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diff --git a/deps/raylib/projects/scripts/build-osx.sh b/deps/raylib/projects/scripts/build-osx.sh
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+#!/bin/sh
+# Change your executable name here
+GAME_NAME="game"
+
+# Set your sources here (relative paths!)
+# Example with two source folders:
+# SOURCES="src/*.c src/submodule/*.c"
+SOURCES="core_basic_window.c"
+
+# Set your raylib/src location here (relative path!)
+RAYLIB_SRC="../../src"
+
+# About this build script: it does many things, but in essence, it's
+# very simple. It has 3 compiler invocations: building raylib (which
+# is not done always, see logic by searching "Build raylib"), building
+# src/*.c files, and linking together those two. Each invocation is
+# wrapped in an if statement to make the -qq flag work, it's pretty
+# verbose, sorry.
+
+# Stop the script if a compilation (or something else?) fails
+set -e
+
+# Get arguments
+while getopts ":hdusrcq" opt; do
+ case $opt in
+ h)
+ echo "Usage: ./build-osx.sh [-hdusrcqq]"
+ echo " -h Show this information"
+ echo " -d Faster builds that have debug symbols, and enable warnings"
+ echo " -u Run upx* on the executable after compilation (before -r)"
+ echo " -s Run strip on the executable after compilation (before -r)"
+ echo " -r Run the executable after compilation"
+ echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
+ echo " -q Suppress this script's informational prints"
+ echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
+ echo ""
+ echo "* This is mostly here to make building simple \"shipping\" versions"
+ echo " easier, and it's a very small bit in the build scripts. The option"
+ echo " requires that you have upx installed and on your path, of course."
+ echo ""
+ echo "Examples:"
+ echo " Build a release build: ./build-osx.sh"
+ echo " Build a release build, full recompile: ./build-osx.sh -c"
+ echo " Build a debug build and run: ./build-osx.sh -d -r"
+ echo " Build in debug, run, don't print at all: ./build-osx.sh -drqq"
+ exit 0
+ ;;
+ d)
+ BUILD_DEBUG="1"
+ ;;
+ u)
+ UPX_IT="1"
+ ;;
+ s)
+ STRIP_IT="1"
+ ;;
+ r)
+ RUN_AFTER_BUILD="1"
+ ;;
+ c)
+ BUILD_ALL="1"
+ ;;
+ q)
+ if [ -n "$QUIET" ]; then
+ REALLY_QUIET="1"
+ else
+ QUIET="1"
+ fi
+ ;;
+ \?)
+ echo "Invalid option: -$OPTARG" >&2
+ exit 1
+ ;;
+ esac
+done
+
+# Set CC if it's not set already
+if [ -z "$CC" ]; then
+ CC=cc
+fi
+
+# Directories
+ROOT_DIR=$PWD
+SOURCES="$ROOT_DIR/$SOURCES"
+RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
+
+# Flags
+OUTPUT_DIR="builds/osx"
+COMPILATION_FLAGS="-std=c99 -O2 -flto"
+FINAL_COMPILE_FLAGS="-s"
+WARNING_FLAGS="-Wall -Wextra -Wpedantic"
+LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
+# Debug changes to flags
+if [ -n "$BUILD_DEBUG" ]; then
+ OUTPUT_DIR="builds-debug/osx"
+ COMPILATION_FLAGS="-std=c99 -O0 -g"
+ FINAL_COMPILE_FLAGS=""
+ LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
+fi
+
+# Display what we're doing
+if [ -n "$BUILD_DEBUG" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
+else
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
+fi
+
+# Create the raylib cache directory
+TEMP_DIR="temp/release"
+if [ -n "$BUILD_DEBUG" ]; then
+ TEMP_DIR="temp/debug"
+fi
+# If there's a -c flag, remove the cache
+if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
+ rm -r "$TEMP_DIR"
+fi
+# If temp directory doesn't exist, build raylib
+if [ ! -d "$TEMP_DIR" ]; then
+ mkdir -p $TEMP_DIR
+ cd $TEMP_DIR
+ RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
+ RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
+ RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
+
+ if [ -n "$REALLY_QUIET" ]; then
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
+ else
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
+ $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
+ fi
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/"
+ cd $ROOT_DIR
+fi
+
+# Build the actual game
+mkdir -p $OUTPUT_DIR
+cd $OUTPUT_DIR
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
+if [ -n "$REALLY_QUIET" ]; then
+ $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
+else
+ $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
+ $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
+fi
+rm *.o
+[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
+
+if [ -n "$STRIP_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
+ strip $GAME_NAME
+fi
+
+if [ -n "$UPX_IT" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
+ upx $GAME_NAME > /dev/null 2>&1
+fi
+
+if [ -n "$RUN_AFTER_BUILD" ]; then
+ [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
+ if [ -n "$REALLY_QUIET" ]; then
+ ./$GAME_NAME > /dev/null 2>&1
+ else
+ ./$GAME_NAME
+ fi
+fi
+cd $ROOT_DIR
+
+[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."