +Function 481: GetMeshBoundingBox() (1 input parameters) + Name: GetMeshBoundingBox + Return type: BoundingBox + Description: Compute mesh bounding box limits + Param[1]: mesh (type: Mesh) +Function 482: GenMeshTangents() (1 input parameters) + Name: GenMeshTangents + Return type: void + Description: Compute mesh tangents + Param[1]: mesh (type: Mesh *) +Function 483: ExportMesh() (2 input parameters) + Name: ExportMesh + Return type: bool + Description: Export mesh data to file, returns true on success + Param[1]: mesh (type: Mesh) + Param[2]: fileName (type: const char *) +Function 484: ExportMeshAsCode() (2 input parameters) + Name: ExportMeshAsCode + Return type: bool + Description: Export mesh as code file (.h) defining multiple arrays of vertex attributes + Param[1]: mesh (type: Mesh) + Param[2]: fileName (type: const char *) +Function 485: GenMeshPoly() (2 input parameters) + Name: GenMeshPoly + Return type: Mesh + Description: Generate polygonal mesh + Param[1]: sides (type: int) + Param[2]: radius (type: float) +Function 486: GenMeshPlane() (4 input parameters) + Name: GenMeshPlane + Return type: Mesh + Description: Generate plane mesh (with subdivisions) + Param[1]: width (type: float) + Param[2]: length (type: float) + Param[3]: resX (type: int) + Param[4]: resZ (type: int) +Function 487: GenMeshCube() (3 input parameters) + Name: GenMeshCube + Return type: Mesh + Description: Generate cuboid mesh + Param[1]: width (type: float) + Param[2]: height (type: float) + Param[3]: length (type: float) +Function 488: GenMeshSphere() (3 input parameters) + Name: GenMeshSphere + Return type: Mesh + Description: Generate sphere mesh (standard sphere) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 489: GenMeshHemiSphere() (3 input parameters) + Name: GenMeshHemiSphere + Return type: Mesh + Description: Generate half-sphere mesh (no bottom cap) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 490: GenMeshCylinder() (3 input parameters) + Name: GenMeshCylinder + Return type: Mesh + Description: Generate cylinder mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 491: GenMeshCone() (3 input parameters) + Name: GenMeshCone + Return type: Mesh + Description: Generate cone/pyramid mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 492: GenMeshTorus() (4 input parameters) + Name: GenMeshTorus + Return type: Mesh + Description: Generate torus mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 493: GenMeshKnot() (4 input parameters) + Name: GenMeshKnot + Return type: Mesh + Description: Generate trefoil knot mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 494: GenMeshHeightmap() (2 input parameters) + Name: GenMeshHeightmap + Return type: Mesh + Description: Generate heightmap mesh from image data + Param[1]: heightmap (type: Image) + Param[2]: size (type: Vector3) +Function 495: GenMeshCubicmap() (2 input parameters) + Name: GenMeshCubicmap + Return type: Mesh + Description: Generate cubes-based map mesh from image data + Param[1]: cubicmap (type: Image) + Param[2]: cubeSize (type: Vector3) +Function 496: LoadMaterials() (2 input parameters) + Name: LoadMaterials + Return type: Material * + Description: Load materials from model file + Param[1]: fileName (type: const char *) + Param[2]: materialCount (type: int *) +Function 497: LoadMaterialDefault() (0 input parameters) + Name: LoadMaterialDefault + Return type: Material + Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) + No input parameters +Function 498: IsMaterialValid() (1 input parameters) + Name: IsMaterialValid + Return type: bool + Description: Check if a material is valid (shader assigned, map textures loaded in GPU) + Param[1]: material (type: Material) +Function 499: UnloadMaterial() (1 input parameters) + Name: UnloadMaterial + Return type: void + Description: Unload material from GPU memory (VRAM) + Param[1]: material (type: Material) +Function 500: SetMaterialTexture() (3 input parameters) + Name: SetMaterialTexture + Return type: void + Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) + Param[1]: material (type: Material *) + Param[2]: mapType (type: int) + Param[3]: texture (type: Texture2D) +Function 501: SetModelMeshMaterial() (3 input parameters) + Name: SetModelMeshMaterial + Return type: void + Description: Set material for a mesh + Param[1]: model (type: Model *) + Param[2]: meshId (type: int) + Param[3]: materialId (type: int) +Function 502: LoadModelAnimations() (2 input parameters) + Name: LoadModelAnimations + Return type: ModelAnimation * + Description: Load model animations from file + Param[1]: fileName (type: const char *) + Param[2]: animCount (type: int *) +Function 503: UpdateModelAnimation() (3 input parameters) + Name: UpdateModelAnimation + Return type: void + Description: Update model animation pose (CPU) + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 504: UpdateModelAnimationBones() (3 input parameters) + Name: UpdateModelAnimationBones + Return type: void + Description: Update model animation mesh bone matrices (GPU skinning) + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 505: UnloadModelAnimation() (1 input parameters) + Name: UnloadModelAnimation + Return type: void + Description: Unload animation data + Param[1]: anim (type: ModelAnimation) +Function 506: UnloadModelAnimations() (2 input parameters) + Name: UnloadModelAnimations + Return type: void + Description: Unload animation array data + Param[1]: animations (type: ModelAnimation *) + Param[2]: animCount (type: int) +Function 507: IsModelAnimationValid() (2 input parameters) + Name: IsModelAnimationValid + Return type: bool + Description: Check model animation skeleton match + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) +Function 508: CheckCollisionSpheres() (4 input parameters) + Name: CheckCollisionSpheres + Return type: bool + Description: Check collision between two spheres + Param[1]: center1 (type: Vector3) + Param[2]: radius1 (type: float) + Param[3]: center2 (type: Vector3) + Param[4]: radius2 (type: float) +Function 509: CheckCollisionBoxes() (2 input parameters) + Name: CheckCollisionBoxes + Return type: bool + Description: Check collision between two bounding boxes + Param[1]: box1 (type: BoundingBox) + Param[2]: box2 (type: BoundingBox) +Function 510: CheckCollisionBoxSphere() (3 input parameters) + Name: CheckCollisionBoxSphere + Return type: bool + Description: Check collision between box and sphere + Param[1]: box (type: BoundingBox) + Param[2]: center (type: Vector3) + Param[3]: radius (type: float) +Function 511: GetRayCollisionSphere() (3 input parameters) + Name: GetRayCollisionSphere + Return type: RayCollision + Description: Get collision info between ray and sphere + Param[1]: ray (type: Ray) + Param[2]: center (type: Vector3) + Param[3]: radius (type: float) +Function 512: GetRayCollisionBox() (2 input parameters) + Name: GetRayCollisionBox + Return type: RayCollision + Description: Get collision info between ray and box + Param[1]: ray (type: Ray) + Param[2]: box (type: BoundingBox) +Function 513: GetRayCollisionMesh() (3 input parameters) + Name: GetRayCollisionMesh + Return type: RayCollision + Description: Get collision info between ray and mesh + Param[1]: ray (type: Ray) + Param[2]: mesh (type: Mesh) + Param[3]: transform (type: Matrix) +Function 514: GetRayCollisionTriangle() (4 input parameters) + Name: GetRayCollisionTriangle + Return type: RayCollision + Description: Get collision info between ray and triangle + Param[1]: ray (type: Ray) + Param[2]: p1 (type: Vector3) + Param[3]: p2 (type: Vector3) + Param[4]: p3 (type: Vector3) +Function 515: GetRayCollisionQuad() (5 input parameters) + Name: GetRayCollisionQuad + Return type: RayCollision + Description: Get collision info between ray and quad + Param[1]: ray (type: Ray) + Param[2]: p1 (type: Vector3) + Param[3]: p2 (type: Vector3) + Param[4]: p3 (type: Vector3) + Param[5]: p4 (type: Vector3) +Function 516: InitAudioDevice() (0 input parameters) + Name: InitAudioDevice + Return type: void + Description: Initialize audio device and context + No input parameters +Function 517: CloseAudioDevice() (0 input parameters) + Name: CloseAudioDevice + Return type: void + Description: Close the audio device and context + No input parameters +Function 518: IsAudioDeviceReady() (0 input parameters) + Name: IsAudioDeviceReady + Return type: bool + Description: Check if audio device has been initialized successfully + No input parameters +Function 519: SetMasterVolume() (1 input parameters) + Name: SetMasterVolume + Return type: void + Description: Set master volume (listener) + Param[1]: volume (type: float) +Function 520: GetMasterVolume() (0 input parameters) + Name: GetMasterVolume + Return type: float + Description: Get master volume (listener) + No input parameters +Function 521: LoadWave() (1 input parameters) + Name: LoadWave + Return type: Wave + Description: Load wave data from file + Param[1]: fileName (type: const char *) +Function 522: LoadWaveFromMemory() (3 input parameters) + Name: LoadWaveFromMemory + Return type: Wave + Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 523: IsWaveValid() (1 input parameters) + Name: IsWaveValid + Return type: bool + Description: Checks if wave data is valid (data loaded and parameters) + Param[1]: wave (type: Wave) +Function 524: LoadSound() (1 input parameters) + Name: LoadSound + Return type: Sound + Description: Load sound from file + Param[1]: fileName (type: const char *) +Function 525: LoadSoundFromWave() (1 input parameters) + Name: LoadSoundFromWave + Return type: Sound + Description: Load sound from wave data + Param[1]: wave (type: Wave) +Function 526: LoadSoundAlias() (1 input parameters) + Name: LoadSoundAlias + Return type: Sound + Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data + Param[1]: source (type: Sound) +Function 527: IsSoundValid() (1 input parameters) + Name: IsSoundValid + Return type: bool + Description: Checks if a sound is valid (data loaded and buffers initialized) + Param[1]: sound (type: Sound) +Function 528: UpdateSound() (3 input parameters) + Name: UpdateSound + Return type: void + Description: Update sound buffer with new data + Param[1]: sound (type: Sound) + Param[2]: data (type: const void *) + Param[3]: sampleCount (type: int) +Function 529: UnloadWave() (1 input parameters) + Name: UnloadWave + Return type: void + Description: Unload wave data + Param[1]: wave (type: Wave) +Function 530: UnloadSound() (1 input parameters) + Name: UnloadSound + Return type: void + Description: Unload sound + Param[1]: sound (type: Sound) +Function 531: UnloadSoundAlias() (1 input parameters) + Name: UnloadSoundAlias + Return type: void + Description: Unload a sound alias (does not deallocate sample data) + Param[1]: alias (type: Sound) +Function 532: ExportWave() (2 input parameters) + Name: ExportWave + Return type: bool + Description: Export wave data to file, returns true on success + Param[1]: wave (type: Wave) + Param[2]: fileName (type: const char *) +Function 533: ExportWaveAsCode() (2 input parameters) + Name: ExportWaveAsCode + Return type: bool + Description: Export wave sample data to code (.h), returns true on success + Param[1]: wave (type: Wave) + Param[2]: fileName (type: const char *) +Function 534: PlaySound() (1 input parameters) + Name: PlaySound + Return type: void + Description: Play a sound + Param[1]: sound (type: Sound) +Function 535: StopSound() (1 input parameters) + Name: StopSound + Return type: void + Description: Stop playing a sound + Param[1]: sound (type: Sound) +Function 536: PauseSound() (1 input parameters) + Name: PauseSound + Return type: void + Description: Pause a sound + Param[1]: sound (type: Sound) +Function 537: ResumeSound() (1 input parameters) + Name: ResumeSound + Return type: void + Description: Resume a paused sound + Param[1]: sound (type: Sound) +Function 538: IsSoundPlaying() (1 input parameters) + Name: IsSoundPlaying + Return type: bool + Description: Check if a sound is currently playing + Param[1]: sound (type: Sound) +Function 539: SetSoundVolume() (2 input parameters) + Name: SetSoundVolume + Return type: void + Description: Set volume for a sound (1.0 is max level) + Param[1]: sound (type: Sound) + Param[2]: volume (type: float) +Function 540: SetSoundPitch() (2 input parameters) + Name: SetSoundPitch + Return type: void + Description: Set pitch for a sound (1.0 is base level) + Param[1]: sound (type: Sound) + Param[2]: pitch (type: float) +Function 541: SetSoundPan() (2 input parameters) + Name: SetSoundPan + Return type: void + Description: Set pan for a sound (0.5 is center) + Param[1]: sound (type: Sound) + Param[2]: pan (type: float) +Function 542: WaveCopy() (1 input parameters) + Name: WaveCopy + Return type: Wave + Description: Copy a wave to a new wave + Param[1]: wave (type: Wave) +Function 543: WaveCrop() (3 input parameters) + Name: WaveCrop + Return type: void + Description: Crop a wave to defined frames range + Param[1]: wave (type: Wave *) + Param[2]: initFrame (type: int) + Param[3]: finalFrame (type: int) +Function 544: WaveFormat() (4 input parameters) + Name: WaveFormat + Return type: void + Description: Convert wave data to desired format + Param[1]: wave (type: Wave *) + Param[2]: sampleRate (type: int) + Param[3]: sampleSize (type: int) + Param[4]: channels (type: int) +Function 545: LoadWaveSamples() (1 input parameters) + Name: LoadWaveSamples + Return type: float * + Description: Load samples data from wave as a 32bit float data array + Param[1]: wave (type: Wave) +Function 546: UnloadWaveSamples() (1 input parameters) + Name: UnloadWaveSamples + Return type: void + Description: Unload samples data loaded with LoadWaveSamples() + Param[1]: samples (type: float *) +Function 547: LoadMusicStream() (1 input parameters) + Name: LoadMusicStream + Return type: Music + Description: Load music stream from file + Param[1]: fileName (type: const char *) +Function 548: LoadMusicStreamFromMemory() (3 input parameters) + Name: LoadMusicStreamFromMemory + Return type: Music + Description: Load music stream from data + Param[1]: fileType (type: const char *) + Param[2]: data (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 549: IsMusicValid() (1 input parameters) + Name: IsMusicValid + Return type: bool + Description: Checks if a music stream is valid (context and buffers initialized) + Param[1]: music (type: Music) +Function 550: UnloadMusicStream() (1 input parameters) + Name: UnloadMusicStream + Return type: void + Description: Unload music stream + Param[1]: music (type: Music) +Function 551: PlayMusicStream() (1 input parameters) + Name: PlayMusicStream + Return type: void + Description: Start music playing + Param[1]: music (type: Music) +Function 552: IsMusicStreamPlaying() (1 input parameters) + Name: IsMusicStreamPlaying + Return type: bool + Description: Check if music is playing + Param[1]: music (type: Music) +Function 553: UpdateMusicStream() (1 input parameters) + Name: UpdateMusicStream + Return type: void + Description: Updates buffers for music streaming + Param[1]: music (type: Music) +Function 554: StopMusicStream() (1 input parameters) + Name: StopMusicStream + Return type: void + Description: Stop music playing + Param[1]: music (type: Music) +Function 555: PauseMusicStream() (1 input parameters) + Name: PauseMusicStream + Return type: void + Description: Pause music playing + Param[1]: music (type: Music) +Function 556: ResumeMusicStream() (1 input parameters) + Name: ResumeMusicStream + Return type: void + Description: Resume playing paused music + Param[1]: music (type: Music) +Function 557: SeekMusicStream() (2 input parameters) + Name: SeekMusicStream + Return type: void + Description: Seek music to a position (in seconds) + Param[1]: music (type: Music) + Param[2]: position (type: float) +Function 558: SetMusicVolume() (2 input parameters) + Name: SetMusicVolume + Return type: void + Description: Set volume for music (1.0 is max level) + Param[1]: music (type: Music) + Param[2]: volume (type: float) +Function 559: SetMusicPitch() (2 input parameters) + Name: SetMusicPitch + Return type: void + Description: Set pitch for a music (1.0 is base level) + Param[1]: music (type: Music) + Param[2]: pitch (type: float) +Function 560: SetMusicPan() (2 input parameters) + Name: SetMusicPan + Return type: void + Description: Set pan for a music (0.5 is center) + Param[1]: music (type: Music) + Param[2]: pan (type: float) +Function 561: GetMusicTimeLength() (1 input parameters) + Name: GetMusicTimeLength + Return type: float + Description: Get music time length (in seconds) + Param[1]: music (type: Music) +Function 562: GetMusicTimePlayed() (1 input parameters) + Name: GetMusicTimePlayed + Return type: float + Description: Get current music time played (in seconds) + Param[1]: music (type: Music) +Function 563: LoadAudioStream() (3 input parameters) + Name: LoadAudioStream + Return type: AudioStream + Description: Load audio stream (to stream raw audio pcm data) + Param[1]: sampleRate (type: unsigned int) + Param[2]: sampleSize (type: unsigned int) + Param[3]: channels (type: unsigned int) +Function 564: IsAudioStreamValid() (1 input parameters) + Name: IsAudioStreamValid + Return type: bool + Description: Checks if an audio stream is valid (buffers initialized) + Param[1]: stream (type: AudioStream) +Function 565: UnloadAudioStream() (1 input parameters) + Name: UnloadAudioStream + Return type: void + Description: Unload audio stream and free memory + Param[1]: stream (type: AudioStream) +Function 566: UpdateAudioStream() (3 input parameters) + Name: UpdateAudioStream + Return type: void + Description: Update audio stream buffers with data + Param[1]: stream (type: AudioStream) + Param[2]: data (type: const void *) + Param[3]: frameCount (type: int) +Function 567: IsAudioStreamProcessed() (1 input parameters) + Name: IsAudioStreamProcessed + Return type: bool + Description: Check if any audio stream buffers requires refill + Param[1]: stream (type: AudioStream) +Function 568: PlayAudioStream() (1 input parameters) + Name: PlayAudioStream + Return type: void + Description: Play audio stream + Param[1]: stream (type: AudioStream) +Function 569: PauseAudioStream() (1 input parameters) + Name: PauseAudioStream + Return type: void + Description: Pause audio stream + Param[1]: stream (type: AudioStream) +Function 570: ResumeAudioStream() (1 input parameters) + Name: ResumeAudioStream + Return type: void + Description: Resume audio stream + Param[1]: stream (type: AudioStream) +Function 571: IsAudioStreamPlaying() (1 input parameters) + Name: IsAudioStreamPlaying + Return type: bool + Description: Check if audio stream is playing + Param[1]: stream (type: AudioStream) +Function 572: StopAudioStream() (1 input parameters) + Name: StopAudioStream + Return type: void + Description: Stop audio stream + Param[1]: stream (type: AudioStream) +Function 573: SetAudioStreamVolume() (2 input parameters) + Name: SetAudioStreamVolume + Return type: void + Description: Set volume for audio stream (1.0 is max level) + Param[1]: stream (type: AudioStream) + Param[2]: volume (type: float) +Function 574: SetAudioStreamPitch() (2 input parameters) + Name: SetAudioStreamPitch + Return type: void + Description: Set pitch for audio stream (1.0 is base level) + Param[1]: stream (type: AudioStream) + Param[2]: pitch (type: float) +Function 575: SetAudioStreamPan() (2 input parameters) + Name: SetAudioStreamPan + Return type: void + Description: Set pan for audio stream (0.5 is centered) + Param[1]: stream (type: AudioStream) + Param[2]: pan (type: float) +Function 576: SetAudioStreamBufferSizeDefault() (1 input parameters) + Name: SetAudioStreamBufferSizeDefault + Return type: void + Description: Default size for new audio streams + Param[1]: size (type: int) +Function 577: SetAudioStreamCallback() (2 input parameters) + Name: SetAudioStreamCallback + Return type: void + Description: Audio thread callback to request new data + Param[1]: stream (type: AudioStream) + Param[2]: callback (type: AudioCallback) +Function 578: AttachAudioStreamProcessor() (2 input parameters) + Name: AttachAudioStreamProcessor + Return type: void + Description: Attach audio stream processor to stream, receives the samples as 'float' + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 579: DetachAudioStreamProcessor() (2 input parameters) + Name: DetachAudioStreamProcessor + Return type: void + Description: Detach audio stream processor from stream + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 580: AttachAudioMixedProcessor() (1 input parameters) + Name: AttachAudioMixedProcessor + Return type: void + Description: Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' + Param[1]: processor (type: AudioCallback) +Function 581: DetachAudioMixedProcessor() (1 input parameters) + Name: DetachAudioMixedProcessor + Return type: void + Description: Detach audio stream processor from the entire audio pipeline + Param[1]: processor (type: AudioCallback) |