aboutsummaryrefslogtreecommitdiff
path: root/deps/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs
blob: d2134a688d3a4a9f4e56e428fe1efafb6c5e8c57 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
#version 330

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

// Output fragment color
out vec4 finalColor;

void main()
{
    vec4 texelColor = texture(texture0, fragTexCoord);
    if (texelColor.a == 0.0) discard;
    finalColor = texelColor * fragColor * colDiffuse;
}