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-rw-r--r--src/un_vecd.c307
1 files changed, 307 insertions, 0 deletions
diff --git a/src/un_vecd.c b/src/un_vecd.c
new file mode 100644
index 0000000..0d138a4
--- /dev/null
+++ b/src/un_vecd.c
@@ -0,0 +1,307 @@
+void un_m_add2d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] + b[0];
+ v[1] = a[1] + b[1];
+}
+
+void un_m_add3d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] + b[0];
+ v[1] = a[1] + b[1];
+ v[2] = a[2] + b[2];
+}
+
+void un_m_add4d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] + b[0];
+ v[1] = a[1] + b[1];
+ v[2] = a[2] + b[2];
+ v[3] = a[3] + b[3];
+}
+
+void un_m_sub2d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] - b[0];
+ v[1] = a[1] - b[1];
+}
+
+void un_m_sub3d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] - b[0];
+ v[1] = a[1] - b[1];
+ v[2] = a[2] - b[2];
+}
+
+void un_m_sub4d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] - b[0];
+ v[1] = a[1] - b[1];
+ v[2] = a[2] - b[2];
+ v[3] = a[3] - b[3];
+}
+
+void un_m_add_scalar2d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] + scalar;
+ v[1] = a[1] + scalar;
+}
+
+void un_m_add_scalar3d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] + scalar;
+ v[1] = a[1] + scalar;
+ v[2] = a[2] + scalar;
+}
+
+void un_m_add_scalar4d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] + scalar;
+ v[1] = a[1] + scalar;
+ v[2] = a[2] + scalar;
+ v[3] = a[3] + scalar;
+}
+
+void un_m_sub_scalar2d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] - scalar;
+ v[1] = a[1] - scalar;
+}
+
+void un_m_sub_scalar3d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] - scalar;
+ v[1] = a[1] - scalar;
+ v[2] = a[2] - scalar;
+}
+
+void un_m_sub_scalar4d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] - scalar;
+ v[1] = a[1] - scalar;
+ v[2] = a[2] - scalar;
+ v[3] = a[3] - scalar;
+}
+
+void un_m_mul_scalar2d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] * scalar;
+ v[1] = a[1] * scalar;
+}
+
+void un_m_mul_scalar3d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] * scalar;
+ v[1] = a[1] * scalar;
+ v[2] = a[2] * scalar;
+}
+
+void un_m_mul_scalar4d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] * scalar;
+ v[1] = a[1] * scalar;
+ v[2] = a[2] * scalar;
+ v[3] = a[3] * scalar;
+}
+
+void un_m_div_scalar2d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] / scalar;
+ v[1] = a[1] / scalar;
+}
+
+void un_m_div_scalar3d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] / scalar;
+ v[1] = a[1] / scalar;
+ v[2] = a[2] / scalar;
+}
+
+void un_m_div_scalar4d(f64 *v, f64 *a, f64 scalar) {
+ v[0] = a[0] / scalar;
+ v[1] = a[1] / scalar;
+ v[2] = a[2] / scalar;
+ v[3] = a[3] / scalar;
+}
+
+void un_m_dot2d(f64 *v, f64 *a, f64 *b) {
+ *v = a[0] * b[0] + a[1] * b[1];
+}
+
+void un_m_dot3d(f64 *v, f64 *a, f64 *b) {
+ *v = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+void un_m_dot4d(f64 *v, f64 *a, f64 *b) {
+ *v = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
+void un_m_hadamard2d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] * b[0];
+ v[1] = a[1] * b[1];
+}
+
+void un_m_hadamard3d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] * b[0];
+ v[1] = a[1] * b[1];
+ v[2] = a[2] * b[2];
+}
+
+void un_m_hadamard4d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[0] * b[0];
+ v[1] = a[1] * b[1];
+ v[2] = a[2] * b[2];
+ v[3] = a[3] * b[3];
+}
+
+void un_m_cross2d(f64 *v, f64 *a) {
+ v[0] = a[1];
+ v[1] =-a[0];
+}
+
+void un_m_cross3d(f64 *v, f64 *a, f64 *b) {
+ v[0] = a[1] * b[2] - a[2] * b[1];
+ v[1] = a[2] * b[0] - a[0] * b[2];
+ v[2] = a[0] * b[1] - a[1] * b[0];
+}
+
+void un_m_magnitude2d(f64 *v, f64 *a) {
+ *v = sqrt(a[0] * a[0] + a[1] * a[1]);
+}
+
+void un_m_magnitude3d(f64 *v, f64 *a) {
+ *v = sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2]);
+}
+
+void un_m_magnitude4d(f64 *v, f64 *a) {
+ *v = sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]);
+}
+
+void un_m_magnitude_sqr2d(f64 *v, f64 *a) {
+ *v = a[0] * a[0] + a[1] * a[1];
+}
+
+void un_m_magnitude_sqr3d(f64 *v, f64 *a) {
+ *v = a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
+}
+
+void un_m_magnitude_sqr4d(f64 *v, f64 *a) {
+ *v = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
+}
+
+void un_m_distance2d(f64 *v, f64 *a, f64 *b) {
+ f64 f[2];
+ un_m_sub2d(f, b, a);
+ *v = sqrt(f[0] * f[0] + f[1] * f[1]);
+}
+
+void un_m_distance3d(f64 *v, f64 *a, f64 *b) {
+ f64 f[3];
+ un_m_sub3d(f, b, a);
+ *v = sqrt(f[0] * f[0] + f[1] * f[1] + f[2] * f[2]);
+}
+
+void un_m_distance4d(f64 *v, f64 *a, f64 *b) {
+ f64 f[4];
+ un_m_sub4d(f, b, a);
+ *v = sqrt(f[0] * f[0] + f[1] * f[1] + f[2] * f[2] + f[3] * f[3]);
+}
+
+void un_m_distance_sqr2d(f64 *v, f64 *a, f64 *b) {
+ f64 f[2];
+ un_m_sub2d(f, b, a);
+ *v = f[0] * f[0] + f[1] * f[1];
+}
+
+void un_m_distance_sqr3d(f64 *v, f64 *a, f64 *b) {
+ f64 f[3];
+ un_m_sub3d(f, b, a);
+ *v = f[0] * f[0] + f[1] * f[1] + f[2] * f[2];
+}
+
+void un_m_distance_sqr4d(f64 *v, f64 *a, f64 *b) {
+ f64 f[4];
+ un_m_sub4d(f, b, a);
+ *v = f[0] * f[0] + f[1] * f[1] + f[2] * f[2] + f[3] * f[3];
+}
+
+void un_m_normalize2d(f64 *v, f64 *a) {
+ f64 f;
+ un_m_magnitude2d(&f, a);
+ v[0] = a[0] / f;
+ v[1] = a[1] / f;
+}
+
+void un_m_normalize3d(f64 *v, f64 *a) {
+ f64 f;
+ un_m_magnitude3d(&f, a);
+ v[0] = a[0] / f;
+ v[1] = a[1] / f;
+ v[2] = a[2] / f;
+}
+
+void un_m_normalize4d(f64 *v, f64 *a) {
+ f64 f;
+ un_m_magnitude4d(&f, a);
+ v[0] = a[0] / f;
+ v[1] = a[1] / f;
+ v[2] = a[2] / f;
+ v[3] = a[3] / f;
+}
+
+void un_m_project2d(f64 *v, f64 *a, f64 *onto) {
+ f64 dot, magn, scale;
+
+ un_m_dot2d(&dot, a, onto);
+ un_m_magnitude_sqr2d(&magn, onto);
+
+ if (magn < EPSILON) {
+ un_memory_set((void*)v, 0, sizeof(*v) * 2);
+ return;
+ }
+
+ scale = dot / magn;
+ v[0] = onto[0] * scale;
+ v[1] = onto[1] * scale;
+}
+
+void un_m_project3d(f64 *v, f64 *a, f64 *onto) {
+ f64 dot, magn, scale;
+
+ un_m_dot3d(&dot, a, onto);
+ un_m_magnitude_sqr3d(&magn, onto);
+
+ if (magn < EPSILON_D) {
+ un_memory_set((void*)v, 0, sizeof(*v) * 3);
+ return;
+ }
+
+ scale = dot / magn;
+ v[0] = onto[0] * scale;
+ v[1] = onto[1] * scale;
+ v[2] = onto[2] * scale;
+}
+
+void un_m_project4d(f64 *v, f64 *a, f64 *onto) {
+ f64 dot, magn, scale;
+
+ un_m_dot4d(&dot, a, onto);
+ un_m_magnitude_sqr4d(&magn, onto);
+
+ if (magn < EPSILON_D) {
+ un_memory_set((void*)v, 0, sizeof(*v) * 4.0);
+ return;
+ }
+
+ scale = dot / magn;
+ v[0] = onto[0] * scale;
+ v[1] = onto[1] * scale;
+ v[2] = onto[2] * scale;
+ v[3] = onto[3] * scale;
+}
+
+void un_m_reflect2d(f64 *v, f64 *a, f64 *normal) {
+ f64 dot;
+
+ un_m_dot2d(&dot, a, normal);
+ un_m_mul_scalar2d(v, normal, 2.0 * dot);
+ un_m_sub2d(v, v, a);
+}
+
+void un_m_reflect3d(f64 *v, f64 *a, f64 *normal) {
+ f64 dot;
+
+ un_m_dot3d(&dot, a, normal);
+ un_m_mul_scalar3d(v, normal, 2.0 * dot);
+ un_m_sub3d(v, v, a);
+}
+
+void un_m_reflect4d(f64 *v, f64 *a, f64 *normal) {
+ f64 dot;
+
+ un_m_dot4d(&dot, a, normal);
+ un_m_mul_scalar4d(v, normal, 2.0 * dot);
+ un_m_sub4d(v, v, a);
+}