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#version 330

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;

// Output fragment color
out vec4 finalColor;

uniform sampler2D texture0;
uniform vec4 colDiffuse;

void main()
{
    vec4 texelColor = texture(texture0, fragTexCoord);
    finalColor = texelColor*colDiffuse*fragColor;
}