aboutsummaryrefslogtreecommitdiff
path: root/deps/raylib/examples/models/resources/shaders/glsl330/voxel_lighting.vs
blob: f60bfd2216e4b59119fd32eebf97eba3092f37d0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#version 330

// Input vertex attributes
in vec3 vertexPosition;
//in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;

// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matNormal;

// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
//out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;

// NOTE: Add here your custom variables

void main()
{
    // Send vertex attributes to fragment shader
    fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
    //fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;
    fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));

    // Calculate final vertex position
    gl_Position = mvp*vec4(vertexPosition, 1.0);
}