diff options
Diffstat (limited to 'deps/raylib/projects/scripts/build-rpi.sh')
-rw-r--r-- | deps/raylib/projects/scripts/build-rpi.sh | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/deps/raylib/projects/scripts/build-rpi.sh b/deps/raylib/projects/scripts/build-rpi.sh new file mode 100644 index 0000000..68e4f8d --- /dev/null +++ b/deps/raylib/projects/scripts/build-rpi.sh @@ -0,0 +1,169 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="game" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./build-rpi.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./build-rpi.sh" + echo " Build a release build, full recompile: ./build-rpi.sh -c" + echo " Build a debug build and run: ./build-rpi.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + s) + STRIP_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + if [ -n "$QUIET" ]; then + REALLY_QUIET="1" + else + QUIET="1" + fi + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + +# Flags +OUTPUT_DIR="builds/linux" +COMPILATION_FLAGS="-std=c99 -Os -flto" +FINAL_COMPILE_FLAGS="-s" +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + OUTPUT_DIR="builds-debug/linux" + COMPILATION_FLAGS="-std=c99 -O0 -g" + FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" +fi + +# Create the raylib cache directory +TEMP_DIR="temp/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="temp/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build raylib +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2" + RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include" + + if [ -n "$REALLY_QUIET" ]; then + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 + else + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + fi + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +mkdir -p $OUTPUT_DIR +cd $OUTPUT_DIR +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +if [ -n "$REALLY_QUIET" ]; then + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 +else + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS +fi +rm *.o +[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" + +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + if [ -n "$REALLY_QUIET" ]; then + ./$GAME_NAME > /dev/null 2>&1 + else + ./$GAME_NAME + fi +fi +cd $ROOT_DIR + +[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." |